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📄 dummy.h

📁 网络游戏魔域源代码 测试可以完整变异
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// Dummy.h: interface for the CDummy class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_DUMMY_H__DED7C5B4_516C_41BB_82CD_B9BB673F4DE1__INCLUDED_)
#define AFX_DUMMY_H__DED7C5B4_516C_41BB_82CD_B9BB673F4DE1__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Player.h"
#include "Item.h"
class CDummy
{
public:
	CDummy();
	virtual ~CDummy();
private:
	int		m_nCurrentDummyAction;
	int		m_nCurrentDummyDir;
	int		m_nDummyFrameIndex;
	BOOL	m_bDummyPlay;
	BOOL	m_bLock;
	DWORD	m_dwDummyTimer;
	CPlayer m_objDummy;
	OBJID	m_idDummyTemplate;
	CItem*	m_pEquipment[_MAX_EQUIPMENT];
	char	m_szName[_MAX_NAMESIZE];
	char	m_szMate[_MAX_NAMESIZE];
public:
	void	ShowDummy(CMyPos posScr, int nZoomPercent= 100, int nRotateX = -45);
	void	SetDummyAction(int nAction);
	void	SetDummyDir(int nDir);
	void	PlayDummy();
	void	PauseDummy();
	void	ProcessDummy();
	BOOL	LockDummy(OBJID idPlayer = ID_NONE);

	int		GetAction(){return m_nCurrentDummyAction;}
	int		GetDir(){return m_nCurrentDummyDir;}
	int		GetFrameIndex(){return m_nDummyFrameIndex;}
	char*	GetName(){return m_szName;}
	char*	GetMate(){return m_szMate;}
	void	SetMate(char* pszMate){if(pszMate) strcpy(m_szMate, pszMate);}
	CItem*	GetEquipment(int nPosition)	{ MYASSERT(nPosition-1>=0 && nPosition-1<_MAX_EQUIPMENT); return m_pEquipment[nPosition-1]; }
	BOOL	SetEquipment(int nPosition, CItem* pItem);
	void	ClearEquipment();
};

#endif // !defined(AFX_DUMMY_H__DED7C5B4_516C_41BB_82CD_B9BB673F4DE1__INCLUDED_)

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