motorcyclesprite.h
来自「游戏编程源码」· C头文件 代码 · 共 47 行
H
47 行
//-----------------------------------------------------------------
// Motorcycle Sprite Object
// C++ Header - MotorcycleSprite.h
//-----------------------------------------------------------------
#ifndef MOTORCYCLESPRITE_H
#define MOTORCYCLESPRITE_H
//-----------------------------------------------------------------
// Include Files
//-----------------------------------------------------------------
#include <windows.h>
#include "Resource.h"
#include "Sprite.h"
//-----------------------------------------------------------------
// MotorcycleSprite Class
//-----------------------------------------------------------------
class MotorcycleSprite : public Sprite
{
protected:
// Member Variables
const int m_iMINSPEED, m_iMAXSPEED;
const int m_iHANGTIME;
BOOL m_bJumping;
int m_iJumpCounter;
BOOL m_bLandedSafely;
public:
// Constructor(s)/Destructor
MotorcycleSprite(Bitmap* pBitmap, RECT& rcBounds,
BOUNDSACTION baBoundsAction = BA_STOP);
virtual ~MotorcycleSprite();
// Helper Methods
virtual void UpdateFrame();
// General Methods
void IncreaseSpeed();
void DecreaseSpeed();
void StartJumping();
void LandedSafely();
BOOL HasLandedSafely() { return m_bLandedSafely; };
};
#endif
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