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📄 skeleton.cpp

📁 游戏编程源码
💻 CPP
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//-----------------------------------------------------------------
// Skeleton Application
// C++ Source - Skeleton.cpp
//-----------------------------------------------------------------

//-----------------------------------------------------------------
// Include Files
//-----------------------------------------------------------------
#include "Skeleton.h"

//-----------------------------------------------------------------
// Global Function Declarations
//-----------------------------------------------------------------
LRESULT CALLBACK  WndProc(HWND hWindow, UINT msg, WPARAM wParam, LPARAM lParam);

//-----------------------------------------------------------------
// Global Functions
//-----------------------------------------------------------------
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
  PSTR szCmdLine, int iCmdShow)
{
  static TCHAR  szAppName[] = TEXT("Skeleton");
  WNDCLASSEX    wndclass;
  HWND          hWindow;
  MSG           msg;

  // Create the window class for the main window
  wndclass.cbSize         = sizeof(wndclass);
  wndclass.style          = CS_HREDRAW | CS_VREDRAW;
  wndclass.lpfnWndProc    = WndProc;
  wndclass.cbClsExtra     = 0;
  wndclass.cbWndExtra     = 0;
  wndclass.hInstance      = hInstance;
  wndclass.hIcon          = LoadIcon(hInstance,
    MAKEINTRESOURCE(IDI_SKELETON));
  wndclass.hIconSm        = LoadIcon(hInstance,
    MAKEINTRESOURCE(IDI_SKELETON_SM));
  wndclass.hCursor        = LoadCursor(NULL, IDC_ARROW);
  wndclass.hbrBackground  = (HBRUSH)(COLOR_WINDOW + 1);
  wndclass.lpszMenuName   = NULL;
  wndclass.lpszClassName  = szAppName;

  // Register the window class
  if (!RegisterClassEx(&wndclass))
    return 0;

  // Create the window
  hWindow = CreateWindow(szAppName, szAppName, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
    CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL);

  // Show and update the window
  ShowWindow(hWindow, iCmdShow);
  UpdateWindow(hWindow);

  // Enter the main message loop
  while (GetMessage(&msg, NULL, 0, 0))
  {
    // Process the message
    TranslateMessage(&msg);
    DispatchMessage(&msg);
  }
  return (int)msg.wParam;
}

LRESULT CALLBACK WndProc(HWND hWindow, UINT msg, WPARAM wParam, LPARAM lParam)
{
  HDC         hDC;
  PAINTSTRUCT ps;
  RECT        rect;

  switch (msg) 
  {
    case WM_PAINT:
      // Draw some text centered in the client area of the main window
      hDC = BeginPaint(hWindow, &ps);
      GetClientRect(hWindow, &rect);
      DrawText(hDC, TEXT("This is a skeleton application!"), -1, &rect,
        DT_SINGLELINE | DT_CENTER | DT_VCENTER);
      EndPaint(hWindow, &ps);
      return 0;

    case WM_DESTROY:
      // Exit the application
      PostQuitMessage(0);
      return 0;
  }
  return DefWindowProc(hWindow, msg, wParam, lParam);
}

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