📄 blizzard.cpp
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//-----------------------------------------------------------------
// Blizzard Application
// C++ Source - Blizzard.cpp
//-----------------------------------------------------------------
//-----------------------------------------------------------------
// Include Files
//-----------------------------------------------------------------
#include "Blizzard.h"
//-----------------------------------------------------------------
// Game Engine Functions
//-----------------------------------------------------------------
BOOL GameInitialize(HINSTANCE hInstance)
{
// Create the game engine
g_pGame = new GameEngine(hInstance, TEXT("Blizzard"),
TEXT("Blizzard"), IDI_BLIZZARD, IDI_BLIZZARD_SM);
if (g_pGame == NULL)
return FALSE;
// Set the frame rate
g_pGame->SetFrameRate(15);
return TRUE;
}
void GameStart(HWND hWindow)
{
// Seed the random number generator
srand(GetTickCount());
}
void GameEnd()
{
// Cleanup the game engine
delete g_pGame;
}
void GameActivate(HWND hWindow)
{
HDC hDC;
RECT rect;
// Draw activation text on the game screen
GetClientRect(hWindow, &rect);
hDC = GetDC(hWindow);
DrawText(hDC, TEXT("Here comes the blizzard!"), -1, &rect,
DT_SINGLELINE | DT_CENTER | DT_VCENTER);
ReleaseDC(hWindow, hDC);
}
void GameDeactivate(HWND hWindow)
{
HDC hDC;
RECT rect;
// Draw deactivation text on the game screen
GetClientRect(hWindow, &rect);
hDC = GetDC(hWindow);
DrawText(hDC, TEXT("The blizzard has passed."), -1, &rect,
DT_SINGLELINE | DT_CENTER | DT_VCENTER);
ReleaseDC(hWindow, hDC);
}
void GamePaint(HDC hDC)
{
}
void GameCycle()
{
HDC hDC;
HWND hWindow = g_pGame->GetWindow();
// Draw the snowflake icon at random positions on the game screen
hDC = GetDC(hWindow);
DrawIcon(hDC, rand() % g_pGame->GetWidth(), rand() % g_pGame->GetHeight(),
(HICON)(WORD)GetClassLong(hWindow, GCL_HICON));
ReleaseDC(hWindow, hDC);
}
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