listing15-05_gamemidlet.java_differentsourcedirs

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JAVA_DIFFERENTSOURCEDIRS
67
字号
// Listing 15-5. Implementing a Full-Screen Splash Screen by Using Different Source Folders

package com.apress.folders;

import javax.microedition.lcdui.*;
import javax.microedition.midlet.*;

public class GameMidlet extends MIDlet {
	private Display display;

	public GameMidlet() {
	}

	public void startApp() {
		this.display = Display.getDisplay( this );
		Splash splash = new Splash();
		this.display.setCurrent( splash );
	}

	public void destroyApp( boolean unconditional ) {
	}

	public void pauseApp() {
	}
}


// the normal MIDP 1.0 splash screen,
// this class resides in source/midp1:
package com.apress.folders;
import javax.microedition.lcdui.*;

public class Splash extends Canvas {
	public void paint( Graphics g ) {
		g.drawString("Starting!", getWidth()/2, getHeight()/2,
			Graphics.HCENTER | Graphics.BASELINE );
	}
}


// the MIDP 2.0 splash screen,
// this class resides in source/midp2:
package com.apress.folders;
import javax.microedition.lcdui.*;

public class Splash extends Canvas {
public void paint( Graphics g ) {
		setFullScreenMode( true );
		g.drawString("Starting!", getWidth()/2, getHeight()/2,
			Graphics.HCENTER | Graphics.BASELINE );
	}
}


// the Nokia UI API splash screen,
// this class resides in source/nokiaui:
package com.apress.folders;
import javax.microedition.lcdui.*;
import com.nokia.mid.ui.FullCanvas;

public class Splash extends FullCanvas {
	public void paint( Graphics g ) {
		g.drawString("Starting!", getWidth()/2, getHeight()/2,
			Graphics.HCENTER | Graphics.BASELINE );
	}
}

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