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📄 3drole.dsp

📁 网络游戏魔域源代码 测试可以完整变异
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# Microsoft Developer Studio Project File - Name="3DRole" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=3DRole - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "3DRole.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE NMAKE /f "3DRole.mak" CFG="3DRole - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "3DRole - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "3DRole - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/3DRole", ZBAAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "3DRole - Win32 Release"

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /G6 /MT /W3 /GX /O2 /I "..\C3_CORE_DLL\include" /I "." /I ".\Network" /I "..\3DGameMap\include" /I "..\3DGameMap" /I "..\3dbasecode" /I "..\ndsound" /I "..\datamodule" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ANALYSIS_ON" /YX /FD /c
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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
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!ELSEIF  "$(CFG)" == "3DRole - Win32 Debug"

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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD LIB32 /nologo

!ENDIF 

# Begin Target

# Name "3DRole - Win32 Release"
# Name "3DRole - Win32 Debug"
# Begin Group "Network"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Network\AllMsg.h
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# Begin Source File

SOURCE=.\Network\EncryptClient.h
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# Begin Source File

SOURCE=.\LocalEncrypt.cpp
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SOURCE=.\LocalEncrypt.h
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SOURCE=.\Network\MsgAccount.cpp
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SOURCE=.\Network\MsgAccount.h
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SOURCE=.\Network\MsgAction.cpp
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SOURCE=.\Network\MsgAction.h
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SOURCE=.\Network\MsgAllot.cpp
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SOURCE=.\Network\MsgAllot.h
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SOURCE=.\Network\MsgAnnounceInfo.cpp
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SOURCE=.\Network\MsgAnnounceInfo.h
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SOURCE=.\Network\MsgAnnounceList.cpp
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SOURCE=.\Network\MsgAnnounceList.h
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SOURCE=.\Network\MsgAuction.cpp
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SOURCE=.\Network\MsgAuction.h
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SOURCE=.\Network\MsgBoard.cpp
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SOURCE=.\Network\MsgBoard.h
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SOURCE=.\Network\MsgConnect.cpp
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SOURCE=.\MsgDataArray.cpp
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SOURCE=.\MsgDataArray.h
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SOURCE=.\Network\MsgDice.cpp
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SOURCE=.\Network\MsgDice.h
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SOURCE=.\Network\MsgEudemonAttrib.cpp
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SOURCE=.\Network\MsgEudemonAttrib.h
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SOURCE=.\Network\MsgFlushExp.cpp
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SOURCE=.\Network\MsgFlushExp.h
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SOURCE=.\Network\MsgFriend.cpp
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SOURCE=.\Network\MsgFriend.h
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SOURCE=.\Network\MsgFriendInfo.cpp
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SOURCE=.\Network\MsgFriendInfo.h
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SOURCE=.\Network\MsgGemEmbed.cpp
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SOURCE=.\Network\MsgGemEmbed.h
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SOURCE=.\Network\MsgInteract.cpp
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SOURCE=.\Network\MsgInteract.h
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SOURCE=.\Network\MsgItem.cpp
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SOURCE=.\Network\MsgItem.h
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SOURCE=.\Network\MsgItemAttrib.cpp
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SOURCE=.\Network\MsgItemAttrib.h
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SOURCE=.\Network\MsgItemInfo.cpp
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SOURCE=.\Network\MsgItemInfo.h
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# Begin Source File

SOURCE=.\MsgItemInfoEx.cpp
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# Begin Source File

SOURCE=.\MsgItemInfoEx.h
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SOURCE=.\Network\MsgLogin.cpp
# End Source File
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SOURCE=.\Network\MsgLogin.h
# End Source File
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SOURCE=.\Network\MsgLoginAccountEx.cpp
# End Source File
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SOURCE=.\Network\MsgLoginAccountEx.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgLoginReplyEx.cpp
# End Source File
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SOURCE=.\Network\MsgLoginReplyEx.h
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SOURCE=.\Network\MsgMagicEffect.cpp
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SOURCE=.\Network\MsgMagicEffect.h
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SOURCE=.\Network\MsgMagicInfo.cpp
# End Source File
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SOURCE=.\Network\MsgMagicInfo.h
# End Source File
# Begin Source File

SOURCE=.\MsgMagicIntone.cpp
# End Source File
# Begin Source File

SOURCE=.\MsgMagicIntone.h
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# Begin Source File

SOURCE=.\Network\MsgMapInfo.cpp
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SOURCE=.\Network\MsgMapInfo.h
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SOURCE=.\Network\MsgMapItem.cpp
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SOURCE=.\Network\MsgMapItem.h
# End Source File
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SOURCE=.\Network\MsgName.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgName.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgNpc.cpp
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SOURCE=.\Network\MsgNpc.h
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SOURCE=.\Network\MsgNpcInfo.cpp
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SOURCE=.\Network\MsgNpcInfo.h
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SOURCE=.\Network\MsgNpcInfoEX.cpp
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SOURCE=.\Network\MsgNpcInfoEX.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgPackage.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgPackage.h
# End Source File
# Begin Source File

SOURCE=.\MsgPetInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\MsgPetInfo.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgPlayer.cpp
# End Source File
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SOURCE=.\Network\MsgPlayer.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgPlayerTask.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgPlayerTask.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgRegister.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgRegister.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgSchoolMember.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgSchoolMember.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgSyndicate.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgSyndicate.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgSyndicateAttributeInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgSyndicateAttributeInfo.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgSyndicateInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgSyndicateInfo.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgSynMemberInfo.cpp
# End Source File
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SOURCE=.\Network\MsgSynMemberInfo.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgTalk.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgTalk.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgTaskDialog.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgTaskDialog.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgTaskList.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgTaskList.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgTeam.cpp
# End Source File
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SOURCE=.\Network\MsgTeam.h
# End Source File
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SOURCE=.\Network\MsgTeamMember.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgTeamMember.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgTick.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgTick.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgTime.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgTime.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgTrade.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgTrade.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgUserAttrib.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgUserAttrib.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgUserInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgUserInfo.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgWalk.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgWalk.h
# End Source File
# Begin Source File

SOURCE=.\MsgWalkEx.cpp
# End Source File
# Begin Source File

SOURCE=.\MsgWalkEx.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgWeaponSkill.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgWeaponSkill.h
# End Source File
# Begin Source File

SOURCE=.\Network\MsgWeather.cpp
# End Source File
# Begin Source File

SOURCE=.\Network\MsgWeather.h
# End Source File

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