📄 3dtasknpc.h
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// 3DTaskNpc.h: interface for the C3DTaskNpc class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_3DTASKNPC_H__383DB301_CBCA_4B9F_892E_FA78F4E7CF85__INCLUDED_)
#define AFX_3DTASKNPC_H__383DB301_CBCA_4B9F_892E_FA78F4E7CF85__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "IRoleView.h"
#include "3DSimpleObj.h"
class C3DTaskNpc : public IRoleView
{
public:
C3DTaskNpc();
virtual ~C3DTaskNpc();
protected:
int m_nLook;
int m_nDir;
BOOL m_bBlaze;
OBJID m_idStandByMotion;
OBJID m_idRestMotion;
OBJID m_idBlazeMotion;
OBJID m_idSimpleObj;
OBJID m_idCurrentMotion;
char m_szName[_MAX_NAMESIZE];
int m_nZoomPercent;
C3DSimpleObj m_obj3DSimpleObj;
DWORD m_dwTimer;
int m_nFrameAmount;
protected:
void SetLook(int nLook);
public:
virtual BOOL SetVariable(int nVariableType, DWORD dwData);
virtual int SetAction(int nActionType, BOOL bResetMotion= true, BOOL bPlayerSound = false, int nWorldX=0, int nWorldY=0, BOOL bSetEffect = false);
virtual void SetPos ( int nX, int nY, int nHeight, int nRotate, float fScale );
virtual void SetLightOffset( int type, float x, float y, float z, float a, float r, float g, float b );
virtual void SetRGBA ( float alpha, float red, float green, float blue );
virtual BOOL HitTest ( int nHitScreenX, int nHitScreenY, int nMapX, int nMapY );
virtual BOOL Draw ( int nMapX, int nMapY );
virtual DWORD GetVariable(int nVariableType);
static IRoleView* CreateNewView();
};
#endif // !defined(AFX_3DTASKNPC_H__383DB301_CBCA_4B9F_892E_FA78F4E7CF85__INCLUDED_)
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