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📄 game3deffect.cpp

📁 网络游戏魔域源代码 测试可以完整变异
💻 CPP
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// Game3DEffect.cpp: implementation of the CGame3DEffect class.
//
//////////////////////////////////////////////////////////////////////

#include "Game3DEffect.h"
#include "3DRolePart.h"
#include "GameDataSet.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CGame3DEffect::CGame3DEffect()
{
	m_idEffect		= ID_NONE;
	m_idTexture		= ID_NONE;

	m_pShapeInfoBuf = NULL;
	m_nShapes		= 0;
}

CGame3DEffect::~CGame3DEffect()
{
	C3DEffect::DestroyShapeInfo(m_pShapeInfoBuf, m_nShapes);
}

//-----------------------------------------------------------------
void CGame3DEffect::ResetShape(void)
{
	C3DEffect* pEffect = g_objGameDataSet.Get3DEffect(m_idEffect);
	if (pEffect)
	{
		pEffect->ResetShape();
	}
}

//-----------------------------------------------------------------
void CGame3DEffect::BackupShapeInfo(void)
{
	C3DEffect* pEffect = g_objGameDataSet.Get3DEffect(m_idEffect);
	if (pEffect)
	{
		m_pShapeInfoBuf = pEffect->CreateShapeInfo();
		m_nShapes		= pEffect->GetShapeAmount();

		pEffect->BackupShapeInfo(m_pShapeInfoBuf);
	}
}

//-----------------------------------------------------------------
void CGame3DEffect::Draw(C3DRolePart* pPart)
{
	if(m_idTexture == ID_NONE || m_idEffect == ID_NONE)
		return;

	if(!pPart)
		return;

	C3DObjPartInfo* pInfo = pPart->GetInfo(0);
	if(!pInfo)
		return;

	C3DObj* pObj = g_objGameDataSet.Get3DObj(pInfo->idMesh);
	if(!pObj)
		return;

	C3DEffect* pEffect = g_objGameDataSet.Get3DEffect(m_idEffect);
	if(!pEffect)
		return;

	C3DTexture* pTexture = g_objGameDataSet.Get3DTexture(m_idTexture);
	if(!pTexture)
		return;
	pEffect->SetTexture(pTexture);


	pEffect->RestoreShapeInfo(m_pShapeInfoBuf);

	pEffect->Bind(pObj);
	pEffect->Draw();

	pEffect->BackupShapeInfo(m_pShapeInfoBuf);
}
//-----------------------------------------------------------------
void CGame3DEffect::Rotate(float x, float y, float z)
{
	C3DEffect* pEffect = g_objGameDataSet.Get3DEffect(m_idEffect);
	if(pEffect)
	{
		pEffect->Rotate(x, y, z);
	}
}
//-----------------------------------------------------------------
void CGame3DEffect::Scale(float x, float y, float z)
{
	C3DEffect* pEffect = g_objGameDataSet.Get3DEffect(m_idEffect);
	if(pEffect)
	{
		pEffect->Scale(x, y, z);
	}
}
//-----------------------------------------------------------------

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