📄 stuntjumper.h
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//-----------------------------------------------------------------
// Stunt Jumper Application
// C++ Header - StuntJumper.h
//-----------------------------------------------------------------
#ifndef STUNTJUMPER_H
#define STUNTJUMPER_H
//-----------------------------------------------------------------
// Include Files
//-----------------------------------------------------------------
#include <windows.h>
#include "Resource.h"
#include "GameEngine.h"
#include "Bitmap.h"
#include "Sprite.h"
#include "ScrollingBackground.h"
#include "MotorcycleSprite.h"
//-----------------------------------------------------------------
// Global Variables
//-----------------------------------------------------------------
HINSTANCE g_hInstance;
GameEngine* g_pGame;
HDC g_hOffscreenDC;
HBITMAP g_hOffscreenBitmap;
Bitmap* g_pSplashBitmap;
BackgroundLayer* g_pBGRoadLayer;
BackgroundLayer* g_pBGTreesLayer;
BackgroundLayer* g_pBGMountainsLayer;
BackgroundLayer* g_pBGSkyLayer;
Bitmap* g_pJumperBitmap;
Bitmap* g_pBusBitmap;
Bitmap* g_pRampBitmap[2];
Bitmap* g_pGameOverBitmap;
ScrollingBackground* g_pBackground;
MotorcycleSprite* g_pJumperSprite;
Sprite* g_pLaunchRampSprite;
Sprite* g_pLandingRampSprite;
Sprite* g_pBusSprite[7];
int g_iInputDelay;
BOOL g_bGameOver;
BOOL g_bSplash;
//-----------------------------------------------------------------
// Function Declarations
//-----------------------------------------------------------------
void NewGame();
void NewJump(int iNumBuses);
#endif
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