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📄 basefunc.h

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const int _ACTION_DIE2			=334;
const int _ACTION_BODY2			=335;
const int _ACTION_DIE3			=336;
const int _ACTION_BODY3			=337;

const int _ACTION_DIEFLY		=340;
const int _ACTION_DIEFLYEND		=341;
const int _ACTION_WALKBACK      =342;

const int _ACTION_ATTACK0	    =350;
const int _ACTION_ATTACK1	    =351;
const int _ACTION_ATTACK2	    =352;

const int _ACTION_RELIVE		=400;

const int _ACTION_PUNCTURE	    =451;
const int _ACTION_AIRSTRIKE		=452;
const int _ACTION_TORNADO	    =453;

const int _ACTION_BODYSHIELD	=460;
const int _ACTION_GODBELIEVE	=465;
const int _ACTION_BUMP			=470;
const int _ACTION_POPOFF		=_ACTION_BRUISE0;

const int _ACTION_INTONE			=390;
const int _ACTION_INTONE_DURATION	=391;
const int _ACTION_INTONE_LAUNCH		=392;

const int _ACTION_FLY_STANDBY	=501;
const int _ACTION_FLY_ALERT		=502;
const int _ACTION_FLY_MOVE		=510;
const int _ACTION_FLY_ATTACK	=520;

const int _ACTION_FLY_DOWN		=530;
const int _ACTION_FLY_UP		=540;
const int _ACTION_FLY_DIE		=550;
const int _ACTION_FLY_WOUND		=560;
const int _ACTION_JUMPBACK_SHOOT=610;
const int _ACTION_FAST_SHOOT	=620;
const int _ACTION_CHARGEUP_BEGIN=630;
const int _ACTION_CHARGEUP_END	=631;

const int _ACTION_TM_FAST_SHOOT			=800;
const int _ACTION_TM_DISPERSION_SHOOT	=801;






//---------------------------------------------------------------------
// my win message define
#ifndef WM_MY_MESSAGE
#define WM_MY_MESSAGE (WM_USER+100)
	
	const int CMD_NORMAL			= 1000;
	const int CMD_OPENSHOP			= CMD_NORMAL + 1;	// 打开商店
	const int CMD_CLOSESHOP			= CMD_NORMAL + 2;	// 关闭商店

	const int CMD_FLASHITEM			= CMD_NORMAL + 3;	// 刷新物品栏
	const int CMD_FLASHMONEY		= CMD_NORMAL + 4;	// 刷新钱 

	const int CMD_OPENTRADE			= CMD_NORMAL + 5;	// 打开交易窗口
	const int CMD_TRADEOK			= CMD_NORMAL + 6;	// 交易成功 // 提示交易成功//关闭交易窗口
	const int CMD_TRADEFALSE		= CMD_NORMAL + 7;	// 交易取消 // 提示交易取消//关闭交易窗口

	const int CMD_TRADPLAYERMONEY	= CMD_NORMAL + 8;	// 刷新交易界面对方的钱
	const int CMD_TRADHEROEMONEY	= CMD_NORMAL + 9;	// 刷新交易界面自己的钱

	const int CMD_TRADEPLAYERITEM	= CMD_NORMAL + 10;	// 刷新交易界面对方的物品
	const int CMD_TRADEHEROITEM		= CMD_NORMAL + 12;	// 刷新交易界面自己的物品

	const int CMD_TRADEPLAYERAGREE	= CMD_NORMAL + 13;	// 对方同意交易 // 作出对方统一交易标识
	const int CMD_TRADEPLAYERAPPLY	= CMD_NORMAL + 14;	// 对方申请交易 // 弹出是否愿意和对方交易的窗口

	const int CMD_FLASHPACKAGEITEM	= CMD_NORMAL + 15;	// 刷新Package 中物品
	const int CMD_FLASHBANKMONEY	= CMD_NORMAL + 16;	// 刷新银行的存款

	const int CMD_TASKDIALOGOPEN	= CMD_NORMAL + 17;	// 开启任务对话框
	const int CMD_FLASHFRIENDLIST	= CMD_NORMAL + 18;	// 刷新好友列表

	const int CMD_FLASHEQUIPMENT	= CMD_NORMAL + 19;	// 刷新装备框

	const int CMD_FLASHTEAM			= CMD_NORMAL + 20;	// 刷新组对界面
	const int CMD_TEAMINVITE		= CMD_NORMAL + 21;	// 有人提出组队邀请
	const int CMD_TEAMAPPLY			= CMD_NORMAL + 22;	// 有人提出组队申请
	
	const int CMD_FLASHWEAPONSKILL	= CMD_NORMAL + 23;	// 刷新武器技能
	const int CMD_CHANGEPKMODE		= CMD_NORMAL + 24;	// 改变PK模式
	const int CMD_SETPKMODE			= CMD_NORMAL + 25;	// 设置PK模式

	const int CMD_LEVELUP			= CMD_NORMAL + 26;	// 人物升级
	const int CMD_FLASHPK			= CMD_NORMAL + 27;	// 刷新PK值

	const int CMD_FLASHCHATLOGFILELIST			= CMD_NORMAL + 28;	// 刷新聊天记录文件列表
	const int CMD_FLASHCURRENTCHATLOGLINELIST	= CMD_NORMAL + 29;	// 刷新打开的聊天记录行列表

	const int CMD_FLASH_MAGIC					= CMD_NORMAL + 30;  // 刷新魔法列表
	const int CMD_FLASH_MAGIC_EXP				= CMD_NORMAL + 31;  // 刷新魔法经验

	const int CMD_SYNDICATE_APPLY				= CMD_NORMAL + 32;  // 有人向你请求加入帮派
	const int CMD_SYNDICATE_INVITE				= CMD_NORMAL + 33;  // 有人邀请你加入帮派
	const int CMD_FLASH_SYNDICATE				= CMD_NORMAL + 34;  // 刷新主角的帮派信息(包括帮派名称,称号)

	const int CMD_START_MAGIC_BUSY				= CMD_NORMAL + 35;	// 开始魔法延时
	const int CMD_END_MAGIC_BUSY				= CMD_NORMAL + 36;	// 结束魔法延时

	const int CMD_XPFULL						= CMD_NORMAL + 37;	// XP满了
	const int CMD_XPEMPTY						= CMD_NORMAL + 38;	// XP空了
	const int CMD_XPCHANGE						= CMD_NORMAL + 39;	// XP改变

	const int CMD_QUERYFRIEND_OK				= CMD_NORMAL + 40;	// 查询好友成功
	const int CMD_QUERYFRIEND_TIMEOUT			= CMD_NORMAL + 41;	// 查询好友超时

	const int CMD_FLASH_TEAM_FACE				= CMD_NORMAL + 42;	// 刷新队员头像
	const int CMD_FLASH_HERO_FACE				= CMD_NORMAL + 43;	// 刷新主角头像
	
	const int CMD_FLASH_SYNDICATE_WORD			= CMD_NORMAL + 44;	// 刷新帮派留言

	const int CMD_DIE							= CMD_NORMAL + 50;	// 主角死亡
	const int CMD_REBORN						= CMD_NORMAL + 51;	// 主角复活

	const int CMD_FRIEND_APPLY					= CMD_NORMAL + 52;	// 有人提出加好友

	const int CMD_GHOST_BEGIN					= CMD_NORMAL + 53;	// 开始鬼魂状态
	const int CMD_GHOST_END						= CMD_NORMAL + 54;	// 撤销鬼魂状态

	const int CMD_PPCHANGE						= CMD_NORMAL + 55;	// 体力点数变化
	const int CMD_MAXPPCHANGE					= CMD_NORMAL + 56;	// 最大体力点数

	const int CMD_FLASH_LEAVE_WORD				= CMD_NORMAL + 57;	// 刷新留言
	const int CMD_NEW_LEAVE_WORD				= CMD_NORMAL + 58;	// 新的留言

	const int CMD_FLASH_SYN_WAR_REPORT			= CMD_NORMAL + 59;	// 刷新帮派战报

	const int CMD_CHANGE_MAP					= CMD_NORMAL + 60;	// 切屏

	const int CMD_FLASH_BOOTH_ITEM				= CMD_NORMAL + 62;	// 刷新别人摆摊物品					
	const int CMD_FLASH_BOOTHMANAGER_ITEM		= CMD_NORMAL + 63;	// 刷新自己摆摊物品	
	
	const int CMD_FLASH_BULLETIN_LIST			= CMD_NORMAL + 64;	// 刷新公告列表	
	const int CMD_FLASH_BULLETIN_NOTE			= CMD_NORMAL + 65;	// 刷新公告内容	

	const int CMD_OPEN_PLACE_STATUARY_DIALOG	= CMD_NORMAL + 66;	// 打开放置雕像界面
	const int CMD_COURT							= CMD_NORMAL + 67;	// 求婚
	const int CMD_BECOURT						= CMD_NORMAL + 68;	// 被求婚

	const int CMD_OPEN_PLACE_NPC_INFO_DIALOG	= CMD_NORMAL + 69;	// 打开放置npc提示界面
	const int CMD_OPEN_PLACE_NPC_MODIFY_DIALOG	= CMD_NORMAL + 70;	// 打开调整npc界面
	
	const int CMD_OPEN_FLASH_SYN_MEMBER			= CMD_NORMAL + 71;	// 刷新帮派成员列表 
	const int CMD_OPEN_FLASH_SYN_MEMBER_INFO	= CMD_NORMAL + 72;	// 刷新帮派成员信息 

	const int CMD_FLASH_MAGIC_STATUS			= CMD_NORMAL + 73;	// 刷新魔法状态 
	const int CMD_FLASH_OTHERPLAYER_EQUIPMENT	= CMD_NORMAL + 74;	// 刷新看他人装备界面 

	const int CMD_OPEN_ABORT_TRANSFORM_DLG		= CMD_NORMAL + 75;	// 打开取消变身界面 
	const int CMD_CLOSE_ABORT_TRANSFORM_DLG		= CMD_NORMAL + 76;	// 关闭取消变身界面 
	
	const int CMD_DICE_JOIN						= CMD_NORMAL + 77;	// 加入赌局
	const int CMD_DICE_QUIT						= CMD_NORMAL + 78;	// 离开赌局
	const int CMD_DICE_FLASH_PLAYERLIST			= CMD_NORMAL + 79;	// 刷赌局玩家列表
	const int CMD_DICE_FLASH_ANTES				= CMD_NORMAL + 80;	// 刷赌局赌注列表

	const int CMD_FLASHENEMYLIST				= CMD_NORMAL + 81;	// 刷新仇人列表
	const int CMD_QUERYENEMY_OK					= CMD_NORMAL + 82;	// 查询仇人成功
	const int CMD_QUERYENEMY_TIMEOUT			= CMD_NORMAL + 83;	// 查询仇人超时

	const int CMD_RESET							= CMD_NORMAL + 84;	// 重置

	const int CMD_RESOURCE_LOSE					= CMD_NORMAL + 85;  // 第二套资源有问题
	const int CMD_ACTION_MESSAGEBOX				= CMD_NORMAL + 86;  // 消息框
	const int CMD_ACTION_IDENTBOX				= CMD_NORMAL + 87;  // 鉴定框
	const int CMD_FRIEND_ACCEPT					= CMD_NORMAL + 88;  // 结交好友成功
	
	const int CMD_ACTION_SELECTEMBLEM			= CMD_NORMAL + 89;  // 帮派徽章选择筐
	const int CMD_ACTION_OPENDIALOG				= CMD_NORMAL + 90;  // 打开对话筐

	const int CMD_ACTION_TEACHAPPLY				= CMD_NORMAL + 91;  // 有人向你拜师了
	const int CMD_ACTION_STUDENTAPPLY			= CMD_NORMAL + 92;  // 有人要收你做徒弟
	const int CMD_FLASH_SCHOOLINFO				= CMD_NORMAL + 93;  // 刷新师徒列表
	
	const int CMD_FLASH_PLAYERTASKLIST			= CMD_NORMAL + 94;	// 刷新玩家任务列表
	const int CMD_FLASH_PLAYERTASKDETIAL		= CMD_NORMAL + 95;	// 刷新玩家任务详细信息
	
	const int CMD_ACTION_ACCEPTEDTASKLIST			= CMD_NORMAL + 96;  // 打开佣兵任务列表-未完成
	const int CMD_ACTION_UNACCEPTEDTASKLIST			= CMD_NORMAL + 97;  // 打开佣兵任务列表-未完成
	const int CMD_ACTION_COMPLETEDTASKLIST			= CMD_NORMAL + 98;  // 打开佣兵任务列表-未完成
	const int CMD_ACTION_MYTASKLIST					= CMD_NORMAL + 99;  // 打开佣兵任务列表-未完成
	const int CMD_ACTION_PLAYERTASKUP				= CMD_NORMAL + 100; // 打开佣兵任务下达界面
	const int CMD_ACTION_OPENSHOP					= CMD_NORMAL + 101; // 打开商店界面
	const int CMD_ACTION_OPENEMBED					= CMD_NORMAL + 103; // 装备升级界面
	const int CMD_ACTION_OPENDEPOT					= CMD_NORMAL + 104;	// 仓库界面

	const int CMD_ACTION_OPENUPANNOUNCE					= CMD_NORMAL + 105;		//新手工会发布公告
	const int CMD_ACTION_OPENANNOUNCELIST				= CMD_NORMAL + 106;     //新手工会公告列表
	const int CMD_ACTION_OPENMYANNOUNCE					= CMD_NORMAL + 107;		//新手工会我的公告
	
	const int CMD_FLASH_ANNOUNCEINFO					= CMD_NORMAL + 108;		//刷新公告信息
	const int CMD_FLASH_ANNOUNCELIST					= CMD_NORMAL + 109;		//刷新公告列表

	const int CMD_ACTION_OPENMONSTERHATCH				= CMD_NORMAL + 110;		//打开幻宠孵化所
	const int CMD_ACTION_OPENMONSTERALIVE				= CMD_NORMAL + 111;		//打开幻宠复活
	const int CMD_ACTION_OPENMONSTERIMPROVE				= CMD_NORMAL + 112;		//打开幻宠强化
	const int CMD_ACTION_OPENMONSTERDEPOT				= CMD_NORMAL + 113;		//打开幻宠仓库
	const int CMD_FLASH_SECSCHOOLLIST					= CMD_NORMAL + 114;		//刷新二级徒弟列表

	const int CMD_ACTION_OPENNPCFACE					= CMD_NORMAL + 115;		//打开NPC FACE DIALOG
	const int CMD_ACTION_OPENBOOTH						= CMD_NORMAL + 116;		//打开摆摊界面
	const int CMD_ACTION_OPENBOOTHFLAG					= CMD_NORMAL + 117;		//打开摆摊确定界面
	const int CMD_ACTION_OPENDICECFM					= CMD_NORMAL + 118;		//打开赌桌确定界面

	const int CMD_ACTION_OPENADDAUCTION					= CMD_NORMAL + 119;		//打开拍卖物品放入界面
	const int CMD_ACTION_OPENAUCTIONBID					= CMD_NORMAL + 120;		//打开拍卖物品竞标界面
	const int CMD_ACTION_FLASHAUCTION					= CMD_NORMAL + 121;		//刷新拍卖物品竞标界面
	const int CMD_ACTION_NEWAUCTION						= CMD_NORMAL + 122;		//开始新的拍卖物品
	const int CMD_ACTION_OVERAUCTION					= CMD_NORMAL + 123;		//当前拍卖结束
		
	const int CMD_ACTION_OPENIMPROVE					= CMD_NORMAL + 124;	// 装备品质升级界面
	const int CMD_ACTION_OPENIMPROVESOUL				= CMD_NORMAL + 125;	// 装备魔魂升级界面
	const int CMD_ACTION_OPENIMPROVELEVEL				= CMD_NORMAL + 126;	// 装备等级升级界面
	const int CMD_ACTION_OPENIMPROVEGEM					= CMD_NORMAL + 127;	// 装备宝石镶嵌界面
		
	const int CMD_ACTION_CLOSEBOOTH						= CMD_NORMAL + 128; // 关闭打开的摊位

	const int CMD_ACTION_OPENAUCPACKAGE					= CMD_NORMAL + 129; // 打开玩家拍卖仓库
	
	const int CMD_FLASH_MYPETINFO						= CMD_NORMAL + 130; // 用来更新幻兽的经验值和HP值
	const int CMD_FLASH_PETSTATUS						= CMD_NORMAL + 131; // 刷新幻兽信息-召唤,合体

	const int CMD_FLASH_SYNDOC							= CMD_NORMAL + 150; // 刷新军团公文列表
	const int CMD_FLASH_SYNALLY							= CMD_NORMAL + 151; // 刷新敌友军团列表

	const int CMD_EVOMONSTER_SUC						= CMD_NORMAL + 152;	// 幻兽进化成功

	const int CMD_ACTION_EVOMONSTERG						= CMD_NORMAL + 153; // 幻兽一次进化界面-圣兽	
	const int CMD_ACTION_EVOMONSTERS						= CMD_NORMAL + 154;	// 幻兽一次进化界面-魔兽

	const int CMD_ACTION_EVOMONSTER1						= CMD_NORMAL + 155; // 幻兽二次进化界面-生命之神  
	const int CMD_ACTION_EVOMONSTER2						= CMD_NORMAL + 156;	// 幻兽二次进化界面-混沌死神
	const int CMD_ACTION_EVOMONSTER3						= CMD_NORMAL + 157; // 幻兽二次进化界面-公正之神 
	const int CMD_ACTION_EVOMONSTER4						= CMD_NORMAL + 158;	// 幻兽二次进化界面-阴谋之神 
	const int CMD_ACTION_EVOMONSTER5						= CMD_NORMAL + 159; // 幻兽二次进化界面-智慧之神 
	const int CMD_ACTION_EVOMONSTER6						= CMD_NORMAL + 160; // 幻兽二次进化界面-战争之神  
	const int CMD_ACTION_EVOMONSTER7						= CMD_NORMAL + 161; // 幻兽二次进化界面-腐败之神  
	const int CMD_ACTION_EVOMONSTER8						= CMD_NORMAL + 162; // 幻兽二次进化界面-锻造之神   
	
	const int CMD_OPEN_FLASH_SYNINFO						= CMD_NORMAL + 163;	// 查询帮派信息返回 
	const int CMD_ACTION_ADDALLY							= CMD_NORMAL + 164; // 收到结盟邀请
    const int CMD_CALL_PET_OUT                              = CMD_NORMAL + 165; // 玩家进入地图后让所有的幻兽出征
	const int CMD_PET_DIE                                   = CMD_NORMAL + 166;
	const int CMD_PET_ALIVE                                 = CMD_NORMAL + 167;
	void PostCmd(DWORD dwCommand, int nData= 0);
#endif

extern HWND g_hGameWnd;
extern BOOL g_bLocalVersion;
//---------------------------------------------------------------------
#endif

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