📄 msgiteminfoex.h
字号:
// MsgItemInfoEx.h: interface for the CMsgItemInfoEx class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MSGITEMINFOEX_H__605ACCB5_24D4_4DB0_9449_C42A2F15BBD1__INCLUDED_)
#define AFX_MSGITEMINFOEX_H__605ACCB5_24D4_4DB0_9449_C42A2F15BBD1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "NetMsg.h"
#include "NetStringPacker.h"
enum
{
ITEMINFOEX_NONE=0,
ITEMINFOEX_BOOTH, // for booth
ITEMINFOEX_EQUIPMENT, // for update equipment info
};
class CMsgItemInfoEx : public CNetMsg
{
public:
CMsgItemInfoEx();
virtual ~CMsgItemInfoEx();
public:
BOOL Create (char* pMsgBuf, DWORD dwSize);
void Process (void* pInfo);
protected:
typedef struct {
USHORT unMsgSize;
USHORT unMsgType;
OBJID id;
OBJID idOwner;
DWORD dwPrice;
DWORD dwType;
USHORT usAmount;
USHORT usAmountLimit;
UCHAR ucAction;
UCHAR ucStatus;
UCHAR ucPosition;
UCHAR ucGem1;
UCHAR ucGem2;
UCHAR ucMagic1;
UCHAR ucMagic2;
UCHAR ucMagic3;
int nData;
DWORD dwWarGhostExp; //战魂经验值
DWORD dwGemAtkType; //攻击类宝石的类型
DWORD dwAvailabeTime; //攻击类宝石可用次数
char szBuf[1]; // 正常物品消息的时候,不包含附加的字符串
// 当物品是幻兽的时候,第一个字符串就是幻兽名字
}MSG_Info;
MSG_Info* m_pInfo;
private:
CNetStringPacker m_StrPacker;
};
#endif // !defined(AFX_MSGITEMINFOEX_H__605ACCB5_24D4_4DB0_9449_C42A2F15BBD1__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -