📄 gamedlg.h
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// GameDlg.h : header file
//
#if !defined(AFX_GAMEDLG_H__37A0FED3_C548_43DB_A508_E3FB43B45F7D__INCLUDED_)
#define AFX_GAMEDLG_H__37A0FED3_C548_43DB_A508_E3FB43B45F7D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <DEQUE>
#include "DialogWeb.h"
using namespace std;
/////////////////////////////////////////////////////////////////////////////
// CGameDlg dialog
class CMyButton
{
public:
void Init(const char* pszAniFile, const char* pszAniIndex, int nX, int nY);
BOOL Process(int nMouseX, int nMouseY,BOOL bClick);
private:
int m_nX, m_nY;
char m_szAniFile[256];
char m_szAniIndex[256];
};
class CGameDlg : public CDialog
{
// Construction
public:
CGameDlg(CWnd* pParent = NULL); // standard constructor
virtual ~CGameDlg();
// Dialog Data
//{{AFX_DATA(CGameDlg)
enum { IDD = IDD_GAME_DIALOG };
CStatic m_picMain;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGameDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CGameDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
virtual void OnOK();
virtual void OnCancel();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
void GameMain();
void Loop();
void ShowBG();
void ShowString();
private:
int m_nMouseX, m_nMouseY;
int m_nOffset;
char m_szVersion[256];
CMyButton m_bnEnterGame;
CMyButton m_bnExitGame;
CMyButton m_bnPage;
CMyButton m_bnRegist;
CMyButton m_bnPay;
CMyButton m_bnSystem;
CMyButton m_bnCredit;
CDialogWeb* m_pWebDlg;
DWORD m_dwFrameTimer;
BOOL m_bClick;
deque<CString> m_setString;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEDLG_H__37A0FED3_C548_43DB_A508_E3FB43B45F7D__INCLUDED_)
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