📄 architect.plg
字号:
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: 3DGameMap - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP4DA.tmp" with contents
[
/nologo /G6 /MT /W3 /GX /O2 /I "..\c3_core_dll\include" /I "..\3DBaseCode" /I "..\3DGameMap\include" /I "..\3DRole" /I "..\3DRole\Network" /I "..\ndsound" /I "..\datamodule" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ARHUN_DEBUG" /D "_ANALYSIS_ON" /Fp"Release/3DGameMap.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
"E:\product\SOUL\3dgamemap\MapInfo.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP4DA.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP4DB.tmp" with contents
[
/nologo /out:"../libR\3DGameMap.lib"
.\Release\AirBubble.obj
.\Release\Cloud.obj
.\Release\FireBug.obj
.\Release\fish.obj
.\Release\FloorLayer.obj
.\Release\HellFire.obj
.\Release\MapLayer.obj
.\Release\PatternRose.obj
.\Release\Rose.obj
.\Release\SkyLayer.obj
.\Release\SkyRose.obj
.\Release\Weather.obj
.\Release\InteractiveLayer.obj
.\Release\SceneLayer.obj
.\Release\SurfaceLayer.obj
.\Release\TerrainLayer.obj
.\Release\2DMapCoverObj.obj
.\Release\2DMapItem.obj
.\Release\2DMapObj.obj
.\Release\2DMapPuzzleObj.obj
.\Release\2DMapRegion.obj
.\Release\2DMapSceneObj.obj
.\Release\2DMapTerrainObj.obj
.\Release\2DMapTerrainObjPart.obj
.\Release\3DMagicMapItem.obj
.\Release\3DMapEffect.obj
.\Release\3DMapEffectNew.obj
.\Release\3DMapItem.obj
.\Release\3DMapObj.obj
.\Release\3DMapSimpleObj.obj
.\Release\MapSound.obj
.\Release\MagicEffectManager.obj
.\Release\MapItemManager.obj
.\Release\TerrainEffectManager.obj
.\Release\TerrainObjManager.obj
.\Release\3DGameMap.obj
.\Release\AStar.obj
.\Release\MapInfo.obj
.\Release\MapManager.obj
.\Release\MapRes.obj
.\Release\Radar.obj
.\Release\MagicEffect.obj
.\Release\MagicEffectArrow.obj
.\Release\Layer.obj
.\Release\Path.obj
.\Release\PuzzleBmp.obj
.\Release\PuzzleBmpEX.obj
.\Release\AniInfoView.obj
.\Release\IInfoView.obj
.\Release\InfoViewManager.obj
.\Release\StringInfoView.obj
\product\SOUL\libR\3DBaseCode.lib
]
Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP4DB.tmp"
<h3>Output Window</h3>
Compiling...
MapInfo.cpp
Creating library...
Replacing .\Release\AStar.obj
<h3>
--------------------Configuration: Architect - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP4DD.tmp" with contents
[
ws2_32.lib netapi32.lib 3DGameMap.lib 3DBaseCode.lib c3_core_dll.lib winmm.lib d3d8.lib d3dx8.lib NDSound.lib 3DRole.lib datamodule.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/Architect.pdb" /machine:I386 /out:"f:\sould\Architect.exe" /libpath:"../libR"
.\Release\Architect.obj
.\Release\ArchitectDlg.obj
.\Release\ArchitectMain.obj
.\Release\CoverDialog.obj
.\Release\DialogEffect.obj
.\Release\DialogExit.obj
.\Release\DialogForePlayer.obj
.\Release\DialogNew.obj
.\Release\DialogRegion.obj
.\Release\DialogResource.obj
.\Release\DialogSceneLayer.obj
.\Release\DialogSetView.obj
.\Release\DialogSound.obj
.\Release\DlgCoverList.obj
.\Release\StdAfx.obj
.\Release\TerrainDialog.obj
.\Release\Architect.res
\product\SOUL\libR\3DGameMap.lib
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP4DD.tmp"
<h3>Output Window</h3>
Linking...
Creating library f:\sould\Architect.lib and object f:\sould\Architect.exp
LINK : warning LNK4089: all references to "SHELL32.dll" discarded by /OPT:REF
<h3>Results</h3>
Architect.exe - 0 error(s), 1 warning(s)
</pre>
</body>
</html>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -