📄 msgserverdlg.cpp
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// MsgServerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "protocol.h"
#include "common.h"
#include "IniFile.h"
#include "LogFile.h"
#include "I_Shell.h"
#include "SocketThread.h"
#include "WorldThread.h"
#include "MapGroupThread.h"
#include "MessagePort.h"
#include "P_ServerManager.h"
#include "basetype.h"
#include "array.h"
#include "mystack.h"
#include "I_MessagePort.h"
#include "MsgServer.h"
#include "MsgServerDlg.h"
typedef CMyStack<const char*> DEADLOOP;
typedef Array<DEADLOOP> DEADLOOP_SET;
DEADLOOP_SET g_setDeadLoop;
inline DEADLOOP_SET& DeadLoopSet() { return g_setDeadLoop; }
/////////////////////////////////////////////////////////////////////////////
ST_CONFIG CONFIG;
/////////////////////////////////////////////////////////////////////////////
struct STAT_STRUCT g_stat = {0};
long g_nRestart = false;
long g_nServerClosed = false;
long s_nDatabaseTimeSum;
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMsgServerDlg dialog
CMsgServerDlg::CMsgServerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMsgServerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMsgServerDlg)
m_sKernelState = _T("");
m_sShellState = _T("");
m_sTalk = _T("");
m_sText = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_nState = SHELLSTATE_NONE;
m_nTextLines = 0;
m_pMsgPort = NULL;
m_pInterPort = NULL;
m_pSocketThread = NULL;
m_pWorldThread = NULL;
m_hMutexThread = NULL;
m_nAllPlayers = 0;
m_nMaxPlayers = 0;
}
void CMsgServerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMsgServerDlg)
DDX_Text(pDX, IDC_KERNEL, m_sKernelState);
DDX_Text(pDX, IDC_SHELL, m_sShellState);
DDX_Text(pDX, IDC_TALK, m_sTalk);
DDX_Text(pDX, IDC_TEXT, m_sText);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMsgServerDlg, CDialog)
//{{AFX_MSG_MAP(CMsgServerDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
ON_BN_CLICKED(IDC_SEND, OnSend)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMsgServerDlg message handlers
BOOL CMsgServerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
#if !defined(PALED_DEBUG)
#ifdef _DEBUG
this->MessageBox("这个版本的服务器端,只可以在内部运行,绝对禁止在外部运行!", "Warning", MB_OK|MB_ICONEXCLAMATION);
#endif
#endif
memset(&g_stat, 0, sizeof(g_stat));
DateTime(m_szStartServer, time(NULL));
m_hMutexServer = ::CreateMutex(NULL, false, "ConquerServer");
if (m_hMutexServer)
{
if (ERROR_ALREADY_EXISTS == ::GetLastError())
{
::ReleaseMutex(m_hMutexServer);
::CloseHandle(m_hMutexServer);
m_hMutexServer = NULL;
MessageBox("Repeat run game server!");
this->EndDialog(-1);
return false;
}
}
else
{
MessageBox("Create mutex failed!");
this->EndDialog(-1);
return false;
}
#ifdef DEBUG_MULTITHREAD
m_hMutexThread =::CreateMutex(NULL, false, "FW_DEBUG_MULTITHREAD");
if(!m_hMutexThread)
{
PrintText("Create mutex handle failed!");
return false;
}
#endif
if(!LoadConfigIni())
MessageBox("Load config.ini failed!");
else if(!CMessagePort::InitPortSet(MSGPORT_MAPGROUP_FIRST + CONFIG.MAPGROUP_SIZE))
MessageBox("Initial intra message port failed!");
else
{
m_pMsgPort = CMessagePort::GetInterface(MSGPORT_SHELL);
m_pMsgPort->Open();
m_nState = SHELLSTATE_INIT;
if(CONFIG.CURRENT_PORTID)
{
m_pInterPort = CInternetPort::CreateNew(CONFIG.CURRENT_PORTID, CONFIG.PORT_SIZE, CONFIG.MASTER_IP, CONFIG.MASTER_PORT, CONFIG.LOGIN_KEY);
if(m_pInterPort)
m_pInterPort->Open();
}
}
// dead loop init
for(int i = 0; i < CONFIG.MAPGROUP_SIZE + MSGPORT_MAPGROUP_FIRST; i++)
DeadLoopSet().Push(DEADLOOP());
// get game title
CIniFile ini("shell.ini", "AccountServer");
ini.GetString(m_szServer, "SERVERNAME", _MAX_NAMESIZE);
// windows title
CString strTitle;
strTitle.Format("%s - %s (%s %s)", GAME_TITLE, m_szServer, __DATE__, __TIME__);
SetWindowText(strTitle);
// init log file
CreateDirectory(LOGFILE_DIR, NULL);
InitLog(strTitle, LOGFILE_FILENAME, time(NULL));
LOGMSG("\n\n\n=================================================================");
LOGMSG(strTitle);
LOGMSG("=================================================================");
SetTimer(1, 200, NULL); // 句柄为1,刷新间隔为200MS
return TRUE; // return TRUE unless you set the focus to a control
}
void CMsgServerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else if ((nID & 0xFFF0) == SC_CLOSE)
{
PostMessage(WM_COMMAND, IDCANCEL);
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMsgServerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMsgServerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMsgServerDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
#ifdef DEBUG_MULTITHREAD
if(::WaitForSingleObject(m_hMutexThread, INFINITE) == WAIT_ABANDONED)
return ;
#endif
static int nLock = 0;
if(nIDEvent == 1 && nLock <= 0)
{
nLock++; //++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//!!! Can't use 'return' in this block
if(m_pMsgPort)
Process();
DEBUG_TRY // VVVVVVVVVVVVVVVVVVVVVVVVVVVV
if(m_pInterPort)
ProcessInterMsg();
DEBUG_CATCH("ProcessInterMsg()") // AAAAAAAAAAAAAAAAAAAAAAAAAAAAA
extern long g_nRestart;
switch(m_nState)
{
case SHELLSTATE_NONE:
{
m_nState = SHELLSTATE_END;
}
break;
case SHELLSTATE_INIT:
{
m_nState = SHELLSTATE_CLOSING; // 失败时退出
PrintText("1、Init world thread...");
m_pWorldThread = new CWorldThread(CMessagePort::GetInterface(MSGPORT_WORLD));
if(!m_pWorldThread)
break;
if(!m_pWorldThread->CreateThread(false))
break;
PrintText("2、Init map group thread...");
for(int i = 0; i < CONFIG.MAPGROUP_SIZE; i++)
{
CMapGroupThread* pThread = new CMapGroupThread(CMessagePort::GetInterface(i + MSGPORT_MAPGROUP_FIRST));
if(!pThread)
break; // for
m_setMapGroupThread.push_back(pThread);
if(!pThread->CreateThread(false))
break; // for
}
if(i < CONFIG.MAPGROUP_SIZE)
break;
PrintText("3、Init socket thread...");
m_pSocketThread = new CSocketThread(CMessagePort::GetInterface(MSGPORT_SOCKET));
if(!m_pSocketThread)
break;
if(!m_pSocketThread->CreateThread(false))
break;
PrintText("Init OK。");
m_pWorldThread->ResumeThread();
for( i = 0; i < CONFIG.MAPGROUP_SIZE; i++)
m_setMapGroupThread[i]->ResumeThread();
m_pSocketThread->ResumeThread();
PrintText("All thread start OK。");
m_nState = SHELLSTATE_RUNNING;
}
break;
case SHELLSTATE_RUNNING:
{
// 状态刷新
const int nSecsPerLogin = 5*60;
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