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📄 synstone.h

📁 网络游戏魔域源代码 测试可以完整变异
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// SynStone.h: interface for the CSynStone class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_SYNSTONE_H__843B0963_1EB0_4F78_B54A_0078A69F2617__INCLUDED_)
#define AFX_SYNSTONE_H__843B0963_1EB0_4F78_B54A_0078A69F2617__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "IRoleView.h"
#include "3DSimpleObj.h"

const int _TARGET_LOOK_AMOUNT = 64;
class CSynStone  : public IRoleView
{
public:
	CSynStone();
	virtual ~CSynStone();
private:
	void SetLook(int nLook);
	void SetTrueLook(int nLook);
	void SetLife(DWORD dwLife);
	void SetMaxLife(DWORD dwLife);
private:
	int m_nLook;
	int m_nDir;
	char  m_szName[_MAX_NAMESIZE];
	OBJID m_idSimpleObj;
	C3DSimpleObj m_obj3DSimpleObj;

	int		m_nAmount;
	int		m_nVarSet[_TARGET_LOOK_AMOUNT];
	int		m_nLookSet[_TARGET_LOOK_AMOUNT];
	DWORD	m_dwMaxLife;
	DWORD	m_dwLife;

public:
	virtual void	SetPos ( int nX, int nY, int nHeight, int nRotate, float fScale );
	virtual void	SetLightOffset( int type, float x, float y, float z, float a, float r, float g, float b );
	virtual void	SetRGBA ( float alpha, float red, float green, float blue );
	virtual BOOL	HitTest ( int nHitScreenX, int nHitScreenY, int nMapX, int nMapY );
	virtual BOOL	Draw ( int nMapX, int nMapY );
	virtual DWORD	GetVariable(int nVariableType);
	virtual int		SetAction(int nActionType, BOOL bResetMotion= true, BOOL bPlayerSound = false, int nWorldX=0, int nWorldY=0, BOOL bSetEffect = false);

	virtual BOOL	SetVariable(int nVariableType, DWORD dwData);
	static  IRoleView* CreateNewView();			
};

#endif // !defined(AFX_SYNSTONE_H__843B0963_1EB0_4F78_B54A_0078A69F2617__INCLUDED_)

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