📄 henway.cpp
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//-----------------------------------------------------------------
// Henway 2 Application
// C++ Source - Henway.cpp
//-----------------------------------------------------------------
//-----------------------------------------------------------------
// Include Files
//-----------------------------------------------------------------
#include "Henway.h"
//-----------------------------------------------------------------
// Game Engine Functions
//-----------------------------------------------------------------
BOOL GameInitialize(HINSTANCE hInstance)
{
// Create the game engine
g_pGame = new GameEngine(hInstance, TEXT("Henway 2"),
TEXT("Henway 2"), IDI_HENWAY, IDI_HENWAY_SM, 465, 400);
if (g_pGame == NULL)
return FALSE;
// Set the frame rate
g_pGame->SetFrameRate(30);
// Initialize the joystick
g_pGame->InitJoystick();
// Store the instance handle
g_hInstance = hInstance;
return TRUE;
}
void GameStart(HWND hWindow)
{
// Seed the random number generator
srand(GetTickCount());
// Create the offscreen device context and bitmap
g_hOffscreenDC = CreateCompatibleDC(GetDC(hWindow));
g_hOffscreenBitmap = CreateCompatibleBitmap(GetDC(hWindow),
g_pGame->GetWidth(), g_pGame->GetHeight());
SelectObject(g_hOffscreenDC, g_hOffscreenBitmap);
// Create and load the bitmaps
HDC hDC = GetDC(hWindow);
g_pHighwayBitmap = new Bitmap(hDC, IDB_HIGHWAY, g_hInstance);
g_pChickenBitmap = new Bitmap(hDC, IDB_CHICKEN, g_hInstance);
g_pCarBitmaps[0] = new Bitmap(hDC, IDB_CAR1, g_hInstance);
g_pCarBitmaps[1] = new Bitmap(hDC, IDB_CAR2, g_hInstance);
g_pCarBitmaps[2] = new Bitmap(hDC, IDB_CAR3, g_hInstance);
g_pCarBitmaps[3] = new Bitmap(hDC, IDB_CAR4, g_hInstance);
g_pChickenHeadBitmap = new Bitmap(hDC, IDB_CHICKENHEAD, g_hInstance);
// Create the chicken and car sprites
Sprite* pSprite;
RECT rcBounds = { 0, 0, 465, 400 };
g_pChickenSprite = new Sprite(g_pChickenBitmap, rcBounds, BA_STOP);
g_pChickenSprite->SetPosition(4, 175);
g_pChickenSprite->SetVelocity(0, 0);
g_pChickenSprite->SetZOrder(1);
g_pGame->AddSprite(g_pChickenSprite);
pSprite = new Sprite(g_pCarBitmaps[0], rcBounds, BA_WRAP);
pSprite->SetPosition(70, 0);
pSprite->SetVelocity(0, 7);
pSprite->SetZOrder(2);
g_pGame->AddSprite(pSprite);
pSprite = new Sprite(g_pCarBitmaps[1], rcBounds, BA_WRAP);
pSprite->SetPosition(160, 0);
pSprite->SetVelocity(0, 3);
pSprite->SetZOrder(2);
g_pGame->AddSprite(pSprite);
pSprite = new Sprite(g_pCarBitmaps[2], rcBounds, BA_WRAP);
pSprite->SetPosition(239, 400);
pSprite->SetVelocity(0, -5);
pSprite->SetZOrder(2);
g_pGame->AddSprite(pSprite);
pSprite = new Sprite(g_pCarBitmaps[3], rcBounds, BA_WRAP);
pSprite->SetPosition(329, 400);
pSprite->SetVelocity(0, -10);
pSprite->SetZOrder(2);
g_pGame->AddSprite(pSprite);
// Initialize the remaining global variables
g_iInputDelay = 0;
g_iNumLives = 3;
g_iScore = 0;
g_bGameOver = FALSE;
// Play the background music
g_pGame->PlayMIDISong(TEXT("Music.mid"));
}
void GameEnd()
{
// Close the MIDI player for the background music
g_pGame->CloseMIDIPlayer();
// Cleanup the offscreen device context and bitmap
DeleteObject(g_hOffscreenBitmap);
DeleteDC(g_hOffscreenDC);
// Cleanup the bitmaps
delete g_pHighwayBitmap;
delete g_pChickenBitmap;
for (int i = 0; i < 4; i++)
delete g_pCarBitmaps[i];
delete g_pChickenHeadBitmap;
// Cleanup the sprites
g_pGame->CleanupSprites();
// Cleanup the game engine
delete g_pGame;
}
void GameActivate(HWND hWindow)
{
// Capture the joystick
g_pGame->CaptureJoystick();
// Resume the background music
g_pGame->PlayMIDISong(TEXT(""), FALSE);
}
void GameDeactivate(HWND hWindow)
{
// Release the joystick
g_pGame->ReleaseJoystick();
// Pause the background music
g_pGame->PauseMIDISong();
}
void GamePaint(HDC hDC)
{
// Draw the background highway
g_pHighwayBitmap->Draw(hDC, 0, 0);
// Draw the sprites
g_pGame->DrawSprites(hDC);
// Draw the number of remaining chicken lives
for (int i = 0; i < g_iNumLives; i++)
g_pChickenHeadBitmap->Draw(hDC,
406 + (g_pChickenHeadBitmap->GetWidth() * i), 382, TRUE);
}
void GameCycle()
{
if (!g_bGameOver)
{
// Play a random car sound randomly
if (rand() % 100 == 0)
if (rand() % 2 == 0)
PlaySound((LPCSTR)IDW_CARHORN1, g_hInstance, SND_ASYNC | SND_RESOURCE);
else
PlaySound((LPCSTR)IDW_CARHORN2, g_hInstance, SND_ASYNC | SND_RESOURCE);
// Update the sprites
g_pGame->UpdateSprites();
// Obtain a device context for repainting the game
HWND hWindow = g_pGame->GetWindow();
HDC hDC = GetDC(hWindow);
// Paint the game to the offscreen device context
GamePaint(g_hOffscreenDC);
// Blit the offscreen bitmap to the game screen
BitBlt(hDC, 0, 0, g_pGame->GetWidth(), g_pGame->GetHeight(),
g_hOffscreenDC, 0, 0, SRCCOPY);
// Cleanup
ReleaseDC(hWindow, hDC);
}
}
void HandleKeys()
{
if (!g_bGameOver && (++g_iInputDelay > 2))
{
// Move the chicken based upon key presses
if (GetAsyncKeyState(VK_LEFT) < 0)
MoveChicken(-20, 0);
else if (GetAsyncKeyState(VK_RIGHT) < 0)
MoveChicken(20, 0);
if (GetAsyncKeyState(VK_UP) < 0)
MoveChicken(0, -20);
else if (GetAsyncKeyState(VK_DOWN) < 0)
MoveChicken(0, 20);
// Reset the input delay
g_iInputDelay = 0;
}
}
void MouseButtonDown(int x, int y, BOOL bLeft)
{
// Start a new game, if necessary
if (g_bGameOver)
{
// Restart the background music
g_pGame->PlayMIDISong();
// Initialize the game variables
g_iNumLives = 3;
g_iScore = 0;
g_bGameOver = FALSE;
}
}
void MouseButtonUp(int x, int y, BOOL bLeft)
{
}
void MouseMove(int x, int y)
{
}
void HandleJoystick(JOYSTATE jsJoystickState)
{
if (!g_bGameOver && (++g_iInputDelay > 2))
{
// Check horizontal movement
if (jsJoystickState & JOY_LEFT)
MoveChicken(-20, 0);
else if (jsJoystickState & JOY_RIGHT)
MoveChicken(20, 0);
// Check vertical movement
if (jsJoystickState & JOY_UP)
MoveChicken(0, -20);
else if (jsJoystickState & JOY_DOWN)
MoveChicken(0, 20);
// Reset the input delay
g_iInputDelay = 0;
}
// Check the joystick button and start a new game, if necessary
if (g_bGameOver && (jsJoystickState & JOY_FIRE1))
{
// Restart the background music
g_pGame->PlayMIDISong();
// Initialize the game variables
g_iNumLives = 3;
g_iScore = 0;
g_bGameOver = FALSE;
}
}
BOOL SpriteCollision(Sprite* pSpriteHitter, Sprite* pSpriteHittee)
{
// See if the chicken was hit
if (pSpriteHittee == g_pChickenSprite)
{
// Move the chicken back to the start
g_pChickenSprite->SetPosition(4, 175);
// See if the game is over
if (--g_iNumLives > 0)
// Play a sound for the chicken getting hit
PlaySound((LPCSTR)IDW_SQUISH, g_hInstance, SND_ASYNC | SND_RESOURCE);
else
{
// Play a sound for the game ending
PlaySound((LPCSTR)IDW_GAMEOVER, g_hInstance, SND_ASYNC | SND_RESOURCE);
// Display game over message
TCHAR szText[64];
wsprintf(szText, "Game Over! You scored %d points.", g_iScore);
MessageBox(g_pGame->GetWindow(), szText, TEXT("Henway 2"), MB_OK);
g_bGameOver = TRUE;
// Pause the background music
g_pGame->PauseMIDISong();
}
return FALSE;
}
return TRUE;
}
//-----------------------------------------------------------------
// Functions
//-----------------------------------------------------------------
void MoveChicken(int iXDistance, int iYDistance)
{
// Play the "bok" chicken sound
PlaySound((LPCSTR)IDW_BOK, g_hInstance, SND_ASYNC | SND_NOSTOP | SND_RESOURCE);
// Move the chicken to its new position
g_pChickenSprite->OffsetPosition(iXDistance, iYDistance);
// See if the chicken made it across
if (g_pChickenSprite->GetPosition().left > 400)
{
// Play a sound for the chicken making it safely across
PlaySound((LPCSTR)IDW_CELEBRATE, g_hInstance, SND_ASYNC | SND_RESOURCE);
// Move the chicken back to the start and add to the score
g_pChickenSprite->SetPosition(4, 175);
g_iScore += 150;
}
}
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