📄 puzzledlg.cpp
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// PuzzleDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Puzzle.h"
#include "PuzzleDlg.h"
#include "Nd_Bitmap.h"
#include "Hero.h"
#include "GameDataSet.h"
#include "NewPuzzle.h"
#include "DialogExit.h"
#include "DataAniModule.h"
#include "3DroleData.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
CEdit m_ctrlTest;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
DDX_Control(pDX, IDC_EDIT_TEST, m_ctrlTest);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPuzzleDlg dialog
DWORD atoH(LPCTSTR strHex)
{
char * p = (char*)strHex;
if(p[0]!='0'||(p[1]!='x'&&p[1]!='X'))
return 0;
p +=2;
DWORD Value=0;
while(*p)
{
Value =Value<<4;
if(*p>=0x31&&*p<=0x39)
Value = (Value|(*p-0x30));
else if(*p>=0x41&&*p<=0x46)
Value = (Value|(*p-0x37));
else if(*p>=0x61&&*p<=0x66)
Value = (Value|(*p-0x57));
p++;
}
return Value;
}
CPuzzleDlg::CPuzzleDlg(CWnd* pParent /*=NULL*/)
: CDialog(CPuzzleDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CPuzzleDlg)
m_ctrlMiniMap = FALSE;
m_ctrlGrid = FALSE;
m_ctrlPos = FALSE;
m_ctrlMiniPic = FALSE;
m_ctrlFollow = FALSE;
m_strAni = _T("");
m_strSpeedX = _T("");
m_strSpeedY = _T("");
m_strV1Color = _T("0x80FFFFFF");
m_strV2Color = _T("0x80FFFFFF");
m_strV3Color = _T("0x80FFFFFF");
m_strV4Color = _T("0x80FFFFFF");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
g_objGameDataSet.Init();
g_obj3DRoleData.Init();
m_dwColor = 0xffff0000;
m_iCurLayer =0;
}
void CPuzzleDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPuzzleDlg)
DDX_Control(pDX, IDC_BUTTONMODE, m_ctlMode);
DDX_Control(pDX, IDC_COMBO_SIZE, m_ctrlSize);
DDX_Control(pDX, IDC_BUTTON_ROLL, m_ctlRoll);
DDX_Control(pDX, IDC_LIST_LAYER, m_ctrlLayer);
DDX_Control(pDX, IDC_LIST_PIC, m_ctrlPic);
DDX_Control(pDX, IDC_SLIDER_MOUSESPEED, m_ctrlSlider);
DDX_Control(pDX, IDC_MAIN_PIC, m_picMain);
DDX_Check(pDX, IDC_CHECK_MINIMAP, m_ctrlMiniMap);
DDX_Check(pDX, IDC_CHECK_GRID, m_ctrlGrid);
DDX_Check(pDX, IDC_CHECK_POS, m_ctrlPos);
DDX_Check(pDX, IDC_CHECK_PIC, m_ctrlMiniPic);
DDX_Check(pDX, IDC_CHECK_FOLLOW, m_ctrlFollow);
DDX_Text(pDX, IDC_EDIT_ANI, m_strAni);
DDX_Text(pDX, IDC_EDIT_ROLLSPEEDX, m_strSpeedX);
DDX_Text(pDX, IDC_EDIT_ROLLSPEEDY, m_strSpeedY);
DDX_Text(pDX, IDC_EDIT_V1, m_strV1Color);
DDX_Text(pDX, IDC_EDIT_V2, m_strV2Color);
DDX_Text(pDX, IDC_EDIT_V3, m_strV3Color);
DDX_Text(pDX, IDC_EDIT_V4, m_strV4Color);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPuzzleDlg, CDialog)
//{{AFX_MSG_MAP(CPuzzleDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_COMMAND(ID_MENUITEM_EXIT, OnMenuitemExit)
ON_WM_TIMER()
ON_COMMAND(ID_MENUITEM_OPEN, OnMenuitemOpen)
ON_BN_CLICKED(IDC_BUTTON_EXIT, OnButtonExit)
ON_BN_CLICKED(IDC_BUTTON_OPEN, OnButtonOpen)
ON_WM_CLOSE()
ON_WM_KEYDOWN()
ON_WM_LBUTTONDOWN()
ON_WM_RBUTTONDOWN()
ON_WM_MOUSEMOVE()
ON_LBN_SETFOCUS(IDC_LIST_PIC, OnSetfocusListPic)
ON_LBN_SELCHANGE(IDC_LIST_PIC, OnSelchangeListPic)
ON_BN_CLICKED(IDC_BUTTON_PICK, OnButtonPick)
ON_BN_CLICKED(IDC_BUTTON_FILL, OnButtonFill)
ON_BN_CLICKED(IDC_BUTTON_CLEAR, OnButtonClear)
ON_BN_CLICKED(IDC_BUTTON_ADD_LAYER, OnButtonAddLayer)
ON_BN_CLICKED(IDC_BUTTON_DELLAYER, OnButtonDellayer)
ON_BN_CLICKED(IDC_BUTTON_SETLAYER, OnButtonSetlayer)
ON_BN_CLICKED(IDC_BUTTON_COMBIN_LAYER, OnButtonCombinLayer)
ON_BN_CLICKED(IDC_BUTTON_SAVE, OnButtonSave)
ON_BN_CLICKED(IDC_BUTTON_NEW, OnButtonNew)
ON_BN_CLICKED(IDC_BUTTON_SET_ANI, OnButtonSetAni)
ON_BN_CLICKED(IDC_BUTTON_SETROLLSPEED, OnButtonSetrollspeed)
ON_BN_CLICKED(IDC_BUTTON_ROLL, OnButtonRoll)
ON_BN_CLICKED(IDC_BUTTON_BGCOLOR, OnButtonBgcolor)
ON_LBN_SETFOCUS(IDC_LIST_LAYER, OnSetfocusListLayer)
ON_CBN_EDITCHANGE(IDC_COMBO_SIZE, OnEditchangeComboSize)
ON_BN_CLICKED(IDC_BUTTON_COUNT, OnButtonCount)
ON_BN_CLICKED(IDC_BUTTONMODE, OnButtonmode)
ON_BN_CLICKED(IDC_RADIO_FIRSTLAYER, OnRadioFirstlayer)
ON_BN_CLICKED(IDC_RADIO_SECONDLAYER, OnRadioSecondlayer)
ON_BN_CLICKED(IDC_BUTTON_APPLY, OnButtonApply)
ON_BN_CLICKED(IDC_BUTTON_MODIFY, OnButtonModify)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPuzzleDlg message handlers
BOOL CPuzzleDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
//-----------------------------------------------------------------------
//m_pDialogCtrl=new CDialogCtrl(this);//初始化对话框对象
//m_pDialogCtrl->Create(IDD_DIALOG_CTRL);//创建对话框
//m_pDialogCtrl->ShowWindow(SW_RESTORE);//显示对话框
RECT rect;
m_picMain.GetWindowRect(&rect);
_SCR_WIDTH = rect.right -rect.left;
_SCR_HEIGHT =rect.bottom -rect.top;
extern BOOL GameInit(HWND hWnd);
GameInit(this->m_picMain.GetSafeHwnd());
this->SetTimer(WM_TIMER, 30, NULL);
CMyBitmap::GameCameraCreate();
this->m_ctrlSlider.SetPos(16);
this->UpdateData(true);
m_bShowMiniMap = false;
m_nMouseOperate = _MOUSE_FILL;
m_nCurrentIndex = 65535;
m_bmpPuzzle.SetRoll(false);
m_bRoll = false;
this->m_ctrlSize.InsertString(0, "256*256");
this->m_ctrlSize.InsertString(0, "128*128");
this->m_ctrlSize.SetCurSel(0);
//CPuzzleBmp::SetNormalGrideSize(256);
this->m_ctrlLayer.SetHorizontalExtent(1024);
m_bSelectMode = false;
if(m_iCurLayer ==0)
((CButton*)(GetDlgItem(IDC_RADIO_FIRSTLAYER)))->SetCheck(TRUE);
else
((CButton*)(GetDlgItem(IDC_RADIO_SECONDLAYER)))->SetCheck(FALSE);
//-----------------------------------------------------------------------
return TRUE; // return TRUE unless you set the focus to a control
}
void CPuzzleDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CPuzzleDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CPuzzleDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CPuzzleDlg::OnCancel()
{
// TODO: Add extra cleanup here
CDialogExit dialogExit;
if(IDOK == dialogExit.DoModal())
{
this->EndDialog(0);
}
else
{
return;
}
g_objGameDataSet.Destroy();
CDialog::OnCancel();
}
void CPuzzleDlg::OnMenuitemExit()
{
// TODO: Add your command handler code here
this->EndDialog(0);
}
//----------------------------------------------------------------------------
void CPuzzleDlg::PuzzleMain()
{
// show time
CMyBitmap::Begin3D ();
CMyBitmap::ClearBuffer (true, true, m_dwColor);
CMySize sizeScr;
sizeScr.iWidth = _SCR_WIDTH;
sizeScr.iHeight = _SCR_HEIGHT;
CMyBitmap::GameCameraBuild(sizeScr);
//m_posView
CMyPos posShow;
posShow.x = -(m_posView.x - _SCR_WIDTH/2);
posShow.y = -(m_posView.y - _SCR_HEIGHT/2);
m_bmpPuzzle.Show(posShow.x, posShow.y, this->m_ctrlGrid, this->m_ctrlPos);
this->ShowMouseOperate();
this->ShowLayers();
this->ShowMiniMap();
this->ShowListPic();
/*
char szTitle[64];
sprintf(szTitle, "Puzzle%d", 10);
char * m_szAniFile = "ani/dragonridge.ani";
CAni* pAni = g_objGameDataSet.GetDataAni(m_szAniFile, szTitle, EXIGENCE_IMMEDIATE, g_objGameDataSet.m_dwPuzzleLife);
CMyBitmap * pBmp1 = pAni->GetFrame(0);
pBmp1->SetVertexColor(0x88FFFF00,0x88FF00FF,0x88FF0000,0x8800FFFF);
sprintf(szTitle, "Puzzle%d", 12);
pAni = g_objGameDataSet.GetDataAni(m_szAniFile, szTitle, EXIGENCE_IMMEDIATE, g_objGameDataSet.m_dwPuzzleLife);
CMyBitmap * pBmp2 = pAni->GetFrame(0);
CMyBitmap::Show(pBmp1,pBmp2,80,80,80,80,0,0,NULL,0,0);
pAni->Show(0,200,200,0xFF);
*/
CMyBitmap::GameCameraSet(_SCR_WIDTH/2, _SCR_HEIGHT/2);
CMyBitmap::End3D ();
CMyBitmap::Flip ();
if(IsDlgButtonChecked(IDC_RADIO0) == BST_CHECKED)
m_bmpPuzzle.SetZoomInNum(1);
if(IsDlgButtonChecked(IDC_RADIO1) == BST_CHECKED)
m_bmpPuzzle.SetZoomInNum(2);
if(IsDlgButtonChecked(IDC_RADIO2) == BST_CHECKED)
m_bmpPuzzle.SetZoomInNum(4);
if(IsDlgButtonChecked(IDC_RADIO3) == BST_CHECKED)
m_bmpPuzzle.SetZoomInNum(8);
if(IsDlgButtonChecked(IDC_RADIO4) == BST_CHECKED)
m_bmpPuzzle.SetZoomInNum(16);
if(IsDlgButtonChecked(IDC_RADIO5) == BST_CHECKED)
m_bmpPuzzle.SetZoomInNum(32);
int nAmount = m_setPuzzle.size();
for(int i = 0; i < nAmount; i ++)
{
LayerInfo* pInfo = m_setPuzzle[i];
if(pInfo)
pInfo->bmpPuzzle.SetZoomInNum(m_bmpPuzzle.GetZoomInNum());
}
g_objGameDataSet.Process();
this->Process();
::MouseProcess();
}
//----------------------------------------------------------------------------
void CPuzzleDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
this->UpdateData(true);
PuzzleMain();
CDialog::OnTimer(nIDEvent);
}
//----------------------------------------------------------------------------
void CPuzzleDlg::OnMenuitemOpen()
{
// TODO: Add your command handler code here
// todo open dialog here ...
}
//----------------------------------------------------------------------------
void CPuzzleDlg::OnButtonExit()
{
// TODO: Add your control notification handler code here
CDialogExit dialogExit;
if(IDOK == dialogExit.DoModal())
{
this->EndDialog(0);
}
else
{
return;
}
g_objGameDataSet.Destroy();
this->EndDialog(0);
}
//----------------------------------------------------------------------------
void CPuzzleDlg::OnOpenPuzzleFile()
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