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📄 3dtarget.h

📁 网络游戏魔域源代码 测试可以完整变异
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// 3DTarget.h: interface for the C3DTarget class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_3DTARGET_H__023C125F_48AC_4336_8992_A0DB85BA852B__INCLUDED_)
#define AFX_3DTARGET_H__023C125F_48AC_4336_8992_A0DB85BA852B__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "IRoleView.h"
#include "3DSimpleObj.h"
class C3DTarget  : public IRoleView
{
public:
	C3DTarget();
	virtual ~C3DTarget();

protected:
	int m_nLook;
	
	int m_nDir;
	OBJID m_idStandByMotion;
	OBJID m_idWoundMotion;
	OBJID m_idSimpleObj;
	OBJID m_idCurrentMotion;
	char  m_szName[_MAX_NAMESIZE];
	C3DSimpleObj m_obj3DSimpleObj;
	BOOL  m_bHit;
	DWORD m_dwTimer;
	int	  m_nFrameAmount;
protected:
	void SetLook(int nLook);

public:
	virtual BOOL	SetVariable(int nVariableType, DWORD dwData);
	virtual int		SetAction(int nActionType, BOOL bResetMotion= true, BOOL bPlayerSound = false, int nWorldX=0, int nWorldY=0, BOOL bSetEffect = false);
	virtual void	SetPos ( int nX, int nY, int nHeight, int nRotate, float fScale );
	virtual void	SetLightOffset( int type, float x, float y, float z, float a, float r, float g, float b );
	virtual void	SetRGBA ( float alpha, float red, float green, float blue );
	virtual BOOL	HitTest ( int nHitScreenX, int nHitScreenY, int nMapX, int nMapY );
	virtual BOOL	Draw ( int nMapX, int nMapY );
	virtual DWORD	GetVariable(int nVariableType);
	static  IRoleView* CreateNewView();			
};

#endif // !defined(AFX_3DTARGET_H__023C125F_48AC_4336_8992_A0DB85BA852B__INCLUDED_)

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