📄 game.plg
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<h1>Build Log</h1>
<h3>
--------------------Configuration: Game - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP228.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\C3_CORE_DLL\include" /I "..\3DGameMap\include" /I "..\3DGameMap" /I "..\3DRole" /I "..\3DRole\Network" /I "..\3dbasecode" /I "..\ndsound" /I "..\datamodule" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fo"Release/" /Fd"Release/" /FD /c
"E:\product\SOUL\Game\GameDlg.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP228.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP229.tmp" with contents
[
ws2_32.lib netapi32.lib 3DBaseCode.lib c3_core_dll.lib winmm.lib d3d8.lib d3dx8.lib NDSound.lib dinput8.lib dxguid.lib datamodule.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/Play.pdb" /machine:I386 /nodefaultlib:"LIBCMTD.lib" /out:"f:\sould\Play.exe" /libpath:"../lib"
.\Release\DialogWeb.obj
.\Release\Game.obj
.\Release\GameDlg.obj
.\Release\StdAfx.obj
.\Release\webbrowser2.obj
.\Release\Game.res
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP229.tmp"
<h3>Output Window</h3>
Compiling...
GameDlg.cpp
Linking...
LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
Creating library f:\sould\Play.lib and object f:\sould\Play.exp
<h3>Results</h3>
Play.exe - 0 error(s), 1 warning(s)
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