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📄 dstar.h

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/* Dstar.h * James Neufeld (neufeld@cs.ualberta.ca) */#ifndef DSTAR_H#define DSTAR_H#include <math.h>#include <stack>#include <queue>#include <list>#include <ext/hash_map>using namespace std;using namespace __gnu_cxx;class state { public:  int x;  int y;  pair<double,double> k;    bool operator == (const state &s2) const {    return ((x == s2.x) && (y == s2.y));  }    bool operator != (const state &s2) const {    return ((x != s2.x) || (y != s2.y));  }    bool operator > (const state &s2) const {    if (k.first-0.00001 > s2.k.first) return true;    else if (k.first < s2.k.first-0.00001) return false;    return k.second > s2.k.second;  }  bool operator <= (const state &s2) const {    if (k.first < s2.k.first) return true;    else if (k.first > s2.k.first) return false;    return k.second < s2.k.second + 0.00001;  }    bool operator < (const state &s2) const {    if (k.first + 0.000001 < s2.k.first) return true;    else if (k.first - 0.000001 > s2.k.first) return false;    return k.second < s2.k.second;  }   };struct ipoint2 {  int x,y;};struct cellInfo {  double g;  double rhs;  double cost;};class state_hash { public:  size_t operator()(const state &s) const {    return s.x + 34245*s.y;  }};typedef priority_queue<state, vector<state>, greater<state> > ds_pq;typedef hash_map<state,cellInfo, state_hash, equal_to<state> > ds_ch;typedef hash_map<state, float, state_hash, equal_to<state> > ds_oh;class Dstar {   public:      Dstar();  void   init(int sX, int sY, int gX, int gY);  void   updateCell(int x, int y, double val);  void   updateStart(int x, int y);  void   updateGoal(int x, int y);  bool   replan();  void   draw();  void   drawCell(state s,float z);  list<state> getPath();   private:    list<state> path;  double C1;  double k_m;  state s_start, s_goal, s_last;  int maxSteps;    ds_pq openList;  ds_ch cellHash;  ds_oh openHash;  bool   close(double x, double y);  void   makeNewCell(state u);  double getG(state u);  double getRHS(state u);  void   setG(state u, double g);  double setRHS(state u, double rhs);  double eightCondist(state a, state b);  int    computeShortestPath();  void   updateVertex(state u);  void   insert(state u);  void   remove(state u);  double trueDist(state a, state b);  double heuristic(state a, state b);  state  calculateKey(state u);  void   getSucc(state u, list<state> &s);  void   getPred(state u, list<state> &s);  double cost(state a, state b);   bool   occupied(state u);  bool   isValid(state u);  float  keyHashCode(state u);};#endif

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