📄 pack.cs
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namespace Cards
{
using System;
using System.Collections;
class Pack
{
public Pack()
{
for (int pips = PlayingCard.Ace; pips <= PlayingCard.King; ++pips)
{
Accept(new PlayingCard(Suit.Clubs, pips));
Accept(new PlayingCard(Suit.Diamonds, pips));
Accept(new PlayingCard(Suit.Hearts, pips));
Accept(new PlayingCard(Suit.Spades, pips));
}
}
public bool IsEmpty()
{
return cards.Count == 0;
}
public PlayingCard Deal()
{
if (cards.Count == 0)
{
throw new InvalidOperationException("can't deal from empty pack");
}
PlayingCard dealt = (PlayingCard)cards[0];
cards.RemoveAt(0);
return dealt;
}
public void Accept(PlayingCard card)
{
cards.Add(card);
}
public void Clear()
{
cards.Clear();
}
public void Shuffle()
{
// to do
}
private ArrayList cards = new ArrayList();
}
}
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