📄 game3deffect.h
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// Game3DEffect.h: interface for the CGame3DEffect class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAME3DEFFECT_H__9B54FCE4_E536_41BB_97E2_0081DA71527B__INCLUDED_)
#define AFX_GAME3DEFFECT_H__9B54FCE4_E536_41BB_97E2_0081DA71527B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "BaseFunc.h"
struct ShapeBackupInfo;
class C3DRolePart;
class CGame3DEffect
{
public:
CGame3DEffect();
virtual ~CGame3DEffect();
void ResetShape ();
protected:
OBJID m_idTexture;
OBJID m_idEffect;
ShapeBackupInfo* m_pShapeInfoBuf;
int m_nShapes;
void BackupShapeInfo();
public:
virtual void Clear(){m_idTexture = ID_NONE; m_idEffect = ID_NONE;}
virtual void Draw(C3DRolePart* pPart);
virtual void Rotate(float x, float y, float z);
virtual void Scale(float x, float y, float z);
};
#include <deque>
using namespace std;
typedef deque<CGame3DEffect*>DEQUE_GAME3DEFFECT;
#endif // !defined(AFX_GAME3DEFFECT_H__9B54FCE4_E536_41BB_97E2_0081DA71527B__INCLUDED_)
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