📄 scrollingbackground.h
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//-----------------------------------------------------------------
// ScrollingBackground Object
// C++ Header - ScrollingBackground.h
//-----------------------------------------------------------------
#ifndef SCROLLINGBACKGROUND_H
#define SCROLLINGBACKGROUND_H
//-----------------------------------------------------------------
// Include Files
//-----------------------------------------------------------------
#include <windows.h>
#include "Background.h"
//-----------------------------------------------------------------
// Custom Data Types
//-----------------------------------------------------------------
typedef WORD SCROLLDIR;
const SCROLLDIR SD_UP = 0,
SD_RIGHT = 1,
SD_DOWN = 2,
SD_LEFT = 3;
//-----------------------------------------------------------------
// Background Layer Class
//-----------------------------------------------------------------
class BackgroundLayer : Bitmap
{
protected:
// Member Variables
RECT m_rcViewport;
int m_iSpeed;
SCROLLDIR m_sdDirection;
public:
// Constructor(s)/Destructor
BackgroundLayer(HDC hDC, LPTSTR szFileName, int iSpeed,
SCROLLDIR sdDirection);
BackgroundLayer(HDC hDC, UINT uiResID, HINSTANCE hInstance, int iSpeed = 0,
SCROLLDIR sdDirection = SD_LEFT);
// General Methods
virtual void Update();
virtual void Draw(HDC hDC, int x, int y, BOOL bTrans = FALSE,
COLORREF crTransColor = RGB(255, 0, 255));
void SetSpeed(int iSpeed) { m_iSpeed = iSpeed; };
void SetDirection(SCROLLDIR sdDirection)
{ m_sdDirection = sdDirection; };
void SetViewport(RECT& rcViewport)
{ CopyRect(&m_rcViewport, &rcViewport); };
};
//-----------------------------------------------------------------
// Scrolling Background Class
//-----------------------------------------------------------------
class ScrollingBackground : Background
{
protected:
// Member Variables
int m_iNumLayers;
BackgroundLayer* m_pLayers[10];
public:
// Constructor(s)/Destructor
ScrollingBackground(int iWidth, int iHeight);
virtual ~ScrollingBackground();
// General Methods
virtual void Update();
virtual void Draw(HDC hDC, BOOL bTrans = FALSE,
COLORREF crTransColor = RGB(255, 0, 255));
void AddLayer(BackgroundLayer* pLayer);
};
#endif
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