📄 dummy.h
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// Dummy.h: interface for the CDummy class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DUMMY_H__DED7C5B4_516C_41BB_82CD_B9BB673F4DE1__INCLUDED_)
#define AFX_DUMMY_H__DED7C5B4_516C_41BB_82CD_B9BB673F4DE1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Player.h"
#include "Item.h"
class CDummy
{
public:
CDummy();
virtual ~CDummy();
private:
int m_nCurrentDummyAction;
int m_nCurrentDummyDir;
int m_nDummyFrameIndex;
BOOL m_bDummyPlay;
BOOL m_bLock;
DWORD m_dwDummyTimer;
CPlayer m_objDummy;
OBJID m_idDummyTemplate;
CItem* m_pEquipment[_MAX_EQUIPMENT];
char m_szName[_MAX_NAMESIZE];
char m_szMate[_MAX_NAMESIZE];
public:
void ShowDummy(CMyPos posScr, int nZoomPercent= 100, int nRotateX = -45);
void SetDummyAction(int nAction);
void SetDummyDir(int nDir);
void PlayDummy();
void PauseDummy();
void ProcessDummy();
BOOL LockDummy(OBJID idPlayer = ID_NONE);
int GetAction(){return m_nCurrentDummyAction;}
int GetDir(){return m_nCurrentDummyDir;}
int GetFrameIndex(){return m_nDummyFrameIndex;}
char* GetName(){return m_szName;}
char* GetMate(){return m_szMate;}
void SetMate(char* pszMate){if(pszMate) strcpy(m_szMate, pszMate);}
CItem* GetEquipment(int nPosition) { MYASSERT(nPosition-1>=0 && nPosition-1<_MAX_EQUIPMENT); return m_pEquipment[nPosition-1]; }
BOOL SetEquipment(int nPosition, CItem* pItem);
void ClearEquipment();
};
#endif // !defined(AFX_DUMMY_H__DED7C5B4_516C_41BB_82CD_B9BB673F4DE1__INCLUDED_)
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