📄 mainframe.cpp
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//-----------------------------------------------------------------------------
// (c) 2002 by Basler Vision Technologies
// Section: Vision Components
// Project: BCAM
// $Header: MainFrame.cpp, 8, 07.11.2002 19:38:01, Happe, A.$
//-----------------------------------------------------------------------------
/**
\file MainFrame.cpp
\brief Implementation of the CMainFrame class.
*/
#include "stdafx.h"
#include <float.h>
#include <math.h>
#include <vfw.h>
#include "resource.h"
#include "MainFrame.h"
//! Edge length of the AOI in part per min(ImageWidth, ImageHeight)
const double AOI_SIZE = 0.20; // = 20%
//! Start position of the AOI
const CPoint AOI_START_POSITION(40,5);
//! The speed vector moving the AOI
const CPoint AOI_SPEED_VECTOR(21,7);
/*!
Creates the window and initializes all GUI objects.
*/
LRESULT CMainFrame::OnCreate(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
{
try
{
// create command bar window
HWND hWndCmdBar = m_CmdBar.Create(m_hWnd, rcDefault, NULL, ATL_SIMPLE_CMDBAR_PANE_STYLE);
// attach menu
m_CmdBar.AttachMenu(GetMenu());
// load command bar images
m_CmdBar.LoadImages(IDR_MAINFRAME);
// remove old menu
SetMenu(NULL);
HWND hWndToolBar = CreateSimpleToolBarCtrl(m_hWnd, IDR_MAINFRAME, FALSE, ATL_SIMPLE_TOOLBAR_PANE_STYLE);
CreateSimpleReBar(ATL_SIMPLE_REBAR_NOBORDER_STYLE);
AddSimpleReBarBand(hWndCmdBar);
AddSimpleReBarBand(hWndToolBar, NULL, TRUE);
// Create Status Bar
CreateSimpleStatusBar("");
m_StatusBar.SubclassWindow(m_hWndStatusBar);
int arrParts[] =
{
ID_STATUS_PANE,
ID_DEFAULT_PANE,
ID_FPS_PANE
};
m_StatusBar.SetPanes(arrParts, sizeof(arrParts) / sizeof(int), false);
CString StatusPaneText;
StatusPaneText.LoadString(ID_STATUS_PANE);
m_StatusBar.SetPaneText(ID_STATUS_PANE, (LPCSTR)StatusPaneText);
// create view window
m_hWndClient = m_view.Create(m_hWnd, rcDefault, NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN, WS_EX_CLIENTEDGE);
m_view.ReleaseBitmap();
UIAddToolBar(hWndToolBar);
UISetCheck(ID_VIEW_TOOLBAR, 1);
UISetCheck(ID_VIEW_STATUS_BAR, 1);
// register object for message filtering and idle updates
CMessageLoop* pLoop = _Module.GetMessageLoop();
ATLASSERT(pLoop != NULL);
pLoop->AddMessageFilter(this);
pLoop->AddIdleHandler(this);
}
CATCH_MSGBOX( "CMainFrame::OnCreate" )
return 0;
}
void CMainFrame::SubmitGrabCommand(unsigned int BufferIndex)
{
// Get the current AOI position
CPoint AoiPosition;
m_AoiBouncer.GetAoiPosition(m_CycleCounter, AoiPosition);
// Submit a commad to set the AOI poition
m_Bcam.FormatSeven[DCS_Mode0].Position.SetAsync(AoiPosition);
// Remeber the position
m_AoiPositions[BufferIndex] = AoiPosition;
// Submit a grab command
m_Bcam.GrabImageAsync(
(char*)m_ptrBitmaps[BufferIndex]->GetPixels(),
m_ptrBitmaps[BufferIndex]->GetTotalPixelBytes(),
(void*)BufferIndex,
false);
// Prepare the next cycle
++m_CycleCounter;
}
/*!
Called it the user wants to start a live grab.
Opens the driver, initilizes the camera and enqueues #NUM_BUFFERS grab commands.
When the grab commands are finished they turn up in the #GrabThreadProc.
*/
LRESULT CMainFrame::OnGrabLive(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
{
try
{
// Check for a camera
if(CBcam::DeviceNames().size() == 0)
{
MessageBox("No camera present", _T("Error"), MB_OK | MB_ICONEXCLAMATION);
return 0;
}
// Get the devicename of the first camera
CString DeviceName = *(CBcam::DeviceNames().begin());
ATLTRACE(_T("Devicename = %s\n"), DeviceName);
// Open the driver
m_Bcam.Open( DeviceName );
// Parameter set for the fastest monochrome format (valid assumption anly for Basler cameras)
const DCSVideoFormat VideoFormat = DCS_Format7;
const DCSVideoMode VideoMode = DCS_Mode0;
const DCSColorCode ColorCode = DCSColor_Mono8;
m_Bcam.SetVideoMode(VideoFormat, VideoMode);
m_Bcam.FormatSeven[VideoMode].ColorCoding = ColorCode;
// Tell the BitmapView about the imageIsze
CSize ImageSize = m_Bcam.FormatSeven[VideoMode].MaxSize();
m_view.SetImageSize(ImageSize);
// Set Area of Interest tp 10% of what is smaller - height or width
// Beware : Windows Bitmaps have to have a DWORD alligned width :-(;
unsigned long AoiLenght = (unsigned long)(AOI_SIZE * min(ImageSize.cx, ImageSize.cy)) & ~3;
CSize AoiSize(AoiLenght, AoiLenght);
CPoint AoiPosition(0,0);
m_Bcam.FormatSeven[VideoMode].Position = AoiPosition;
m_Bcam.FormatSeven[VideoMode].Size = AoiSize;
// Init the bouncer
m_AoiBouncer.Initialize(
ImageSize,
AoiSize,
AOI_START_POSITION,
AOI_SPEED_VECTOR
);
// Set full speed
unsigned long BytePerPacketMax = m_Bcam.FormatSeven[VideoMode].BytePerPacket.Max();
m_Bcam.FormatSeven[VideoMode].BytePerPacket = BytePerPacketMax;
// Create suitable bitmaps
for(int i=0; i<NUM_BUFFERS; ++i)
m_ptrBitmaps[i].Create(AoiSize, 8, CDib::TopDown, CDib::Monochrome);
// Allocate Resources
m_Bcam.AllocateResources(NUM_BUFFERS, AoiSize.cx * AoiSize.cy );
// Start the grab thread
if ( ! m_GrabThread.Create(&GrabThreadProc, this, THREAD_PRIORITY_HIGHEST) )
{
throw BcamException(::GetLastError(), "CMainFrame::OnGrabLive : Create Grab Thread");
}
// Indicate that we're grabbing live now
m_LiveGrabbing = true;
m_StopWatch.Start();
// Enqueue Grab commands
for(i=0; i<NUM_BUFFERS; ++i)
{
SubmitGrabCommand(i);
}
// Switch on ISO_ENABLE
m_Bcam.ContinuousShot = true;
}
CATCH_MSGBOX( "CMainFrame::OnGrabLive" )
return 0;
}
/*!
Waits on the completion port for finished commands to show up.
- In case of a a finished grab command a #WM_GRAB_FINISHED message is send to the GUI thread
causing the #OnGrabFinished method to be fired.
- In case a #NotifyQuit message turns up a #WM_GRAB_STOPPED message is send to the GUI thread
causing the #OnGrabStopped method to be fired.
- If an error occurs a #WM_ERROR message is send to the GUI thread
causing the #OnError method to be fired.
*/
DWORD CMainFrame::GrabThreadProc(void* pParameter)
{
CMainFrame* This = (CMainFrame*) pParameter; // instance pointer
try
{
// Wait for images and process them
unsigned long RunningIndex = 0;
for(;;)
{
FunctionCode_t FunctionCode;
unsigned long ErrorCode;
void *pContext;
// Wait for things to show up at the driver's completion port
This->m_Bcam.WaitForCompletion(&FunctionCode, &ErrorCode, &pContext, INFINITE);
if(ErrorCode)
throw BcamException(ErrorCode, "CMainFrame::GrabThreadProc");
switch(FunctionCode)
{
case AsyncGrabImage:
{
// Stop the watch and restart it again immediately
float ElapsedTime = (float)This->m_StopWatch.Stop(true);
// Identify the image
unsigned int BufferIndex = *(unsigned int*)&pContext;
// Notfy the GDI thread that the buffer with the BufferIndex has been grabbed
This->PostMessage(WM_GRAB_FINISHED, *(WPARAM*)&BufferIndex, *(LPARAM*)&ElapsedTime );
}
break;
// This means the queue is empty now ==> suicide
case NotifyQuit:
// Tell the GdiThread to clean up
This->PostMessage(WM_GRAB_STOPPED, 0, 0 );
// Finish thread
goto Cleanup;
// Don't care about other function codes like AsyncSetGain etc.
default:
ErrorCode = 1;
break;
}
}
}
catch (BcamException& e )
{
// Forward error to GdiThread for display
BcamException* pE = new BcamException(e);
This->PostMessage(WM_ERROR, (unsigned int)pE, 0);
return e.Error();
}
catch (...)
{
// Forward error to GdiThread for display
BcamException* pE = new BcamException(DISP_E_EXCEPTION, "CMainFrame::GrabThreadProc");
This->PostMessage(WM_ERROR, (unsigned int)pE, 0);
return DISP_E_EXCEPTION;
}
Cleanup:
return 0;
}
/*!
Called if the #GrabThreadProc receives a finished grab command. The wParam includes the buffer's index.
Enqueues the buffer's index to the #m_BufferQueue. The BufferQueue will be emplied by #OnIdle.
*/
LRESULT CMainFrame::OnGrabFinished(UINT /*uMsg*/, WPARAM wParam, LPARAM lParam, BOOL& /*bHandled*/)
{
try
{
// store the index of the grabbed buffer in the buffer queue
m_BufferQueue.push(*(unsigned int*)&wParam);
// Update framerate statistics
float ElapsedTime = *((float*)&lParam);
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