📄 listing7-28_messages.txt_usingvariables
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# you can use variables and Ant properties in messages.txt as well:
# The player has won some nuggets, {0} specifies the number of won nuggets,
# e.g. Congrats, you have won 3 Nokia-nuggets!
messages.YouHaveWon=Congrats! You have won {0} ${polish.Vendor}-${VirtualCurrency}!
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