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📄 m_map.h

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#ifndef		_M_MAP_H_
#define		_M_MAP_H_

#ifdef _BCB
	#define sqrtf sqrt
	#define	__max max
#endif

#include "c3_common.h"
#include "c3_main.h"
#include "c3_texture.h"
#include "c3_camera.h"
#include "nd_bitmap.h"

#define MAP_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
struct MAPVERTEX
{
    float x, y, z;
    float nx, ny, nz;
    float u, v;
};

class CElement
{
public:
	MAPVERTEX			m_Vec[4];
	int					m_nTex;
public:
	CElement ();
	virtual ~CElement ();

	BOOL Create ( LPCSTR lpFilename );
	void Release ( void );

	static void Prepare ( void );
	BOOL Draw ( int nOffsetX, int nOffsetY );

	void GetSize	(UINT& uWidth, UINT& uHeight);
};

class CMapBackground
{
public:
	DWORD				m_dwXBlock;
	DWORD				m_dwYBlock;
	POINT				m_Coordinate;
	CElement			*lpElement;
	C3Camera			*m_camera;

public:
	CMapBackground ();
	virtual ~CMapBackground ();

	BOOL Create		(const char* pszDir, DWORD dwXBlock, DWORD dwYBlock);
	void Release	(void);

	void SetViewport(int nX, int nY);
	void Draw		(void);
	void GetSize	(UINT& uWidth, UINT& uHeight);

	static void Prepare ( void );
};

#endif

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