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📄 ndsound.cpp

📁 网络游戏魔域源代码 测试可以完整变异
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		return NULL;

	try{

	
	if( nLoop!=-1 )// //!nRange ||  nLoop!=-1 
	{
		for(i=0; i< m_DequepSound.size();i++)
		{
			if(m_DequepSound[i])		
 				if(strcmp(m_DequepSound[i]->m_szFileName,szFileName)==0)
				{				 
					 //如果附近有相同的音效,则忽略
						if(m_DequepSound[i]->m_dwSleepTime == 0 )
						{
							if( abs(nWorldX - m_DequepSound[i]->m_nWorldX ) < 300 && abs(nWorldY - m_DequepSound[i]->m_nWorldY ) < 300 )
								return NULL;
							else
								continue;					 						
						}
						else
						{
							DWORD dwFlag = 0,dwControl=0;				 
							if(nRange)
								dwControl |= DSOUND_3D_SOUND; 				
							int iVolume = m_nSoundVolume;
							if(dwControl & DSOUND_3D_SOUND)
							{
								int ndisX = m_dwWorldX - nWorldX;
								int ndisY = m_dwWorldY - nWorldY;
								int ndis = sqrt(ndisX*ndisX + ndisY*ndisY);
								if(ndis > nRange)
									return NULL;				
								nVolume =  abs(nRange - ndis) * 100 / nRange *100* m_nSoundVolume/10000 ;	
							}	
							m_DequepSound[i]->SetInfo(dwControl,szFileName,nLoop);
							m_DequepSound[i]->RePlay(nLoop,nRange,nWorldX,nWorldY);
							m_DequepSound[i]->SetSelfVolume(nVolume);
							m_DequepSound[i]->SetVolume( iVolume); 	
							m_DequepSound[i]->m_dwSleepTime = 0;
							m_DequepSound[i]->SetPan(0);
							return m_DequepSound[i];
						}
				} 
		}
	}
		
	DWORD dwControl = 0;
	if(nRange)
		dwControl |= DSOUND_3D_SOUND; 			
	
	DWORD dwFlag = 0;
	if(nLoop == -1 ) 
	{
		dwFlag = DSBPLAY_LOOPING;
		dwControl |=DSBPLAY_LOOPING;
	}
	int iVolume = m_nSoundVolume; 
	if((dwControl & DSOUND_3D_SOUND) && nLoop != -1 )
	{
		int ndisX = m_dwWorldX - nWorldX;
		int ndisY = m_dwWorldY - nWorldY;
		int ndis = sqrt(ndisX*ndisX + ndisY*ndisY);
		if(ndis > nRange)
			return NULL;
		nVolume =  abs(nRange - ndis) * 100 / nRange *100* m_nSoundVolume/10000 ;		
	}
	CSound *pSound=NULL;
	Create(&pSound,szFileName, DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY);
	if(!pSound)
		return NULL;
	pSound->Play(0,dwFlag); 
	pSound->SetSelfVolume(nVolume);
	pSound->SetVolume( iVolume ); 
	if((dwControl & DSOUND_3D_SOUND) && nLoop == -1 )
		pSound->Stop();
	pSound->m_dwSleepTime = 0;
	pSound->SetSoundPos(nWorldX,nWorldY,nRange);
	pSound->SetInfo(dwControl,szFileName,nLoop);
	m_DequepSound.push_back(pSound);
	return pSound;

	}//end of try
	catch(...)
	{
		FILE * pFile;		
		pFile = fopen("sound.log","at");
		if(!pFile)
			return NULL;
		char szMsg[256];
		sprintf(szMsg,"Catch in PlaySound ,File:%s",szFileName);	
		fprintf( pFile, "%s\n", szMsg );  
		fclose(pFile);
		return NULL;
	}

}
void CNDsound::CloseAllSound()
{
	for(int i=0;i<m_Dequep3DSound.size();i++)
	{
		if(m_Dequep3DSound[i])
		{
			m_Dequep3DSound[i]->Stop();
			SAFE_DELETE( m_Dequep3DSound[i]);
		}
	}
	m_Dequep3DSound.clear();
	for(i=0; i< m_DequepSound.size();i++)
	{
		if(m_DequepSound[i])
		{
			m_DequepSound[i]->Stop();	
			SAFE_DELETE( m_DequepSound[i]);
		}
	}
	m_DequepSound.clear();


}
BOOL	CNDsound::Check2DSound(CSound* pSound)
{
	if(!pSound)
		return false;
	for(int i=0; i< m_DequepSound.size();i++)
	{
		if(m_DequepSound[i] == pSound)
			return true;
	}
	return false;
}
void CNDsound::CloseAllMedia()
{
	for(int i=0; i< m_DequepMedia.size();i++)
	{
		if(m_DequepMedia[i])
		{
			m_DequepMedia[i]->Stop();
			SAFE_DELETE( m_DequepMedia[i]);
		}
	}
	m_DequepMedia.clear();
}
void CNDsound::ProcessSound(int nWorldX,int nWorldY,int nDir)
{
	if(!m_binitOK)
		return ;
	m_dwWorldX = nWorldX;
	m_dwWorldY = nWorldY;

	DWORD i;
	if(::GetActiveWindow()	!= ::GetParent(m_hWnd) && ::GetParent(GetActiveWindow()) != ::GetParent(m_hWnd))
	{
		DWORD i;
		for(i=0; i< m_DequepMedia.size();i++)
		{
			if(m_DequepMedia[i])
				m_DequepMedia[i]->SetVolume(0);
		}
	}
	else
		this->SetMusicVolume(m_nMusicVolume);
	for(i=0; i< m_DequepMedia.size();i++)
	{
		if(m_DequepMedia[i])
			if(!m_DequepMedia[i]->IsPlaying())	
			{
				SAFE_DELETE( m_DequepMedia[i]);
				m_DequepMedia.erase(m_DequepMedia.begin() + i);
			}
	}

	for(i=0;i<m_Dequep3DSound.size();i++)
	{
		if(m_Dequep3DSound[i])
		{
			if(!m_Dequep3DSound[i]->IsBeginning())
			{
				if(m_Dequep3DSound[i]->IsPlaying() )
				{
					m_Dequep3DSound[i]->SetSoundPos(nWorldX,0,nWorldY);			
				}
				else
				{
					if(!m_Dequep3DSound[i]->m_dwSleepTime)
					{
						m_Dequep3DSound[i]->Stop();
					}
					else
						if(m_Dequep3DSound[i]->m_dwSleepTime++>100)
						{
							SAFE_DELETE( m_Dequep3DSound[i]);
							m_Dequep3DSound.erase(m_Dequep3DSound.begin() + i);	
						}
				}
			}
		 
		}
	}

	try {


	for(i=0; i< m_DequepSound.size();i++)
	{
		if(m_DequepSound[i])
		{
			if(m_DequepSound[i]->m_dwControl & DSOUND_3D_SOUND)
			{

				int ndisX = nWorldX - m_DequepSound[i]->m_nWorldX;	 
				int ndisY = nWorldY - m_DequepSound[i]->m_nWorldY;
				if(abs(ndisX)< m_DequepSound[i]->m_nRange && abs(ndisY) <m_DequepSound[i]->m_nRange)
				{
					if(!m_DequepSound[i]->m_n3DSoundActived)
					{	
						if( m_DequepSound[i]->m_nLoop)
							m_DequepSound[i]->Continue();					 
					}
					int nPan =  ndisX* 100/m_DequepSound[i]->m_nRange * -1;
					if(abs(nPan) > 10)
						m_DequepSound[i]->SetPan(nPan);
	
					int ndis = sqrt(ndisX*ndisX + ndisY*ndisY);
					if(ndis> m_DequepSound[i]->m_nRange)
						ndis = m_DequepSound[i]->m_nRange;					
					ndis =  abs(m_DequepSound[i]->m_nRange - ndis) * 100 / m_DequepSound[i]->m_nRange *100* m_nSoundVolume/10000 ;
					if(ndis>m_nSoundVolume)
						ndis = m_nSoundVolume;
					m_DequepSound[i]->SetVolume(ndis);
				}
				else
				{					
					if(m_DequepSound[i]->m_n3DSoundActived)	
					{
						m_DequepSound[i]->Stop();		
					}
			 
				}

				if(m_DequepSound[i]->m_nLoop != -1)	
				if(!m_DequepSound[i]->IsSoundPlaying())
				{
					if(m_DequepSound[i]->m_nLoop > 0)
					{
						m_DequepSound[i]->m_nLoop --;
						m_DequepSound[i]->Play(0,0);
						m_DequepSound[i]->SetVolume(m_DequepSound[i]->m_nVolume);
					}
					else
					{
						if(!m_DequepSound[i]->m_dwSleepTime)
						{
							m_DequepSound[i]->Stop();					
						}
						else
							if(m_DequepSound[i]->m_dwSleepTime++ > 100)
							{
								SAFE_DELETE(m_DequepSound[i]);
								m_DequepSound.erase(m_DequepSound.begin() + i);
								i--;
							}
					}	
				}
			}
			else
			{// is 2d sound
				if(!m_DequepSound[i]->IsSoundPlaying())
				{
					if(m_DequepSound[i]->m_nLoop > 0)
					{
						m_DequepSound[i]->m_nLoop --;
						m_DequepSound[i]->Play(0,0);
						m_DequepSound[i]->SetVolume(m_DequepSound[i]->m_nVolume);

					}
					else
					{
						if(!m_DequepSound[i]->m_dwSleepTime)
						{
							m_DequepSound[i]->Stop();				
						}
						else
							if(m_DequepSound[i]->m_dwSleepTime++ > 100)
							{
								SAFE_DELETE( m_DequepSound[i]);
								m_DequepSound.erase(m_DequepSound.begin() + i);
								i--;
							}
					}	
				}
			}
		}
	}


	}//end of try
	catch(...)
	{
		FILE * pFile;		
		pFile = fopen("sound.log","at");
		if(!pFile)
			return ;
		char szMsg[256];
		sprintf(szMsg,"Catch in SoundProcess" );	
		fprintf( pFile, "%s\n", szMsg );  
		fclose(pFile);
	}
}

 




DLLAPI int __stdcall DXSoundinit(HWND hWnd)
{

	return sound.init(hWnd);
	::DXSetSoundVolume(0);
	::DXSetMusicVolume(0);
}


DLLAPI const CSound * __stdcall DXPlaySound(char * szFileName,int nWorldX,int nWorldY,int nRange,int nLoop,int nVolume)
{
	return sound.PlaySound(szFileName,nWorldX,nWorldY,nRange,nLoop,nVolume);
}


DLLAPI const C3DSound * __stdcall DXPlay3DSound(char * szFileName,int nWorldX,int nWorldY,int nWorldZ,int nRange,int nLoop)
{
	return sound.Play3DSound(sound.m_hWnd,szFileName,nWorldX,nWorldY,nWorldZ,nRange,nLoop);
}

DLLAPI const CMedia *__stdcall DXPlayMedia(char * szFileName,int nLoop)
{
	return  sound.PlayMedia(sound.m_hWnd,szFileName,nLoop);
}

DLLAPI void		__stdcall DXProcessSound(int nWorldX,int nWorldY)
{

	sound.ProcessSound(nWorldX,nWorldY,0);
}

DLLAPI	BOOL	__stdcall DXCloseSound(char * szFileName,int nX,int nY)
{
	return sound.CloseSound(szFileName,nX,nY);
}

DLLAPI	BOOL	__stdcall DXCloseMedia(char *szFileName)
{
	return sound.CloseMedia(szFileName);
}
DLLAPI	void	__stdcall DXPause()
{
	sound.Pause();
}

DLLAPI	void	__stdcall DXContinue()
{
	sound.Continue();
}

DLLAPI	const	 CSound* __stdcall  DXGetSound(char * szFileName,int nX,int nY)
{
	return sound.GetSound(szFileName,nX,nY);
}
DLLAPI	const C3DSound* __stdcall	DXGet3DSound(char *szFileName,int nX,int nY)
{
	return sound.Get3DSound(szFileName,nX,nY);
}

DLLAPI	BOOL	__stdcall DXClose2DSound(CSound * pSound){ return sound.CloseSound(pSound);}
DLLAPI	BOOL	__stdcall DXClose3DSound(C3DSound * pSound){ return sound.CloseSound(pSound);}
DLLAPI  void	__stdcall DXSet3DSoundPos(C3DSound *pSound,int nX,int nY,int nZ)
{
	sound.SetSoundPos(pSound,nX,nY,nZ);
}
DLLAPI  void	__stdcall DXSet2DSoundPos(CSound *pSound,int nX,int nY)
{
	sound.SetSoundPos(pSound,nX,nY);
}

DLLAPI  void	__stdcall DXSetVolume(char * szFileName,int nVolume,int nWorldX,int nWorldY)
{
	sound.SetVolume(szFileName,nVolume,nWorldX,nWorldY);
}

DLLAPI	void	__stdcall DXSetMusicVolume(int nVolume)
{
	sound.SetMusicVolume(nVolume);
}

DLLAPI	void	__stdcall DXSetSoundVolume(int nVolume)
{
	sound.SetSoundVolume(nVolume);
}
DLLAPI	int		__stdcall DXGetMusicVolume()
{
	return sound.GetMusicVolume();
}

DLLAPI	int		__stdcall DXGetSoundVolume()
{
	return sound.GetSoundVolume();
}	

DLLAPI	void		__stdcall DXDestroy()
{
	sound.~CNDsound();
}

DLLAPI  void	__stdcall DXCloseAllSound()
{
	sound.CloseAllSound();
}

DLLAPI  void	__stdcall DXCloseAllMedia()
{
	sound.CloseAllMedia();
}

DLLAPI	BOOL	__stdcall Check2DSound(CSound* pSound)
{
	return sound.Check2DSound(pSound);
}

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