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📄 3dsimpleobj.h

📁 网络游戏魔域源代码 测试可以完整变异
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// 3DSimpleObj.h: interface for the C3DSimpleObj class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_3DSIMPLEOBJ_H__EACBD297_70EA_458F_BC6E_9C6F7771C3C5__INCLUDED_)
#define AFX_3DSIMPLEOBJ_H__EACBD297_70EA_458F_BC6E_9C6F7771C3C5__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "ND_Bitmap.h"
#include "3DRolePart.h"

#include <vector>  
using namespace std;

class C3DSimpleObj	: public C3DRolePart  
{
public:
	C3DSimpleObj();
	virtual ~C3DSimpleObj();

public:
	int			m_nPosX;
	int			m_nPosY;
	int			m_nPosH;
	int			m_nRotate;
	float		m_fScale;
	D3DXVECTOR3	m_LightOffset;
	int			m_nShadowType;
	float		m_a;
	float		m_r;
	float		m_g;
	float		m_b;
	BOOL		m_bOblique;
public:
	static C3DSimpleObj* CreateNew(OBJID idType);

public:
	BOOL Create(OBJID idType);
	void SetPos(int nX, int nY, int nHeight, int nRotate, float fScale);
	BOOL Draw2BG(int nMapX, int nMapY);
	BOOL HitTest(int nHitScreenX, int nHitScreenY, int nMapX, int nMapY);
	void SetLightOffset(int type, float x, float y, float z, float a, float r, float g, float b);
	void SetOblique(BOOL bOblique){m_bOblique = bOblique;}
	void SetShadowType(int nShadowType){m_nShadowType = nShadowType;}
	void Create(OBJID idMesh, OBJID idTexture);
};

#endif // !defined(AFX_3DSIMPLEOBJ_H__EACBD297_70EA_458F_BC6E_9C6F7771C3C5__INCLUDED_)

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