📄 basefunc.h
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const int _ACTION_DIE2 =334;
const int _ACTION_BODY2 =335;
const int _ACTION_DIE3 =336;
const int _ACTION_BODY3 =337;
const int _ACTION_DIEFLY =340;
const int _ACTION_DIEFLYEND =341;
const int _ACTION_WALKBACK =342;
const int _ACTION_ATTACK0 =350;
const int _ACTION_ATTACK1 =351;
const int _ACTION_ATTACK2 =352;
const int _ACTION_RELIVE =400;
const int _ACTION_PUNCTURE =451;
const int _ACTION_AIRSTRIKE =452;
const int _ACTION_TORNADO =453;
const int _ACTION_BODYSHIELD =460;
const int _ACTION_GODBELIEVE =465;
const int _ACTION_BUMP =470;
const int _ACTION_POPOFF =_ACTION_BRUISE0;
const int _ACTION_INTONE =390;
const int _ACTION_INTONE_DURATION =391;
const int _ACTION_INTONE_LAUNCH =392;
const int _ACTION_FLY_STANDBY =501;
const int _ACTION_FLY_ALERT =502;
const int _ACTION_FLY_MOVE =510;
const int _ACTION_FLY_ATTACK =520;
const int _ACTION_FLY_DOWN =530;
const int _ACTION_FLY_UP =540;
const int _ACTION_FLY_DIE =550;
const int _ACTION_FLY_WOUND =560;
const int _ACTION_JUMPBACK_SHOOT=610;
const int _ACTION_FAST_SHOOT =620;
const int _ACTION_CHARGEUP_BEGIN=630;
const int _ACTION_CHARGEUP_END =631;
const int _ACTION_TM_FAST_SHOOT =800;
const int _ACTION_TM_DISPERSION_SHOOT =801;
//---------------------------------------------------------------------
// my win message define
#ifndef WM_MY_MESSAGE
#define WM_MY_MESSAGE (WM_USER+100)
const int CMD_NORMAL = 1000;
const int CMD_OPENSHOP = CMD_NORMAL + 1; // 打开商店
const int CMD_CLOSESHOP = CMD_NORMAL + 2; // 关闭商店
const int CMD_FLASHITEM = CMD_NORMAL + 3; // 刷新物品栏
const int CMD_FLASHMONEY = CMD_NORMAL + 4; // 刷新钱
const int CMD_OPENTRADE = CMD_NORMAL + 5; // 打开交易窗口
const int CMD_TRADEOK = CMD_NORMAL + 6; // 交易成功 // 提示交易成功//关闭交易窗口
const int CMD_TRADEFALSE = CMD_NORMAL + 7; // 交易取消 // 提示交易取消//关闭交易窗口
const int CMD_TRADPLAYERMONEY = CMD_NORMAL + 8; // 刷新交易界面对方的钱
const int CMD_TRADHEROEMONEY = CMD_NORMAL + 9; // 刷新交易界面自己的钱
const int CMD_TRADEPLAYERITEM = CMD_NORMAL + 10; // 刷新交易界面对方的物品
const int CMD_TRADEHEROITEM = CMD_NORMAL + 12; // 刷新交易界面自己的物品
const int CMD_TRADEPLAYERAGREE = CMD_NORMAL + 13; // 对方同意交易 // 作出对方统一交易标识
const int CMD_TRADEPLAYERAPPLY = CMD_NORMAL + 14; // 对方申请交易 // 弹出是否愿意和对方交易的窗口
const int CMD_FLASHPACKAGEITEM = CMD_NORMAL + 15; // 刷新Package 中物品
const int CMD_FLASHBANKMONEY = CMD_NORMAL + 16; // 刷新银行的存款
const int CMD_TASKDIALOGOPEN = CMD_NORMAL + 17; // 开启任务对话框
const int CMD_FLASHFRIENDLIST = CMD_NORMAL + 18; // 刷新好友列表
const int CMD_FLASHEQUIPMENT = CMD_NORMAL + 19; // 刷新装备框
const int CMD_FLASHTEAM = CMD_NORMAL + 20; // 刷新组对界面
const int CMD_TEAMINVITE = CMD_NORMAL + 21; // 有人提出组队邀请
const int CMD_TEAMAPPLY = CMD_NORMAL + 22; // 有人提出组队申请
const int CMD_FLASHWEAPONSKILL = CMD_NORMAL + 23; // 刷新武器技能
const int CMD_CHANGEPKMODE = CMD_NORMAL + 24; // 改变PK模式
const int CMD_SETPKMODE = CMD_NORMAL + 25; // 设置PK模式
const int CMD_LEVELUP = CMD_NORMAL + 26; // 人物升级
const int CMD_FLASHPK = CMD_NORMAL + 27; // 刷新PK值
const int CMD_FLASHCHATLOGFILELIST = CMD_NORMAL + 28; // 刷新聊天记录文件列表
const int CMD_FLASHCURRENTCHATLOGLINELIST = CMD_NORMAL + 29; // 刷新打开的聊天记录行列表
const int CMD_FLASH_MAGIC = CMD_NORMAL + 30; // 刷新魔法列表
const int CMD_FLASH_MAGIC_EXP = CMD_NORMAL + 31; // 刷新魔法经验
const int CMD_SYNDICATE_APPLY = CMD_NORMAL + 32; // 有人向你请求加入帮派
const int CMD_SYNDICATE_INVITE = CMD_NORMAL + 33; // 有人邀请你加入帮派
const int CMD_FLASH_SYNDICATE = CMD_NORMAL + 34; // 刷新主角的帮派信息(包括帮派名称,称号)
const int CMD_START_MAGIC_BUSY = CMD_NORMAL + 35; // 开始魔法延时
const int CMD_END_MAGIC_BUSY = CMD_NORMAL + 36; // 结束魔法延时
const int CMD_XPFULL = CMD_NORMAL + 37; // XP满了
const int CMD_XPEMPTY = CMD_NORMAL + 38; // XP空了
const int CMD_XPCHANGE = CMD_NORMAL + 39; // XP改变
const int CMD_QUERYFRIEND_OK = CMD_NORMAL + 40; // 查询好友成功
const int CMD_QUERYFRIEND_TIMEOUT = CMD_NORMAL + 41; // 查询好友超时
const int CMD_FLASH_TEAM_FACE = CMD_NORMAL + 42; // 刷新队员头像
const int CMD_FLASH_HERO_FACE = CMD_NORMAL + 43; // 刷新主角头像
const int CMD_FLASH_SYNDICATE_WORD = CMD_NORMAL + 44; // 刷新帮派留言
const int CMD_DIE = CMD_NORMAL + 50; // 主角死亡
const int CMD_REBORN = CMD_NORMAL + 51; // 主角复活
const int CMD_FRIEND_APPLY = CMD_NORMAL + 52; // 有人提出加好友
const int CMD_GHOST_BEGIN = CMD_NORMAL + 53; // 开始鬼魂状态
const int CMD_GHOST_END = CMD_NORMAL + 54; // 撤销鬼魂状态
const int CMD_PPCHANGE = CMD_NORMAL + 55; // 体力点数变化
const int CMD_MAXPPCHANGE = CMD_NORMAL + 56; // 最大体力点数
const int CMD_FLASH_LEAVE_WORD = CMD_NORMAL + 57; // 刷新留言
const int CMD_NEW_LEAVE_WORD = CMD_NORMAL + 58; // 新的留言
const int CMD_FLASH_SYN_WAR_REPORT = CMD_NORMAL + 59; // 刷新帮派战报
const int CMD_CHANGE_MAP = CMD_NORMAL + 60; // 切屏
const int CMD_FLASH_BOOTH_ITEM = CMD_NORMAL + 62; // 刷新别人摆摊物品
const int CMD_FLASH_BOOTHMANAGER_ITEM = CMD_NORMAL + 63; // 刷新自己摆摊物品
const int CMD_FLASH_BULLETIN_LIST = CMD_NORMAL + 64; // 刷新公告列表
const int CMD_FLASH_BULLETIN_NOTE = CMD_NORMAL + 65; // 刷新公告内容
const int CMD_OPEN_PLACE_STATUARY_DIALOG = CMD_NORMAL + 66; // 打开放置雕像界面
const int CMD_COURT = CMD_NORMAL + 67; // 求婚
const int CMD_BECOURT = CMD_NORMAL + 68; // 被求婚
const int CMD_OPEN_PLACE_NPC_INFO_DIALOG = CMD_NORMAL + 69; // 打开放置npc提示界面
const int CMD_OPEN_PLACE_NPC_MODIFY_DIALOG = CMD_NORMAL + 70; // 打开调整npc界面
const int CMD_OPEN_FLASH_SYN_MEMBER = CMD_NORMAL + 71; // 刷新帮派成员列表
const int CMD_OPEN_FLASH_SYN_MEMBER_INFO = CMD_NORMAL + 72; // 刷新帮派成员信息
const int CMD_FLASH_MAGIC_STATUS = CMD_NORMAL + 73; // 刷新魔法状态
const int CMD_FLASH_OTHERPLAYER_EQUIPMENT = CMD_NORMAL + 74; // 刷新看他人装备界面
const int CMD_OPEN_ABORT_TRANSFORM_DLG = CMD_NORMAL + 75; // 打开取消变身界面
const int CMD_CLOSE_ABORT_TRANSFORM_DLG = CMD_NORMAL + 76; // 关闭取消变身界面
const int CMD_DICE_JOIN = CMD_NORMAL + 77; // 加入赌局
const int CMD_DICE_QUIT = CMD_NORMAL + 78; // 离开赌局
const int CMD_DICE_FLASH_PLAYERLIST = CMD_NORMAL + 79; // 刷赌局玩家列表
const int CMD_DICE_FLASH_ANTES = CMD_NORMAL + 80; // 刷赌局赌注列表
const int CMD_FLASHENEMYLIST = CMD_NORMAL + 81; // 刷新仇人列表
const int CMD_QUERYENEMY_OK = CMD_NORMAL + 82; // 查询仇人成功
const int CMD_QUERYENEMY_TIMEOUT = CMD_NORMAL + 83; // 查询仇人超时
const int CMD_RESET = CMD_NORMAL + 84; // 重置
const int CMD_RESOURCE_LOSE = CMD_NORMAL + 85; // 第二套资源有问题
const int CMD_ACTION_MESSAGEBOX = CMD_NORMAL + 86; // 消息框
const int CMD_ACTION_IDENTBOX = CMD_NORMAL + 87; // 鉴定框
const int CMD_FRIEND_ACCEPT = CMD_NORMAL + 88; // 结交好友成功
const int CMD_ACTION_SELECTEMBLEM = CMD_NORMAL + 89; // 帮派徽章选择筐
const int CMD_ACTION_OPENDIALOG = CMD_NORMAL + 90; // 打开对话筐
const int CMD_ACTION_TEACHAPPLY = CMD_NORMAL + 91; // 有人向你拜师了
const int CMD_ACTION_STUDENTAPPLY = CMD_NORMAL + 92; // 有人要收你做徒弟
const int CMD_FLASH_SCHOOLINFO = CMD_NORMAL + 93; // 刷新师徒列表
const int CMD_FLASH_PLAYERTASKLIST = CMD_NORMAL + 94; // 刷新玩家任务列表
const int CMD_FLASH_PLAYERTASKDETIAL = CMD_NORMAL + 95; // 刷新玩家任务详细信息
const int CMD_ACTION_ACCEPTEDTASKLIST = CMD_NORMAL + 96; // 打开佣兵任务列表-未完成
const int CMD_ACTION_UNACCEPTEDTASKLIST = CMD_NORMAL + 97; // 打开佣兵任务列表-未完成
const int CMD_ACTION_COMPLETEDTASKLIST = CMD_NORMAL + 98; // 打开佣兵任务列表-未完成
const int CMD_ACTION_MYTASKLIST = CMD_NORMAL + 99; // 打开佣兵任务列表-未完成
const int CMD_ACTION_PLAYERTASKUP = CMD_NORMAL + 100; // 打开佣兵任务下达界面
const int CMD_ACTION_OPENSHOP = CMD_NORMAL + 101; // 打开商店界面
const int CMD_ACTION_OPENEMBED = CMD_NORMAL + 103; // 装备升级界面
const int CMD_ACTION_OPENDEPOT = CMD_NORMAL + 104; // 仓库界面
const int CMD_ACTION_OPENUPANNOUNCE = CMD_NORMAL + 105; //新手工会发布公告
const int CMD_ACTION_OPENANNOUNCELIST = CMD_NORMAL + 106; //新手工会公告列表
const int CMD_ACTION_OPENMYANNOUNCE = CMD_NORMAL + 107; //新手工会我的公告
const int CMD_FLASH_ANNOUNCEINFO = CMD_NORMAL + 108; //刷新公告信息
const int CMD_FLASH_ANNOUNCELIST = CMD_NORMAL + 109; //刷新公告列表
const int CMD_ACTION_OPENMONSTERHATCH = CMD_NORMAL + 110; //打开幻宠孵化所
const int CMD_ACTION_OPENMONSTERALIVE = CMD_NORMAL + 111; //打开幻宠复活
const int CMD_ACTION_OPENMONSTERIMPROVE = CMD_NORMAL + 112; //打开幻宠强化
const int CMD_ACTION_OPENMONSTERDEPOT = CMD_NORMAL + 113; //打开幻宠仓库
const int CMD_FLASH_SECSCHOOLLIST = CMD_NORMAL + 114; //刷新二级徒弟列表
const int CMD_ACTION_OPENNPCFACE = CMD_NORMAL + 115; //打开NPC FACE DIALOG
const int CMD_ACTION_OPENBOOTH = CMD_NORMAL + 116; //打开摆摊界面
const int CMD_ACTION_OPENBOOTHFLAG = CMD_NORMAL + 117; //打开摆摊确定界面
const int CMD_ACTION_OPENDICECFM = CMD_NORMAL + 118; //打开赌桌确定界面
const int CMD_ACTION_OPENADDAUCTION = CMD_NORMAL + 119; //打开拍卖物品放入界面
const int CMD_ACTION_OPENAUCTIONBID = CMD_NORMAL + 120; //打开拍卖物品竞标界面
const int CMD_ACTION_FLASHAUCTION = CMD_NORMAL + 121; //刷新拍卖物品竞标界面
const int CMD_ACTION_NEWAUCTION = CMD_NORMAL + 122; //开始新的拍卖物品
const int CMD_ACTION_OVERAUCTION = CMD_NORMAL + 123; //当前拍卖结束
const int CMD_ACTION_OPENIMPROVE = CMD_NORMAL + 124; // 装备品质升级界面
const int CMD_ACTION_OPENIMPROVESOUL = CMD_NORMAL + 125; // 装备魔魂升级界面
const int CMD_ACTION_OPENIMPROVELEVEL = CMD_NORMAL + 126; // 装备等级升级界面
const int CMD_ACTION_OPENIMPROVEGEM = CMD_NORMAL + 127; // 装备宝石镶嵌界面
const int CMD_ACTION_CLOSEBOOTH = CMD_NORMAL + 128; // 关闭打开的摊位
const int CMD_ACTION_OPENAUCPACKAGE = CMD_NORMAL + 129; // 打开玩家拍卖仓库
const int CMD_FLASH_MYPETINFO = CMD_NORMAL + 130; // 用来更新幻兽的经验值和HP值
const int CMD_FLASH_PETSTATUS = CMD_NORMAL + 131; // 刷新幻兽信息-召唤,合体
const int CMD_FLASH_SYNDOC = CMD_NORMAL + 150; // 刷新军团公文列表
const int CMD_FLASH_SYNALLY = CMD_NORMAL + 151; // 刷新敌友军团列表
const int CMD_EVOMONSTER_SUC = CMD_NORMAL + 152; // 幻兽进化成功
const int CMD_ACTION_EVOMONSTERG = CMD_NORMAL + 153; // 幻兽一次进化界面-圣兽
const int CMD_ACTION_EVOMONSTERS = CMD_NORMAL + 154; // 幻兽一次进化界面-魔兽
const int CMD_ACTION_EVOMONSTER1 = CMD_NORMAL + 155; // 幻兽二次进化界面-生命之神
const int CMD_ACTION_EVOMONSTER2 = CMD_NORMAL + 156; // 幻兽二次进化界面-混沌死神
const int CMD_ACTION_EVOMONSTER3 = CMD_NORMAL + 157; // 幻兽二次进化界面-公正之神
const int CMD_ACTION_EVOMONSTER4 = CMD_NORMAL + 158; // 幻兽二次进化界面-阴谋之神
const int CMD_ACTION_EVOMONSTER5 = CMD_NORMAL + 159; // 幻兽二次进化界面-智慧之神
const int CMD_ACTION_EVOMONSTER6 = CMD_NORMAL + 160; // 幻兽二次进化界面-战争之神
const int CMD_ACTION_EVOMONSTER7 = CMD_NORMAL + 161; // 幻兽二次进化界面-腐败之神
const int CMD_ACTION_EVOMONSTER8 = CMD_NORMAL + 162; // 幻兽二次进化界面-锻造之神
const int CMD_OPEN_FLASH_SYNINFO = CMD_NORMAL + 163; // 查询帮派信息返回
const int CMD_ACTION_ADDALLY = CMD_NORMAL + 164; // 收到结盟邀请
const int CMD_CALL_PET_OUT = CMD_NORMAL + 165; // 玩家进入地图后让所有的幻兽出征
const int CMD_PET_DIE = CMD_NORMAL + 166;
const int CMD_PET_ALIVE = CMD_NORMAL + 167;
void PostCmd(DWORD dwCommand, int nData= 0);
#endif
extern HWND g_hGameWnd;
extern BOOL g_bLocalVersion;
//---------------------------------------------------------------------
#endif
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