📄 3dtarget.h
字号:
// 3DTarget.h: interface for the C3DTarget class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_3DTARGET_H__023C125F_48AC_4336_8992_A0DB85BA852B__INCLUDED_)
#define AFX_3DTARGET_H__023C125F_48AC_4336_8992_A0DB85BA852B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "IRoleView.h"
#include "3DSimpleObj.h"
class C3DTarget : public IRoleView
{
public:
C3DTarget();
virtual ~C3DTarget();
protected:
int m_nLook;
int m_nDir;
OBJID m_idStandByMotion;
OBJID m_idWoundMotion;
OBJID m_idSimpleObj;
OBJID m_idCurrentMotion;
char m_szName[_MAX_NAMESIZE];
C3DSimpleObj m_obj3DSimpleObj;
BOOL m_bHit;
DWORD m_dwTimer;
int m_nFrameAmount;
protected:
void SetLook(int nLook);
public:
virtual BOOL SetVariable(int nVariableType, DWORD dwData);
virtual int SetAction(int nActionType, BOOL bResetMotion= true, BOOL bPlayerSound = false, int nWorldX=0, int nWorldY=0, BOOL bSetEffect = false);
virtual void SetPos ( int nX, int nY, int nHeight, int nRotate, float fScale );
virtual void SetLightOffset( int type, float x, float y, float z, float a, float r, float g, float b );
virtual void SetRGBA ( float alpha, float red, float green, float blue );
virtual BOOL HitTest ( int nHitScreenX, int nHitScreenY, int nMapX, int nMapY );
virtual BOOL Draw ( int nMapX, int nMapY );
virtual DWORD GetVariable(int nVariableType);
static IRoleView* CreateNewView();
};
#endif // !defined(AFX_3DTARGET_H__023C125F_48AC_4336_8992_A0DB85BA852B__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -