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📄 puzzledlg.cpp

📁 网络游戏魔域源代码 测试可以完整变异
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// PuzzleDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Puzzle.h"
#include "PuzzleDlg.h"
#include "Nd_Bitmap.h"
#include "Hero.h"
#include "GameDataSet.h"
#include "NewPuzzle.h"
#include "DialogExit.h"
#include "DataAniModule.h"
#include "3DroleData.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	CEdit	m_ctrlTest;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	virtual void OnOK();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	DDX_Control(pDX, IDC_EDIT_TEST, m_ctrlTest);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPuzzleDlg dialog

DWORD atoH(LPCTSTR strHex)
{
	char * p = (char*)strHex;
	if(p[0]!='0'||(p[1]!='x'&&p[1]!='X'))
		return 0;
	p +=2;
	DWORD Value=0;
	while(*p)
	{
		Value =Value<<4;
		if(*p>=0x31&&*p<=0x39)
			Value = (Value|(*p-0x30));
		else if(*p>=0x41&&*p<=0x46)
				Value = (Value|(*p-0x37));
		else if(*p>=0x61&&*p<=0x66)
				Value = (Value|(*p-0x57));
		p++;
	}
	return Value;
}

CPuzzleDlg::CPuzzleDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CPuzzleDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CPuzzleDlg)
	m_ctrlMiniMap = FALSE;
	m_ctrlGrid = FALSE;
	m_ctrlPos = FALSE;
	m_ctrlMiniPic = FALSE;
	m_ctrlFollow = FALSE;
	m_strAni = _T("");
	m_strSpeedX = _T("");
	m_strSpeedY = _T("");
	m_strV1Color = _T("0x80FFFFFF");
	m_strV2Color = _T("0x80FFFFFF");
	m_strV3Color = _T("0x80FFFFFF");
	m_strV4Color = _T("0x80FFFFFF");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	g_objGameDataSet.Init();
	g_obj3DRoleData.Init();
	m_dwColor = 0xffff0000;
	m_iCurLayer =0;
}

void CPuzzleDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CPuzzleDlg)
	DDX_Control(pDX, IDC_BUTTONMODE, m_ctlMode);
	DDX_Control(pDX, IDC_COMBO_SIZE, m_ctrlSize);
	DDX_Control(pDX, IDC_BUTTON_ROLL, m_ctlRoll);
	DDX_Control(pDX, IDC_LIST_LAYER, m_ctrlLayer);
	DDX_Control(pDX, IDC_LIST_PIC, m_ctrlPic);
	DDX_Control(pDX, IDC_SLIDER_MOUSESPEED, m_ctrlSlider);
	DDX_Control(pDX, IDC_MAIN_PIC, m_picMain);
	DDX_Check(pDX, IDC_CHECK_MINIMAP, m_ctrlMiniMap);
	DDX_Check(pDX, IDC_CHECK_GRID, m_ctrlGrid);
	DDX_Check(pDX, IDC_CHECK_POS, m_ctrlPos);
	DDX_Check(pDX, IDC_CHECK_PIC, m_ctrlMiniPic);
	DDX_Check(pDX, IDC_CHECK_FOLLOW, m_ctrlFollow);
	DDX_Text(pDX, IDC_EDIT_ANI, m_strAni);
	DDX_Text(pDX, IDC_EDIT_ROLLSPEEDX, m_strSpeedX);
	DDX_Text(pDX, IDC_EDIT_ROLLSPEEDY, m_strSpeedY);
	DDX_Text(pDX, IDC_EDIT_V1, m_strV1Color);
	DDX_Text(pDX, IDC_EDIT_V2, m_strV2Color);
	DDX_Text(pDX, IDC_EDIT_V3, m_strV3Color);
	DDX_Text(pDX, IDC_EDIT_V4, m_strV4Color);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CPuzzleDlg, CDialog)
	//{{AFX_MSG_MAP(CPuzzleDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_COMMAND(ID_MENUITEM_EXIT, OnMenuitemExit)
	ON_WM_TIMER()
	ON_COMMAND(ID_MENUITEM_OPEN, OnMenuitemOpen)
	ON_BN_CLICKED(IDC_BUTTON_EXIT, OnButtonExit)
	ON_BN_CLICKED(IDC_BUTTON_OPEN, OnButtonOpen)
	ON_WM_CLOSE()
	ON_WM_KEYDOWN()
	ON_WM_LBUTTONDOWN()
	ON_WM_RBUTTONDOWN()
	ON_WM_MOUSEMOVE()
	ON_LBN_SETFOCUS(IDC_LIST_PIC, OnSetfocusListPic)
	ON_LBN_SELCHANGE(IDC_LIST_PIC, OnSelchangeListPic)
	ON_BN_CLICKED(IDC_BUTTON_PICK, OnButtonPick)
	ON_BN_CLICKED(IDC_BUTTON_FILL, OnButtonFill)
	ON_BN_CLICKED(IDC_BUTTON_CLEAR, OnButtonClear)
	ON_BN_CLICKED(IDC_BUTTON_ADD_LAYER, OnButtonAddLayer)
	ON_BN_CLICKED(IDC_BUTTON_DELLAYER, OnButtonDellayer)
	ON_BN_CLICKED(IDC_BUTTON_SETLAYER, OnButtonSetlayer)
	ON_BN_CLICKED(IDC_BUTTON_COMBIN_LAYER, OnButtonCombinLayer)
	ON_BN_CLICKED(IDC_BUTTON_SAVE, OnButtonSave)
	ON_BN_CLICKED(IDC_BUTTON_NEW, OnButtonNew)
	ON_BN_CLICKED(IDC_BUTTON_SET_ANI, OnButtonSetAni)
	ON_BN_CLICKED(IDC_BUTTON_SETROLLSPEED, OnButtonSetrollspeed)
	ON_BN_CLICKED(IDC_BUTTON_ROLL, OnButtonRoll)
	ON_BN_CLICKED(IDC_BUTTON_BGCOLOR, OnButtonBgcolor)
	ON_LBN_SETFOCUS(IDC_LIST_LAYER, OnSetfocusListLayer)
	ON_CBN_EDITCHANGE(IDC_COMBO_SIZE, OnEditchangeComboSize)
	ON_BN_CLICKED(IDC_BUTTON_COUNT, OnButtonCount)
	ON_BN_CLICKED(IDC_BUTTONMODE, OnButtonmode)
	ON_BN_CLICKED(IDC_RADIO_FIRSTLAYER, OnRadioFirstlayer)
	ON_BN_CLICKED(IDC_RADIO_SECONDLAYER, OnRadioSecondlayer)
	ON_BN_CLICKED(IDC_BUTTON_APPLY, OnButtonApply)
	ON_BN_CLICKED(IDC_BUTTON_MODIFY, OnButtonModify)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPuzzleDlg message handlers

BOOL CPuzzleDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	//-----------------------------------------------------------------------
    //m_pDialogCtrl=new CDialogCtrl(this);//初始化对话框对象
    //m_pDialogCtrl->Create(IDD_DIALOG_CTRL);//创建对话框
    //m_pDialogCtrl->ShowWindow(SW_RESTORE);//显示对话框	
	RECT rect;
	m_picMain.GetWindowRect(&rect);
	_SCR_WIDTH = rect.right -rect.left;
	_SCR_HEIGHT =rect.bottom -rect.top;
	
	extern BOOL GameInit(HWND hWnd);
	GameInit(this->m_picMain.GetSafeHwnd());
	this->SetTimer(WM_TIMER, 30, NULL);
	CMyBitmap::GameCameraCreate();
	this->m_ctrlSlider.SetPos(16);
	this->UpdateData(true);
	m_bShowMiniMap = false;
	m_nMouseOperate = _MOUSE_FILL;
	m_nCurrentIndex = 65535;
	m_bmpPuzzle.SetRoll(false);
	m_bRoll = false;
	this->m_ctrlSize.InsertString(0, "256*256");
	this->m_ctrlSize.InsertString(0, "128*128");
	this->m_ctrlSize.SetCurSel(0);
	//CPuzzleBmp::SetNormalGrideSize(256);
	this->m_ctrlLayer.SetHorizontalExtent(1024);
	m_bSelectMode = false;
	if(m_iCurLayer ==0)
		((CButton*)(GetDlgItem(IDC_RADIO_FIRSTLAYER)))->SetCheck(TRUE);
	else
		((CButton*)(GetDlgItem(IDC_RADIO_SECONDLAYER)))->SetCheck(FALSE);

	//-----------------------------------------------------------------------
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CPuzzleDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CPuzzleDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CPuzzleDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CPuzzleDlg::OnCancel() 
{
	// TODO: Add extra cleanup here
	CDialogExit dialogExit;
	if(IDOK == dialogExit.DoModal())	
	{
		this->EndDialog(0);
	}
	else
	{
		return;
	}
	g_objGameDataSet.Destroy();
	CDialog::OnCancel();
}

void CPuzzleDlg::OnMenuitemExit() 
{
	// TODO: Add your command handler code here
	this->EndDialog(0);
}

//----------------------------------------------------------------------------
void CPuzzleDlg::PuzzleMain()
{

	// show time
	CMyBitmap::Begin3D ();
	CMyBitmap::ClearBuffer (true, true, m_dwColor);

	CMySize sizeScr;
	sizeScr.iWidth = _SCR_WIDTH;
	sizeScr.iHeight = _SCR_HEIGHT;

	CMyBitmap::GameCameraBuild(sizeScr);

	//m_posView

	CMyPos posShow;
	posShow.x = -(m_posView.x - _SCR_WIDTH/2);
	posShow.y = -(m_posView.y - _SCR_HEIGHT/2);
	
	m_bmpPuzzle.Show(posShow.x, posShow.y, this->m_ctrlGrid, this->m_ctrlPos);
	this->ShowMouseOperate();
	this->ShowLayers();
	this->ShowMiniMap();
	this->ShowListPic();

/*
	char szTitle[64];
	sprintf(szTitle, "Puzzle%d", 10);
	char * m_szAniFile = "ani/dragonridge.ani";
	CAni* pAni = g_objGameDataSet.GetDataAni(m_szAniFile, szTitle, EXIGENCE_IMMEDIATE, g_objGameDataSet.m_dwPuzzleLife);
	CMyBitmap * pBmp1 = pAni->GetFrame(0);
	pBmp1->SetVertexColor(0x88FFFF00,0x88FF00FF,0x88FF0000,0x8800FFFF);
	sprintf(szTitle, "Puzzle%d", 12);
	pAni = g_objGameDataSet.GetDataAni(m_szAniFile, szTitle, EXIGENCE_IMMEDIATE, g_objGameDataSet.m_dwPuzzleLife);
	CMyBitmap * pBmp2 = pAni->GetFrame(0);
	CMyBitmap::Show(pBmp1,pBmp2,80,80,80,80,0,0,NULL,0,0);
	pAni->Show(0,200,200,0xFF);
*/
	CMyBitmap::GameCameraSet(_SCR_WIDTH/2, _SCR_HEIGHT/2);

	CMyBitmap::End3D ();
	CMyBitmap::Flip ();
	
	if(IsDlgButtonChecked(IDC_RADIO0)    == BST_CHECKED)
		m_bmpPuzzle.SetZoomInNum(1);
	if(IsDlgButtonChecked(IDC_RADIO1)    == BST_CHECKED)
		m_bmpPuzzle.SetZoomInNum(2);
	if(IsDlgButtonChecked(IDC_RADIO2)    == BST_CHECKED)
		m_bmpPuzzle.SetZoomInNum(4);
	if(IsDlgButtonChecked(IDC_RADIO3)    == BST_CHECKED)
		m_bmpPuzzle.SetZoomInNum(8);
	if(IsDlgButtonChecked(IDC_RADIO4)    == BST_CHECKED)
		m_bmpPuzzle.SetZoomInNum(16);
	if(IsDlgButtonChecked(IDC_RADIO5)    == BST_CHECKED)
		m_bmpPuzzle.SetZoomInNum(32);

	int nAmount = m_setPuzzle.size();
	for(int i = 0; i < nAmount; i ++)
	{
		LayerInfo* pInfo = m_setPuzzle[i];
		if(pInfo)
			pInfo->bmpPuzzle.SetZoomInNum(m_bmpPuzzle.GetZoomInNum());
	}

	g_objGameDataSet.Process();
	this->Process();
	::MouseProcess();
}
//----------------------------------------------------------------------------

void CPuzzleDlg::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	this->UpdateData(true);
	PuzzleMain();
	CDialog::OnTimer(nIDEvent);
}

//----------------------------------------------------------------------------

void CPuzzleDlg::OnMenuitemOpen() 
{
	// TODO: Add your command handler code here
	// todo open dialog here ...

	
}

//----------------------------------------------------------------------------

void CPuzzleDlg::OnButtonExit() 
{
	// TODO: Add your control notification handler code here
	CDialogExit dialogExit;
	if(IDOK == dialogExit.DoModal())	
	{
		this->EndDialog(0);
	}
	else
	{
		return;
	}
	g_objGameDataSet.Destroy();
	this->EndDialog(0);
}

//----------------------------------------------------------------------------

void CPuzzleDlg::OnOpenPuzzleFile()

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