📄 boothnpc.h
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// BoothNpc.h: interface for the CBoothNpc class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BOOTHNPC_H__479DBB01_3CF7_4BE1_8CA6_5A17CFC7BA18__INCLUDED_)
#define AFX_BOOTHNPC_H__479DBB01_3CF7_4BE1_8CA6_5A17CFC7BA18__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "3DTaskNpc.h"
class CBoothNpc : public C3DTaskNpc
{
public:
CBoothNpc();
virtual ~CBoothNpc();
private:
DWORD m_dwItem0;
DWORD m_dwItem1;
public:
static IRoleView* CreateNewView();
virtual BOOL HitTest ( int nHitScreenX, int nHitScreenY, int nMapX, int nMapY );
virtual BOOL Draw ( int nMapX, int nMapY );
virtual BOOL SetVariable(int nVariableType, DWORD dwData);
};
const int BoothMaskOffset[8][5][2] =
{
{{-1,0}, {0, 0}, {0, 0}, {0, 0}, {1, 0}},
{{-1,0}, {0, -1}, {0, 0}, {1, 0}, {0,1}},
{{0,1}, {0, 0}, {0, 0}, {0, 0}, {0,-1}},
{{0,1}, {-1, 0}, {0, 0}, {0, -1}, {1,0}},
{{-1,0}, {0, 0}, {0, 0}, {0, 0}, {1, 0}},
{{-1,0}, {0, -1}, {0, 0}, {1, 0}, {0,1}},
{{0,1}, {0, 0}, {0, 0}, {0, 0}, {0,-1}},
{{0,1}, {-1, 0}, {0, 0}, {0, -1}, {1,0}}
};
#endif // !defined(AFX_BOOTHNPC_H__479DBB01_3CF7_4BE1_8CA6_5A17CFC7BA18__INCLUDED_)
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