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📄 boothnpc.h

📁 网络游戏魔域源代码 测试可以完整变异
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// BoothNpc.h: interface for the CBoothNpc class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_BOOTHNPC_H__479DBB01_3CF7_4BE1_8CA6_5A17CFC7BA18__INCLUDED_)
#define AFX_BOOTHNPC_H__479DBB01_3CF7_4BE1_8CA6_5A17CFC7BA18__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "3DTaskNpc.h"

class CBoothNpc  : public C3DTaskNpc
{
public:
	CBoothNpc();
	virtual ~CBoothNpc();
private:
	DWORD m_dwItem0;
	DWORD m_dwItem1;

public:
	static  IRoleView* CreateNewView();			
	virtual BOOL HitTest ( int nHitScreenX, int nHitScreenY, int nMapX, int nMapY );
	virtual BOOL Draw ( int nMapX, int nMapY );
	virtual BOOL SetVariable(int nVariableType, DWORD dwData);

};
const int BoothMaskOffset[8][5][2] = 
{
	{{-1,0}, {0, 0}, {0, 0}, {0, 0}, {1, 0}},
	{{-1,0}, {0, -1}, {0, 0}, {1, 0}, {0,1}},
	{{0,1}, {0, 0}, {0, 0}, {0, 0}, {0,-1}},
	{{0,1}, {-1, 0}, {0, 0}, {0, -1}, {1,0}},
	{{-1,0}, {0, 0}, {0, 0}, {0, 0}, {1, 0}},
	{{-1,0}, {0, -1}, {0, 0}, {1, 0}, {0,1}},
	{{0,1}, {0, 0}, {0, 0}, {0, 0}, {0,-1}},
	{{0,1}, {-1, 0}, {0, 0}, {0, -1}, {1,0}}
};
#endif // !defined(AFX_BOOTHNPC_H__479DBB01_3CF7_4BE1_8CA6_5A17CFC7BA18__INCLUDED_)

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