📄 dsutil.h
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//-----------------------------------------------------------------------------
// File: DSUtil.h
//
// Desc:
//
// Copyright (c) 1999-2000 Microsoft Corp. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef DSUTIL_H
#define DSUTIL_H
#include <windows.h>
#include <mmsystem.h>
#include <mmreg.h>
#include <dsound.h>
//-----------------------------------------------------------------------------
// Classes used by this header
//-----------------------------------------------------------------------------
class CSound;
class CWaveFile;
//-------------------------------------------------------------------------
#ifndef SAFE_DELETE
#define SAFE_DELETE(p) { try{if(p) delete (p); (p)=NULL; } catch(...){ p=NULL;} }
#endif
#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
const int VOL_MIN = -5000;
const int PAN_MAX = 4000;
const int PAN_MIN = 0 - PAN_MAX;
//-----------------------------------------------------------------------------
// Typing macros
//-----------------------------------------------------------------------------
#define WAVEFILE_READ 1
#define WAVEFILE_WRITE 2
#define DSUtil_StopSound(s) { if(s) s->Stop(); }
#define DSUtil_PlaySound(s) { if(s) s->Play( 0, 0 ); }
#define DSUtil_PlaySoundLooping(s) { if(s) s->Play( 0, DSBPLAY_LOOPING ); }
//-----------------------------------------------------------------------------
// Name: class CSoundManager
// Desc:
//-----------------------------------------------------------------------------
class CSoundManager
{
protected:
LPDIRECTSOUND8 m_pDS;
public:
CSoundManager();
~CSoundManager();
HRESULT Initialize( HWND hWnd, DWORD dwCoopLevel, DWORD dwPrimaryChannels, DWORD dwPrimaryFreq, DWORD dwPrimaryBitRate );
inline LPDIRECTSOUND GetDirectSound() { return m_pDS; }
int SetPrimaryBufferFormat( DWORD dwPrimaryChannels, DWORD dwPrimaryFreq, DWORD dwPrimaryBitRate );
HRESULT Get3DListenerInterface( LPDIRECTSOUND3DLISTENER* ppDSListener );
HRESULT Create( CSound** ppSound, LPTSTR strWaveFileName, DWORD dwCreationFlags = 0, GUID guid3DAlgorithm = GUID_NULL, DWORD dwNumBuffers = 1 );
HRESULT CreateFromMemory( CSound** ppSound, BYTE* pbData, ULONG ulDataSize, LPWAVEFORMATEX pwfx, DWORD dwCreationFlags = 0, GUID guid3DAlgorithm = GUID_NULL, DWORD dwNumBuffers = 1 );
};
//-----------------------------------------------------------------------------
// Name: class CSound
// Desc: Encapsulates functionality of a DirectSound buffer.
//-----------------------------------------------------------------------------
class CSound
{
protected:
LPDIRECTSOUNDBUFFER m_apDSBuffer;
DWORD m_dwDSBufferSize;
CWaveFile* m_pWaveFile;
DWORD m_dwNumBuffers;
HRESULT RestoreBuffer( LPDIRECTSOUNDBUFFER pDSB, BOOL* pbWasRestored );
public:
CSound( LPDIRECTSOUNDBUFFER apDSBuffer, DWORD dwDSBufferSize, DWORD dwNumBuffers, CWaveFile* pWaveFile );
virtual ~CSound();
HRESULT FillBufferWithSound( LPDIRECTSOUNDBUFFER pDSB, BOOL bRepeatWavIfBufferLarger );
HRESULT Play( DWORD dwPriority, DWORD dwFlags );
HRESULT Stop();
HRESULT Continue();
BOOL IsSoundPlaying();
BOOL RePlay(int nLoop,int nRange=0,int nX=0,int nY=0);
void SetVolume(int nVolume);
void SetPan(int nPan);
void SetSoundPos(int nX,int nY,int nRange){m_nWorldX = nX;m_nWorldY = nY;m_nRange = nRange;}
int m_nWorldX;
int m_nWorldY;
int m_nRange;
int m_nPan;
int m_n3DSoundActived;
DWORD m_dwSleepTime;
char m_szFileName[126];
DWORD m_dwControl;
int m_nLoop;
int m_nVolume;
void SetInfo(DWORD dwControl,char * szFileName,int nLoop){m_nLoop = nLoop;m_dwControl = dwControl;strcpy(m_szFileName,szFileName);}
void SetSelfVolume(int nVolume){m_nSelfVolume=nVolume;}
private:
int m_nSelfVolume;
};
//-----------------------------------------------------------------------------
// Name: class CWaveFile
// Desc: Encapsulates reading or writing sound data to or from a wave file
//-----------------------------------------------------------------------------
class CWaveFile
{
public:
WAVEFORMATEX* m_pwfx; // Pointer to WAVEFORMATEX structure
HMMIO m_hmmio; // MM I/O handle for the WAVE
MMCKINFO m_ck; // Multimedia RIFF chunk
MMCKINFO m_ckRiff; // Use in opening a WAVE file
DWORD m_dwSize; // The size of the wave file
MMIOINFO m_mmioinfoOut;
DWORD m_dwFlags;
BOOL m_bIsReadingFromMemory;
BYTE* m_pbData;
BYTE* m_pbDataCur;
ULONG m_ulDataSize;
protected:
HRESULT ReadMMIO();
HRESULT WriteMMIO( WAVEFORMATEX *pwfxDest );
public:
CWaveFile();
~CWaveFile();
HRESULT Open( LPTSTR strFileName, WAVEFORMATEX* pwfx, DWORD dwFlags );
HRESULT OpenFromMemory( BYTE* pbData, ULONG ulDataSize, WAVEFORMATEX* pwfx, DWORD dwFlags );
HRESULT Close();
HRESULT Read( BYTE* pBuffer, DWORD dwSizeToRead, DWORD* pdwSizeRead );
HRESULT Write( UINT nSizeToWrite, BYTE* pbData, UINT* pnSizeWrote );
DWORD GetSize();
HRESULT ResetFile();
WAVEFORMATEX* GetFormat() { return m_pwfx; };
};
#endif // DSUTIL_H
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