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📄 diceview.h

📁 网络游戏魔域源代码 测试可以完整变异
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// DiceView.h: interface for the CDiceView class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_DICEVIEW_H__3F5D2E71_9303_4347_96BB_3A751B401882__INCLUDED_)
#define AFX_DICEVIEW_H__3F5D2E71_9303_4347_96BB_3A751B401882__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "3DTaskNpc.h"

class CDiceView  : public C3DTaskNpc
{
public:
	CDiceView();
	virtual ~CDiceView();

protected:
	C3DSimpleObj m_objDesk;
	C3DSimpleObj m_objDiceRoll[3];
	C3DSimpleObj m_objDiceStatic[3];
	BOOL		 m_bRun;
	BOOL		 m_bDiceRun[3];
	DWORD		 m_dwDice[3];
	DWORD		 m_dwDiceEnd[3];
	DWORD		 m_dwDiceFrame[3];
	DWORD		 m_dwOffset[3];
	BOOL		 m_bUp[3];
public:
	virtual BOOL	SetVariable(int nVariableType, DWORD dwData);
	virtual int		SetAction(int nActionType, BOOL bResetMotion= true, BOOL bPlayerSound = false, int nWorldX=0, int nWorldY=0, BOOL bSetEffect = false);
	virtual void	SetPos ( int nX, int nY, int nHeight, int nRotate, float fScale );
	virtual void	SetLightOffset( int type, float x, float y, float z, float a, float r, float g, float b );
	virtual void	SetRGBA ( float alpha, float red, float green, float blue );
	virtual BOOL	HitTest ( int nHitScreenX, int nHitScreenY, int nMapX, int nMapY );
	virtual BOOL	Draw ( int nMapX, int nMapY );
	virtual DWORD	GetVariable(int nVariableType);
	static  IRoleView* CreateNewView();			
};

#endif // !defined(AFX_DICEVIEW_H__3F5D2E71_9303_4347_96BB_3A751B401882__INCLUDED_)

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