📄 m_map.h
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#ifndef _M_MAP_H_
#define _M_MAP_H_
#ifdef _BCB
#define sqrtf sqrt
#define __max max
#endif
#include "c3_common.h"
#include "c3_main.h"
#include "c3_texture.h"
#include "c3_camera.h"
#include "nd_bitmap.h"
#define MAP_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
struct MAPVERTEX
{
float x, y, z;
float nx, ny, nz;
float u, v;
};
class CElement
{
public:
MAPVERTEX m_Vec[4];
int m_nTex;
public:
CElement ();
virtual ~CElement ();
BOOL Create ( LPCSTR lpFilename );
void Release ( void );
static void Prepare ( void );
BOOL Draw ( int nOffsetX, int nOffsetY );
void GetSize (UINT& uWidth, UINT& uHeight);
};
class CMapBackground
{
public:
DWORD m_dwXBlock;
DWORD m_dwYBlock;
POINT m_Coordinate;
CElement *lpElement;
C3Camera *m_camera;
public:
CMapBackground ();
virtual ~CMapBackground ();
BOOL Create (const char* pszDir, DWORD dwXBlock, DWORD dwYBlock);
void Release (void);
void SetViewport(int nX, int nY);
void Draw (void);
void GetSize (UINT& uWidth, UINT& uHeight);
static void Prepare ( void );
};
#endif
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