📄 3dstatuary.h
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// 3DStatuary.h: interface for the C3DStatuary class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_3DSTATUARY_H__87F25D6D_6623_4AF9_883A_DE2919519304__INCLUDED_)
#define AFX_3DSTATUARY_H__87F25D6D_6623_4AF9_883A_DE2919519304__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "3DRole.h"
class C3DStatuary : public C3DRole
{
public:
C3DStatuary();
virtual ~C3DStatuary();
public:
int m_nActionType;
float m_fScale;
int m_nFrame;
int m_nDir;
public: // bascal class interface
virtual BOOL SetVariable(int nVariableType, DWORD dwData);
virtual int SetAction(int nActionType, BOOL bResetMotion= true, BOOL bPlayerSound = false, int nWorldX=0, int nWorldY=0, BOOL bSetEffect = false);
virtual void SetPos ( int nX, int nY, int nHeight, int nRotate, float fScale );
virtual void SetLightOffset( int type, float x, float y, float z, float a, float r, float g, float b );
virtual void SetRGBA ( float alpha, float red, float green, float blue );
virtual BOOL HitTest ( int nHitScreenX, int nHitScreenY, int nMapX, int nMapY );
virtual BOOL Draw ( int nMapX, int nMapY );
virtual DWORD GetVariable(int nVariableType);
static IRoleView* CreateNewView();
};
#endif // !defined(AFX_3DSTATUARY_H__87F25D6D_6623_4AF9_883A_DE2919519304__INCLUDED_)
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