📄 dsutil.cpp
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//-----------------------------------------------------------------------------
// File: DSUtil.cpp
//
// Desc: DirectSound framework classes for reading and writing wav files and
// playing them in DirectSound buffers. Feel free to use this class
// as a starting point for adding extra functionality.
//
// Copyright (c) 1999-2000 Microsoft Corp. All rights reserved.
//-----------------------------------------------------------------------------
#define STRICT
#include <windows.h>
#include <mmsystem.h>
#include <dxerr8.h>
#include <dsound.h>
#include "DSUtil.h"
#include "ndsound.h"
//-----------------------------------------------------------------------------
// Name: CSoundManager::CSoundManager()
// Desc: Constructs the class
//-----------------------------------------------------------------------------
CSoundManager::CSoundManager()
{
m_pDS = NULL;
}
//-----------------------------------------------------------------------------
// Name: CSoundManager::~CSoundManager()
// Desc: Destroys the class
//-----------------------------------------------------------------------------
CSoundManager::~CSoundManager()
{
SAFE_RELEASE( m_pDS );
}
//-----------------------------------------------------------------------------
// Name: CSoundManager::Initialize()
// Desc: Initializes the IDirectSound object and also sets the primary buffer
// format. This function must be called before any others.
//-----------------------------------------------------------------------------
HRESULT CSoundManager::Initialize( HWND hWnd,
DWORD dwCoopLevel,
DWORD dwPrimaryChannels,
DWORD dwPrimaryFreq,
DWORD dwPrimaryBitRate )
{
HRESULT hr;
LPDIRECTSOUNDBUFFER pDSBPrimary = NULL;
SAFE_RELEASE( m_pDS );
// Create IDirectSound using the primary sound device
if( FAILED( hr = DirectSoundCreate8( NULL, &m_pDS, NULL ) ) )
return -1;//DXTRACE_ERR( TEXT("DirectSoundCreate8"), hr );
// Set DirectSound coop level
if( FAILED( hr = m_pDS->SetCooperativeLevel( hWnd, dwCoopLevel ) ) )
{
m_pDS->Release();
m_pDS = NULL;
return -2;//DXTRACE_ERR( TEXT("SetCooperativeLevel"), hr );
}
// Set primary buffer format
SetPrimaryBufferFormat( dwPrimaryChannels, dwPrimaryFreq, dwPrimaryBitRate );
return 0;
}
//-----------------------------------------------------------------------------
// Name: CSoundManager::SetPrimaryBufferFormat()
// Desc: Set primary buffer to a specified format
// For example, to set the primary buffer format to 22kHz stereo, 16-bit
// then: dwPrimaryChannels = 2
// dwPrimaryFreq = 22050,
// dwPrimaryBitRate = 16
//-----------------------------------------------------------------------------
int CSoundManager::SetPrimaryBufferFormat( DWORD dwPrimaryChannels,
DWORD dwPrimaryFreq,
DWORD dwPrimaryBitRate )
{
HRESULT hr;
LPDIRECTSOUNDBUFFER pDSBPrimary = NULL;
if( m_pDS == NULL )
return -3;
// Get the primary buffer
DSBUFFERDESC dsbd;
ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
dsbd.dwSize = sizeof(DSBUFFERDESC);
dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
dsbd.dwBufferBytes = 0;
dsbd.lpwfxFormat = NULL;
if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &pDSBPrimary, NULL ) ) )
return -3;//DXTRACE_ERR( TEXT("CreateSoundBuffer"), hr );
WAVEFORMATEX wfx;
ZeroMemory( &wfx, sizeof(WAVEFORMATEX) );
wfx.wFormatTag = WAVE_FORMAT_PCM;
wfx.nChannels = (WORD) dwPrimaryChannels;
wfx.nSamplesPerSec = dwPrimaryFreq;
wfx.wBitsPerSample = (WORD) dwPrimaryBitRate;
wfx.nBlockAlign = wfx.wBitsPerSample / 8 * wfx.nChannels;
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
if( FAILED( hr = pDSBPrimary->SetFormat(&wfx) ) )
{
SAFE_RELEASE( pDSBPrimary );
return -3;//DXTRACE_ERR( TEXT("SetFormat"), hr );
}
SAFE_RELEASE( pDSBPrimary );
return 0;
}
//-----------------------------------------------------------------------------
// Name: CSoundManager::Get3DListenerInterface()
// Desc: Returns the 3D listener interface associated with primary buffer.
//-----------------------------------------------------------------------------
HRESULT CSoundManager::Get3DListenerInterface( LPDIRECTSOUND3DLISTENER* ppDSListener )
{
HRESULT hr;
DSBUFFERDESC dsbdesc;
LPDIRECTSOUNDBUFFER pDSBPrimary = NULL;
if( ppDSListener == NULL )
return E_INVALIDARG;
if( m_pDS == NULL )
return CO_E_NOTINITIALIZED;
*ppDSListener = NULL;
// Obtain primary buffer, asking it for 3D control
ZeroMemory( &dsbdesc, sizeof(DSBUFFERDESC) );
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
dsbdesc.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_PRIMARYBUFFER;
if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbdesc, &pDSBPrimary, NULL ) ) )
return -1;//DXTRACE_ERR( TEXT("CreateSoundBuffer"), hr );
if( FAILED( hr = pDSBPrimary->QueryInterface( IID_IDirectSound3DListener,
(VOID**)ppDSListener ) ) )
{
SAFE_RELEASE( pDSBPrimary );
return -1;//DXTRACE_ERR( TEXT("QueryInterface"), hr );
}
// Release the primary buffer, since it is not need anymore
SAFE_RELEASE( pDSBPrimary );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: CSoundManager::Create()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CSoundManager::Create( CSound** ppSound,
LPTSTR strWaveFileName,
DWORD dwCreationFlags,
GUID guid3DAlgorithm,
DWORD dwNumBuffers )
{
HRESULT hr;
HRESULT hrRet = S_OK;
LPDIRECTSOUNDBUFFER *apDSBuffer = NULL;
DWORD dwDSBufferSize = NULL;
CWaveFile* pWaveFile = NULL;
if( m_pDS == NULL )
return CO_E_NOTINITIALIZED;
if( strWaveFileName == NULL || ppSound == NULL || dwNumBuffers < 1 )
return E_INVALIDARG;
pWaveFile = new CWaveFile();
if( pWaveFile == NULL )
{
hr = E_OUTOFMEMORY;
goto LFail;
}
apDSBuffer= new LPDIRECTSOUNDBUFFER;
pWaveFile->Open( strWaveFileName, NULL, WAVEFILE_READ );
if( pWaveFile->GetSize() == 0 )
{
// Wave is blank, so don't create it.
hr = E_FAIL;
goto LFail;
}
// Make the DirectSound buffer the same size as the wav file
dwDSBufferSize = pWaveFile->GetSize();
// Create the direct sound buffer, and only request the flags needed
// since each requires some overhead and limits if the buffer can
// be hardware accelerated
DSBUFFERDESC dsbd;
ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
dsbd.dwSize = sizeof(DSBUFFERDESC);
dsbd.dwFlags = dwCreationFlags;
dsbd.dwBufferBytes = dwDSBufferSize;
dsbd.guid3DAlgorithm = guid3DAlgorithm;
dsbd.lpwfxFormat = pWaveFile->m_pwfx;
// DirectSound is only guarenteed to play PCM data. Other
// formats may or may not work depending the sound card driver.
hr = m_pDS->CreateSoundBuffer( &dsbd, apDSBuffer, NULL );
// Be sure to return this error code if it occurs so the
// callers knows this happened.
if( hr == DS_NO_VIRTUALIZATION )
hrRet = DS_NO_VIRTUALIZATION;
if( FAILED(hr) )
{
goto LFail;
}
// Create the sound
*ppSound = new CSound( *apDSBuffer, dwDSBufferSize, 1, pWaveFile );
SAFE_DELETE( apDSBuffer );
return hrRet;
LFail:
// Cleanup
SAFE_DELETE( pWaveFile );
SAFE_DELETE( apDSBuffer );
return hr;
}
//-----------------------------------------------------------------------------
// Name: CSoundManager::CreateFromMemory()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CSoundManager::CreateFromMemory( CSound** ppSound,
BYTE* pbData,
ULONG ulDataSize,
LPWAVEFORMATEX pwfx,
DWORD dwCreationFlags,
GUID guid3DAlgorithm,
DWORD dwNumBuffers )
{
HRESULT hr;
LPDIRECTSOUNDBUFFER apDSBuffer = NULL;
DWORD dwDSBufferSize = NULL;
CWaveFile* pWaveFile = NULL;
if( m_pDS == NULL )
return CO_E_NOTINITIALIZED;
if( pbData == NULL || ppSound == NULL || dwNumBuffers < 1 )
return E_INVALIDARG;
pWaveFile = new CWaveFile();
if( pWaveFile == NULL )
{
hr = E_OUTOFMEMORY;
goto LFail;
}
pWaveFile->OpenFromMemory( pbData,ulDataSize, pwfx, WAVEFILE_READ );
// Make the DirectSound buffer the same size as the wav file
dwDSBufferSize = ulDataSize;
// Create the direct sound buffer, and only request the flags needed
// since each requires some overhead and limits if the buffer can
// be hardware accelerated
DSBUFFERDESC dsbd;
ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
dsbd.dwSize = sizeof(DSBUFFERDESC);
dsbd.dwFlags = dwCreationFlags;
dsbd.dwBufferBytes = dwDSBufferSize;
dsbd.guid3DAlgorithm = guid3DAlgorithm;
dsbd.lpwfxFormat = pwfx;
if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &apDSBuffer, NULL ) ) )
{
goto LFail;
}
// Create the sound
*ppSound = new CSound( apDSBuffer, dwDSBufferSize, 1, pWaveFile );
SAFE_RELEASE( apDSBuffer );
return S_OK;
LFail:
// Cleanup
SAFE_RELEASE( apDSBuffer );
return hr;
}
//-----------------------------------------------------------------------------
// Name: CSound::CSound()
// Desc: Constructs the class
//-----------------------------------------------------------------------------
CSound::CSound( LPDIRECTSOUNDBUFFER apDSBuffer, DWORD dwDSBufferSize,
DWORD dwNumBuffers, CWaveFile* pWaveFile ):m_n3DSoundActived(0)
{
m_apDSBuffer = apDSBuffer;
m_dwDSBufferSize = dwDSBufferSize;
m_dwNumBuffers = 1;
m_pWaveFile = pWaveFile;
FillBufferWithSound( m_apDSBuffer, FALSE );
m_apDSBuffer->SetCurrentPosition(0);
}
void CSound::SetVolume(int nVolume)
{
if ( nVolume<0 || nVolume>100 )
return;
int VolSet = (100 - nVolume * m_nSelfVolume/100) * VOL_MIN/100;
if(VolSet> 0)
VolSet = 0;
if(VolSet < VOL_MIN)
VolSet = VOL_MIN;
m_apDSBuffer->SetVolume( VolSet );
m_nVolume = nVolume;
}
void CSound::SetPan(int nPan)
{
if ( nPan<-100 || nPan>100 )
return;
int PanSet = nPan * PAN_MAX / 100;
m_apDSBuffer->SetPan( PanSet );
m_nPan = nPan;
}
//-----------------------------------------------------------------------------
// Name: CSound::~CSound()
// Desc: Destroys the class
//-----------------------------------------------------------------------------
CSound::~CSound()
{
SAFE_RELEASE( m_apDSBuffer );
SAFE_DELETE( m_pWaveFile );
}
//-----------------------------------------------------------------------------
// Name: CSound::FillBufferWithSound()
// Desc: Fills a DirectSound buffer with a sound file
//-----------------------------------------------------------------------------
HRESULT CSound::FillBufferWithSound( LPDIRECTSOUNDBUFFER pDSB, BOOL bRepeatWavIfBufferLarger )
{
HRESULT hr;
VOID* pDSLockedBuffer = NULL; // Pointer to locked buffer memory
DWORD dwDSLockedBufferSize = 0; // Size of the locked DirectSound buffer
DWORD dwWavDataRead = 0; // Amount of data read from the wav file
if( pDSB == NULL )
return CO_E_NOTINITIALIZED;
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