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📄 anieffect.h

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// AniEffect.h: interface for the CAniEffect class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_ANIEFFECT_H__5A33BDF3_F599_4C93_B7BF_2BDD147EF35F__INCLUDED_)
#define AFX_ANIEFFECT_H__5A33BDF3_F599_4C93_B7BF_2BDD147EF35F__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "basefunc.h"

const int _LOOPTIME_MAX	=99999999;

class CAni;
class CAniEffect
{
public:
	CAniEffect();
	virtual ~CAniEffect();

	void	Init	(void);

	BOOL	CreateEx(	const char* pszIndex, 
						int nLoopTime=_LOOPTIME_MAX, 
						DWORD dwFrameInterval=40, 
						int nShowWay=_SHOWWAY_NORMAL, 
						DWORD dwLoopInterval=0,
						int nOffsetX = 0, 
						int nOffsetY = 0, 
						int nExigence = 0, 
						DWORD dwDelay = 0);

	BOOL	Create	(const char* pszIndex);

	void	Show	(int nPosX, int nPosY) const;
	BOOL	Process	();
	int		GetLoopTime(){return m_nLoopTime;}
	const char*	GetIndex(void) const {return m_szIndex;}

private:
	char	m_szIndex[32];
	int		m_nLoopTime;
	int		m_nShowWay;
	int		m_nType;
	int		m_nExigence;
	DWORD   m_dwDelay;
	DWORD	m_dwBeginTime;
	DWORD	m_dwFrameInterval, m_dwLastFrameTime;
	DWORD	m_dwLoopInterval, m_dwLastLoopTime;
	int		m_nFrame, m_nFrameAmount;
	CMyPos	m_posOffset;
	CAni*	m_pAni;
	BOOL	m_bInterval;
};

#include <deque>
using namespace std;
typedef deque<CAniEffect * > DEQUE_EFFECT;

#endif // !defined(AFX_ANIEFFECT_H__5A33BDF3_F599_4C93_B7BF_2BDD147EF35F__INCLUDED_)

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