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📄 schoolmember.cpp

📁 网络游戏魔域源代码 测试可以完整变异
💻 CPP
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// SchoolMember.cpp: implementation of the CSchoolMember class.
//
//////////////////////////////////////////////////////////////////////

#include "SchoolMember.h"
#include "Hero.h"
#include "GamePlayerSet.h"
#include "GameDataSet.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CSchoolMember::CSchoolMember()
{
	m_idMember = ID_NONE;
	strcpy(m_szName, "");
	m_ucRelation = 0;
}

CSchoolMember::~CSchoolMember()
{
}

/////////////////////////////////////////////////////////////////////

CSchoolMember* CSchoolMember::CreateNew(OBJID id,UCHAR ucStatus,char* pszName,UCHAR ucRelation,char* pszMate,UCHAR ucLevel,UCHAR ucProfession,USHORT usPkValue,UCHAR ucNobilityRank,DWORD dwSynID_Rank)
{
	CSchoolMember* pSchoolMember = new CSchoolMember;
	assert(pSchoolMember);

	//fill info
	pSchoolMember->SetID(id);
	pSchoolMember->SetStatus(ucStatus);
	pSchoolMember->SetName(pszName);
	pSchoolMember->SetRelation(ucRelation);
	pSchoolMember->SetMate(pszMate);
	pSchoolMember->SetLevel(ucLevel);
	pSchoolMember->SetNobilityRank(ucNobilityRank);
	pSchoolMember->SetProfession(ucProfession);
	pSchoolMember->SetPk(usPkValue);
	pSchoolMember->SetSynRank(dwSynID_Rank);
	return pSchoolMember;
}

char* CSchoolMember::GetProfession()
{
	return g_objHero.GetProfessionalName(m_ucProfession);
}

char* CSchoolMember::GetNobilityRank()
{
	return (char*)g_obj3DRoleData.GetNobilityTitle(m_ucNobilityRank);
}

char* CSchoolMember::GetSynName()
{
	OBJID idSyndicate = m_dwSynID_Rank & 0x00ffffff;
	return g_objPlayerSet.GetSyndicateName(idSyndicate);
}

char* CSchoolMember::GetSynRank()
{
	DWORD dwRank = m_dwSynID_Rank >> 24;
	int i;
	for(i = 0; i < RANKAMOUNT; i++)
	{
		if(SYNDICATERANKINFOSET[i].dwRank == dwRank)
		{
			return (char*)g_objGameDataSet.GetStr(SYNDICATERANKINFOSET[i].idTitle);
		}
	}
	// error ...
	for(i = 0; i < RANKAMOUNT; i++)
	{
		if(SYNDICATERANKINFOSET[i].dwRank == RANK_NONE)
		{
			return (char*)g_objGameDataSet.GetStr(SYNDICATERANKINFOSET[i].idTitle);
		}
	}
	return NULL;
}

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