⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 3dstatuary.h

📁 网络游戏魔域源代码 测试可以完整变异
💻 H
字号:
// 3DStatuary.h: interface for the C3DStatuary class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_3DSTATUARY_H__87F25D6D_6623_4AF9_883A_DE2919519304__INCLUDED_)
#define AFX_3DSTATUARY_H__87F25D6D_6623_4AF9_883A_DE2919519304__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "3DRole.h"

class C3DStatuary  : public C3DRole
{
public:
	C3DStatuary();
	virtual ~C3DStatuary();
public:
	int		m_nActionType;
	float	m_fScale;
	int		m_nFrame;
	int		m_nDir;
public: // bascal class interface
	virtual BOOL	SetVariable(int nVariableType, DWORD dwData);
	virtual int		SetAction(int nActionType, BOOL bResetMotion= true, BOOL bPlayerSound = false, int nWorldX=0, int nWorldY=0, BOOL bSetEffect = false);
	virtual void	SetPos ( int nX, int nY, int nHeight, int nRotate, float fScale );
	virtual void	SetLightOffset( int type, float x, float y, float z, float a, float r, float g, float b );
	virtual void	SetRGBA ( float alpha, float red, float green, float blue );
	virtual BOOL	HitTest ( int nHitScreenX, int nHitScreenY, int nMapX, int nMapY );
	virtual BOOL	Draw ( int nMapX, int nMapY );
	virtual DWORD	GetVariable(int nVariableType);
	static  IRoleView* CreateNewView();			

};

#endif // !defined(AFX_3DSTATUARY_H__87F25D6D_6623_4AF9_883A_DE2919519304__INCLUDED_)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -