📄 magic.h
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// Magic.h: interface for the CMagic class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAGIC_H__9CC51658_212A_4D02_BD47_A2FA5B3378C3__INCLUDED_)
#define AFX_MAGIC_H__9CC51658_212A_4D02_BD47_A2FA5B3378C3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MagicData.h"
class CMagic
{
public:
CMagic();
virtual ~CMagic();
private:
BOOL m_bEnable;
public:
DWORD m_dwExp;
OBJID m_idOwner;
MagicTypeInfo m_infoMagicType;
static CMagicData s_objMagicData;
DWORD m_dwTimeBegin;
public:
BOOL Create(OBJID idType, DWORD dwLevel, DWORD dwExp);
static CMagic* CreateNew(OBJID idType, DWORD dwLevel, DWORD dwExp);
char* GetName();
char* GetDescribe();
DWORD GetExp();
DWORD GetNextLevelExp();
DWORD GetNeedLevel() {return m_infoMagicType.dwNeedLevel;}
DWORD GetLevel();
OBJID GetIDType();
BOOL TestTarget(DWORD dwMask);
DWORD GetBusyDuration();
DWORD GetWeaponRequired (void) { return m_infoMagicType.dwWeaponSubType; }
DWORD GetPower (void) { return m_infoMagicType.dwPower; }
BOOL IsTransformMagic();
BOOL IsEnable(){return m_bEnable;}
BOOL Process();
BOOL PetMagicProcess();
BOOL HeroMagicProcess();
void StartBusy(){m_dwTimeBegin = ::TimeGet();}
};
#include <vector>
using namespace std;
typedef vector<CMagic* > VECTOR_MAGIC;
#endif // !defined(AFX_MAGIC_H__9CC51658_212A_4D02_BD47_A2FA5B3378C3__INCLUDED_)
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