📄 listing15-05_gamemidlet.java_differentsourcedirs
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// Listing 15-5. Implementing a Full-Screen Splash Screen by Using Different Source Folders
package com.apress.folders;
import javax.microedition.lcdui.*;
import javax.microedition.midlet.*;
public class GameMidlet extends MIDlet {
private Display display;
public GameMidlet() {
}
public void startApp() {
this.display = Display.getDisplay( this );
Splash splash = new Splash();
this.display.setCurrent( splash );
}
public void destroyApp( boolean unconditional ) {
}
public void pauseApp() {
}
}
// the normal MIDP 1.0 splash screen,
// this class resides in source/midp1:
package com.apress.folders;
import javax.microedition.lcdui.*;
public class Splash extends Canvas {
public void paint( Graphics g ) {
g.drawString("Starting!", getWidth()/2, getHeight()/2,
Graphics.HCENTER | Graphics.BASELINE );
}
}
// the MIDP 2.0 splash screen,
// this class resides in source/midp2:
package com.apress.folders;
import javax.microedition.lcdui.*;
public class Splash extends Canvas {
public void paint( Graphics g ) {
setFullScreenMode( true );
g.drawString("Starting!", getWidth()/2, getHeight()/2,
Graphics.HCENTER | Graphics.BASELINE );
}
}
// the Nokia UI API splash screen,
// this class resides in source/nokiaui:
package com.apress.folders;
import javax.microedition.lcdui.*;
import com.nokia.mid.ui.FullCanvas;
public class Splash extends FullCanvas {
public void paint( Graphics g ) {
g.drawString("Starting!", getWidth()/2, getHeight()/2,
Graphics.HCENTER | Graphics.BASELINE );
}
}
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