⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 dialogresource.cpp

📁 网络游戏魔域源代码 测试可以完整变异
💻 CPP
字号:
// CDialogResource.cpp : implementation file
//

#include "stdafx.h"
#include "Architect.h"

#include "DialogResource.h"
#include "ArchitectDlg.h"

#include "3dgamemap.h"
#include <map>
#include <string>

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDialogResource dialog

std::map<DWORD, std::string> g_setResMap;
CDialogResource::CDialogResource(CWnd* pParent /*=NULL*/)
	: CDialog(CDialogResource::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDialogResource)
	m_strSql = _T("");
	//}}AFX_DATA_INIT
}


void CDialogResource::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDialogResource)
	DDX_Control(pDX, IDC_RESOURCE_LIST, m_ResList);
	DDX_Text(pDX, IDC_EDIT_SQL, m_strSql);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CDialogResource, CDialog)
	//{{AFX_MSG_MAP(CDialogResource)
	ON_BN_CLICKED(IDC_BTN_ADD, OnBtnAdd)
	ON_BN_CLICKED(IDC_BTN_CLEAR, OnBtnClear)
	ON_BN_CLICKED(IDC_BTN_SQL, OnBtnSql)
	ON_LBN_SELCHANGE(IDC_RESOURCE_LIST, OnSelchangeResourceList)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDialogResource message handlers

LRESULT CDialogResource::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) 
{
	// TODO: Add your specialized code here and/or call the base class
	if (message == WM_COMMAND) 
	{
		if (wParam == 1|| wParam == 2) 
		{
			return true;
		}
	}
	return CDialog::WindowProc(message, wParam, lParam);
}

void CDialogResource::OnBtnAdd() 
{
	// TODO: Add your control notification handler code here
	int nIndex = this->m_ResList.GetCurSel();
	
	if(nIndex < 0)
		return;
	
	extern CArchitectDlg* g_pDialog;
	g_pDialog->m_nMouseOperate = 21;

	CMyPos posWorld={0, 0};
	char strIndex[128];
	m_ResList.GetText(nIndex, strIndex);	
	
	sscanf (strIndex,"%s %d",&m_szResName,&m_idResTmp);
}

void CDialogResource::OnBtnClear() 
{
	// TODO: Add your control notification handler code here
	extern CArchitectDlg* g_pDialog;
	
	g_pDialog->m_nMouseOperate = 22;	
}


void CDialogResource::LoadResIni()
{
	g_setResMap.clear();
	char szTitle[255];
	char szSubTitle[255];
	char szFile[]="Mapresource.ini";
	
	strcpy(szTitle, "资源信息");
	strcpy(szSubTitle, "模版数量");
	int nAmount;
	if(!IniDataGet(szFile, szTitle, szSubTitle, nAmount))
		return;

	for(int i=0;i<nAmount;i++)
	{
		sprintf (szTitle,"TMP%d",i);
		strcpy (szSubTitle, "NAME");

		char szName[32]="";
		IniStrGet(szFile, szTitle, szSubTitle, szName);
		strcpy (szSubTitle, "ID");
		int idTmp;
		IniDataGet (szFile,szTitle,szSubTitle,idTmp);

		char szInfo[64]="";
		sprintf(szInfo,"%s %d",szName,idTmp);
		m_ResList.InsertString(i, szInfo);		
		g_setResMap[idTmp] = szName;
	}
}

BOOL CDialogResource::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	this->LoadResIni ();
	m_strSql = _T("INSERT INTO cq_mapres VALUES(1000, %u, %u, %u);");
	this->UpdateData(false);
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CDialogResource::OnBtnSql() 
{
	// TODO: Add your control notification handler code here
	this->UpdateData(true);
	char szTemp[1024];
	sprintf(szTemp, "%s\n", m_strSql);
	g_objGameMap.BuildMapResSql("res.sql", szTemp);
}

void CDialogResource::OnSelchangeResourceList() 
{
	// TODO: Add your control notification handler code here
	int nIndex = this->m_ResList.GetCurSel();
	
	if(nIndex < 0)
		return;
	CString m_strIndex;
	m_ResList.GetText(nIndex, m_strIndex);	
	
	sscanf (m_strIndex,"%s %d",&m_szResName,&m_idResTmp);	
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -