📄 synstone.h
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// SynStone.h: interface for the CSynStone class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SYNSTONE_H__843B0963_1EB0_4F78_B54A_0078A69F2617__INCLUDED_)
#define AFX_SYNSTONE_H__843B0963_1EB0_4F78_B54A_0078A69F2617__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "IRoleView.h"
#include "3DSimpleObj.h"
const int _TARGET_LOOK_AMOUNT = 64;
class CSynStone : public IRoleView
{
public:
CSynStone();
virtual ~CSynStone();
private:
void SetLook(int nLook);
void SetTrueLook(int nLook);
void SetLife(DWORD dwLife);
void SetMaxLife(DWORD dwLife);
private:
int m_nLook;
int m_nDir;
char m_szName[_MAX_NAMESIZE];
OBJID m_idSimpleObj;
C3DSimpleObj m_obj3DSimpleObj;
int m_nAmount;
int m_nVarSet[_TARGET_LOOK_AMOUNT];
int m_nLookSet[_TARGET_LOOK_AMOUNT];
DWORD m_dwMaxLife;
DWORD m_dwLife;
public:
virtual void SetPos ( int nX, int nY, int nHeight, int nRotate, float fScale );
virtual void SetLightOffset( int type, float x, float y, float z, float a, float r, float g, float b );
virtual void SetRGBA ( float alpha, float red, float green, float blue );
virtual BOOL HitTest ( int nHitScreenX, int nHitScreenY, int nMapX, int nMapY );
virtual BOOL Draw ( int nMapX, int nMapY );
virtual DWORD GetVariable(int nVariableType);
virtual int SetAction(int nActionType, BOOL bResetMotion= true, BOOL bPlayerSound = false, int nWorldX=0, int nWorldY=0, BOOL bSetEffect = false);
virtual BOOL SetVariable(int nVariableType, DWORD dwData);
static IRoleView* CreateNewView();
};
#endif // !defined(AFX_SYNSTONE_H__843B0963_1EB0_4F78_B54A_0078A69F2617__INCLUDED_)
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