📄 mainfrm.cpp
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//-----------------------------------------------------------------------------
// (c) 2002 by Basler Vision Technologies
// Section: Vision Components
// Project: BCAM
// $Header: MainFrm.cpp, 5, 19.09.2002 17:34:51, Happe, A.$
//-----------------------------------------------------------------------------
/**
\file MainFrm.cpp
\brief Implementation of the CMainFrame class.
*/
#include "stdafx.h"
#include <float.h>
#include "BvcDib.h"
#include "LiveViewMFC.h"
#include "MainFrm.h"
#include "Utilities.h"
using namespace Bvc;
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNAMIC(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_WM_SETFOCUS()
ON_WM_SYSCOMMAND()
ON_MESSAGE(WM_GRAB_FINISHED, OnGrabFinished)
ON_MESSAGE(WM_GRAB_STOPPED, OnGrabStopped)
ON_MESSAGE(WM_ERROR, OnError)
ON_COMMAND(ID_FILE_OPEN, OnFileOpen)
ON_COMMAND(ID_FILE_SAVE, OnFileSave)
ON_COMMAND(ID_FILE_NEW, OnFileNew)
ON_COMMAND(ID_GRAB_LIVE, OnGrabLive)
ON_COMMAND(ID_GRAB_STOP, OnGrabStop)
ON_COMMAND(ID_APP_EXIT, OnAppExit)
ON_COMMAND(ID_EDIT_COPY, OnEditCopy)
ON_UPDATE_COMMAND_UI(ID_FILE_SAVE, OnUpdateFileSave)
ON_UPDATE_COMMAND_UI(ID_FILE_NEW, OnUpdateFileNew)
ON_UPDATE_COMMAND_UI(ID_FILE_OPEN, OnUpdateFileOpen)
ON_UPDATE_COMMAND_UI(ID_GRAB_LIVE, OnUpdateGrabLive)
ON_UPDATE_COMMAND_UI(ID_GRAB_STOP, OnUpdateGrabStop)
ON_UPDATE_COMMAND_UI(ID_EDIT_COPY, OnUpdateEditCopy)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//! Describes the fileds in the status bar
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_FPS_PANE
};
CMainFrame::CMainFrame() : m_GrabFinished(false),
m_LiveGrabbing(false),
m_DisplayedBufferIndex(-1),
m_IsBayerImage(false)
{
}
CMainFrame::~CMainFrame()
{
}
/*!
Creates the window and initializes all GUI objects.
*/
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
// create a view to occupy the client area of the frame
if (!m_wndView.Create(NULL, NULL, AFX_WS_DEFAULT_VIEW,
CRect(0, 0, 0, 0), this, AFX_IDW_PANE_FIRST, NULL))
{
TRACE0("Failed to create view window\n");
return -1;
}
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
m_wndStatusBar.SetPaneText(ID_FPS_PANE, "");
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.dwExStyle &= ~WS_EX_CLIENTEDGE;
cs.lpszClass = AfxRegisterWndClass(0);
return TRUE;
}
void CMainFrame::OnSetFocus(CWnd* pOldWnd)
{
// forward focus to the view window
m_wndView.SetFocus();
}
BOOL CMainFrame::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo)
{
// let the view have first crack at the command
if (m_wndView.OnCmdMsg(nID, nCode, pExtra, pHandlerInfo))
return TRUE;
// otherwise, do default handling
return CFrameWnd::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}
/*!
Called it the user wants to start a live grab.
Opens the driver, initilizes the camera and enqueues #NUM_BUFFERS grab commands.
When the grab commands are finished they turn up in the #GrabThreadProc.
*/
void CMainFrame::OnGrabLive()
{
try
{
// Check for a camera
if(CBcam::DeviceNames().size() == 0)
{
MessageBox("No camera present", _T("Error"), MB_OK | MB_ICONEXCLAMATION);
return;
}
// Get the devicename of the first camera
CString DeviceName = *(CBcam::DeviceNames().begin());
TRACE(_T("Devicename = %s\n"), DeviceName);
// Open the driver
m_Bcam.Open( DeviceName );
// Parameter set for the fastest monochrome format (valid assumption anly for Basler cameras)
const DCSVideoFormat VideoFormat = DCS_Format7;
const DCSVideoMode VideoMode = DCS_Mode0;
const DCSColorCode ColorCode = DCSColor_Mono8;
m_Bcam.SetVideoMode(VideoFormat, VideoMode);
m_Bcam.FormatSeven[VideoMode].ColorCoding = ColorCode;
// Check if the camera sends Bayer8 data instead of Mono8
m_IsBayerImage = false;
// Is it a Basler camera? - Check the vendor_id
CString NodeID = m_Bcam.Info.NodeId();
if(NodeID.Find("0x003053") == 0)
{
// Is it a color camera? - check for the letter 'c' in the modelname
CString ModelName = m_Bcam.Info.ModelName();
if(ModelName.Find("c") >= 0)
m_IsBayerImage = true;
}
// Set Area Of Interest to maximum
CSize ImageSize = m_Bcam.FormatSeven[VideoMode].MaxSize();
ImageSize.cx = ImageSize.cx & ~3; // Beware : Windows Bitmaps have to have a DWORD alligned width :-(
CPoint AoiPosition(0,0);
CSize AoiSize(ImageSize);
m_Bcam.FormatSeven[VideoMode].Position = AoiPosition;
m_Bcam.FormatSeven[VideoMode].Size = AoiSize;
// Set full speed
unsigned long BytePerPacketMax = m_Bcam.FormatSeven[VideoMode].BytePerPacket.Max();
m_Bcam.FormatSeven[VideoMode].BytePerPacket = BytePerPacketMax;
// Create suitable bitmaps
for(int i=0; i<NUM_BUFFERS; ++i)
m_ptrBitmaps[i].Create(AoiSize, 8, CDib::TopDown, CDib::Monochrome);
// Allocate Resources
m_Bcam.AllocateResources(NUM_BUFFERS, AoiSize.cx * AoiSize.cy );
// Start the grab thread
if ( ! m_GrabThread.Create(&GrabThreadProc, this, THREAD_PRIORITY_HIGHEST) )
{
throw BcamException(::GetLastError(), "CMainFrame::OnGrabLive : Create Grab Thread");
}
// Indicate that we're grabbing live now
m_LiveGrabbing = true;
m_StopWatch.Start();
// Enqueue Grab commands
for(i=0; i<NUM_BUFFERS; ++i)
{
m_Bcam.GrabImageAsync((char*)m_ptrBitmaps[i]->GetPixels(), AoiSize.cx * AoiSize.cy, (void*)i, USE_ONESHOT);
}
// Switch on the camera (in case we're using ContinuousShot)
if(!USE_ONESHOT)
m_Bcam.ContinuousShot = true;
}
CATCH_MSGBOX( "CMainFrame::OnGrabLive" )
}
/*!
Waits on the completion port for finished commands to show up.
- In case of a a finished grab command a #WM_GRAB_FINISHED message is send to the GUI thread
causing the #OnGrabFinished method to be fired.
- In case a #NotifyQuit message turns up a #WM_GRAB_STOPPED message is send to the GUI thread
causing the #OnGrabStopped method to be fired.
- If an error occurs a #WM_ERROR message is send to the GUI thread
causing the #OnError method to be fired.
*/
DWORD CMainFrame::GrabThreadProc(void* pParameter)
{
CMainFrame* This = (CMainFrame*) pParameter; // instance pointer
try
{
for(;;)
{
FunctionCode_t FunctionCode;
unsigned long ErrorCode;
void *pContext;
// Wait for things to show up at the driver's completion port
This->m_Bcam.WaitForCompletion(&FunctionCode, &ErrorCode, &pContext, INFINITE);
if(ErrorCode)
throw BcamException(ErrorCode, "CMainFrame::GrabThreadProc");
switch(FunctionCode)
{
case AsyncGrabImage:
{
// Stop the watch and restart it again immediately
float ElapsedTime = (float)This->m_StopWatch.Stop(true);
// Notfy the GDI thread that the buffer with the BufferIndex has been grabbed
unsigned int BufferIndex = *(unsigned int*)&pContext;
This->PostMessage(WM_GRAB_FINISHED, *(WPARAM*)&BufferIndex, *(LPARAM*)&ElapsedTime );
}
break;
// This means the queue is empty now ==> suicide
case NotifyQuit:
// Tell the GdiThread to clean up
This->PostMessage(WM_GRAB_STOPPED, 0, 0 );
// Finish thread
return 0;
// Don't care about other function codes like AsyncSetGain etc.
default:
ErrorCode = 1;
break;
}
}
}
catch (BcamException& e )
{
// Forward error to GdiThread for display
BcamException* pE = new BcamException(e);
This->PostMessage(WM_ERROR, (unsigned int)pE, 0);
return e.Error();
}
catch (...)
{
// Forward error to GdiThread for display
BcamException* pE = new BcamException(DISP_E_EXCEPTION, "CMainFrame::GrabThreadProc");
This->PostMessage(WM_ERROR, (unsigned int)pE, 0);
return DISP_E_EXCEPTION;
}
return 0;
}
/*!
Called if the #GrabThreadProc receives a finished grab command. The wParam includes the buffer's index.
Enqueues the buffer's index to the #m_BufferQueue. The BufferQueue will be emplied by #OnIdle.
*/
afx_msg LRESULT CMainFrame::OnGrabFinished(WPARAM wParam, LPARAM lParam)
{
try
{
// store the index of the grabbed buffer in the buffer queue
m_BufferQueue.push(*(unsigned int*)&wParam);
// Update framerate statistics
float ElapsedTime = *((float*)&lParam);
if(ElapsedTime > FLT_EPSILON || ElapsedTime < -FLT_EPSILON)
m_Fps.Add(1.0 / ElapsedTime);
// Show framerate
CString Buffer;
Buffer.Format("%3.1f fps", m_Fps.Avg());
m_wndStatusBar.SetPaneText(ID_FPS_PANE, Buffer);
}
CATCH_MSGBOX( "CMainFrame::OnGrabFinished" )
return 0;
}
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