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📄 magic.h

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// Magic.h: interface for the CMagic class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MAGIC_H__9CC51658_212A_4D02_BD47_A2FA5B3378C3__INCLUDED_)
#define AFX_MAGIC_H__9CC51658_212A_4D02_BD47_A2FA5B3378C3__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "MagicData.h" 

class CMagic  
{
public:
	CMagic();
	virtual ~CMagic();
private:
	BOOL m_bEnable;
public:
	DWORD m_dwExp;
	OBJID m_idOwner;
	MagicTypeInfo m_infoMagicType;
	static CMagicData s_objMagicData;
	DWORD m_dwTimeBegin;
public:
	BOOL Create(OBJID idType, DWORD dwLevel, DWORD dwExp);
	static CMagic* CreateNew(OBJID idType, DWORD dwLevel, DWORD dwExp);

	char* GetName();
	char* GetDescribe();
	DWORD GetExp();
	DWORD GetNextLevelExp();
	DWORD GetNeedLevel() {return m_infoMagicType.dwNeedLevel;}
	DWORD GetLevel();
	OBJID GetIDType();
	
	BOOL  TestTarget(DWORD dwMask);
	DWORD GetBusyDuration();
	DWORD GetWeaponRequired	(void) { return m_infoMagicType.dwWeaponSubType; }	
	DWORD GetPower	(void) { return m_infoMagicType.dwPower; }
	BOOL  IsTransformMagic();
	BOOL  IsEnable(){return m_bEnable;}
	BOOL  Process();
	BOOL  PetMagicProcess();
	BOOL  HeroMagicProcess();
	void  StartBusy(){m_dwTimeBegin = ::TimeGet();}
};

#include <vector>
using namespace std;
typedef vector<CMagic* > VECTOR_MAGIC;
#endif // !defined(AFX_MAGIC_H__9CC51658_212A_4D02_BD47_A2FA5B3378C3__INCLUDED_)

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