📄 listing15-03_gamemidlet.java_preprocessing
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// Listing 15-3. Implementing a Full Screen with Preprocessing
package com.apress.preprocessing;
import javax.microedition.lcdui.*;
import javax.microedition.midlet.*;
public class GameMidlet extends MIDlet {
private Display display;
public GameMidlet() {
}
public void startApp() {
this.display = Display.getDisplay( this );
Splash splash = new Splash();
this.display.setCurrent( splash );
}
public void destroyApp( boolean unconditional ) {
}
public void pauseApp() {
}
}
// the splash screen:
package com.apress.preprocessing;
import javax.microedition.lcdui.*;
public class Splash
//#if polish.midp2
extends Canvas
//#elif polish.classes.fullscreen:defined
//#= extends ${polish.classes.fullscreen}
//#else
// hide extends clause from the IDE:
//# extends Canvas
//#endif
{
public void paint( Graphics g ) {
//#if polish.midp2
setFullScreenMode( true );
//#endif
//#if polish.FullCanvasSize:defined
//#= g.drawString("Starting!",
//#= ${polish.FullCanvasWidth}/2,
//#= ${polish.FullCanvasHeight}/2,
//#= Graphics.HCENTER | Graphics.BASELINE );
//#else
g.drawString("Starting!", getWidth()/2, getHeight()/2,
Graphics.HCENTER | Graphics.BASELINE );
//#endif
}
}
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