📄 dvb_moviesbtl.h
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/**************************************************************************
(C)Copyright Cheertek Inc. 2008,
K000, all right reserved.
Product : STB Firmware
****************************************************************************/
#ifndef __DVB_MOVIESBTL_H
#define __DVB_MOVIESBTL_H
#include "dvb_type.h"
/************************************************************************************/
#ifdef MOVIE_SBTL_EFFECT_ENABLE
#define SBTL_EFFECT_NUM (40)
#define SBTL_STRING_NUM (20)
#endif // MOVIE_SBTL_EFFECT_ENABLE
/************************************************************************************/
// Movie Subtitle open return status
typedef enum
{
EN_MOVIESBTL_STATE_INVALID_FILE,
EN_MOVIESBTL_STATE_HANDLE_SET_FAIL,
EN_MOVIESBTL_STATE_OPEN_FILE_FAIL,
EN_MOVIESBTL_STATE_ALLOCBUF_FAIL,
EN_MOVIESBTL_STATE_CALLBACK_NULL,
EN_MOVIESBTL_STATE_SET_TASK_FAIL,
EN_MOVIESBTL_STATE_OPEN_DONE
} EN_MOVIESBTL_STATE;
// Subtitle Encode mode
typedef enum
{
EN_ENCODE_MODE_NONE, // Default from file
EN_ENCODE_MODE_8859_15_LATIN9, // Latin-9 (ISO-8859-15)
EN_ENCODE_MODE_8859_2_LATIN2, // Latin-2 (ISO-8859-2)
EN_ENCODE_MODE_1250_LATIN2, // Latin-2 (Windows-1250)
EN_ENCODE_MODE_1251_CYRILLIC, // Cyrillic (Windows-1251)
EN_ENCODE_MODE_8859_7_GREEK, // Greek (ISO-8859-7)
EN_ENCODE_MODE_8859_8_HEBREW, // Hebrew (ISO-8859-8)
EN_ENCODE_MODE_8859_9_TURKISH, // Turkish (ISO-8859-9)
EN_ENCODE_MODE_UNICODE, // UNICODE (UTF-8)
EN_ENCODE_MODE_JIS, // Japanese (Shift_JIS) not support
EN_ENCODE_MODE_BIG5 // Traditional Chinese (Big5) not support
} EN_MOVIESBTL_ENCODE_MODE;
/************************************************************************************/
#ifdef MOVIE_SBTL_EFFECT_ENABLE
typedef struct
{
bool8 b8ScaleX; // scales horizontally or not
u16 u16XPercent; // percentage of horizontally scale
bool8 b8ScaleY; // scales vertically nor not
u16 u16YPercent; // percentage of vertical scale
} ST_FONT_SCALE;
typedef struct
{
bool8 b8RotateX; // rotate around x axis or not
s16 s16DegreeOfXaxis; // degree of rotating around x axis
bool8 b8RotateY; // rotate around y axis or not
s16 s16DegreeOfYaxis; // degree of rotating around y axis
bool8 b8RotateZ; // rotate around z axis or not
s16 s16DegreeOfZaxis; // degree of rotating around z axis
} ST_FONT_ROTATE;
typedef struct
{
u16 u16X; // coordinate x
u16 u16Y; // coordinate y
} ST_SBTL_POS;
typedef struct
{
u16 u16StartTime; // beginning time
u16 u16EndTime; // ending time
}ST_TIME;
typedef struct
{
bool8 b8SetMove; // setting move effect or not
ST_SBTL_POS stStartPos; // coordinate of start x,y
ST_SBTL_POS stEndPos; // coordinate of end x,y
ST_TIME stEffectTime; // during time of effect
} ST_MOVE;
typedef struct
{
bool8 b8SetClip; // setting clip effect or not
ST_SBTL_POS stStartPos; // coordinate of start x,y
ST_SBTL_POS stEndPos; // coordinate of end x,y
} ST_CLIP;
typedef struct
{
bool8 b8SetPrimary; // setting primary color or not
u32 u32Primary; // primary color
bool8 b8SetSecondary; // setting secondary color or not
u32 u32Secondary; // secondary color
bool8 b8SetTertiary; // setting tertiary color or not
u32 u32Tertiary; // tertiary color
bool8 b8SetBack; // setting back color or not
u32 u32Back; // back color
bool8 b8SetOutline; // setting outline color or not
u32 u32Outline; // outline color
bool8 b8SetBackGround; // setting back grounnd color or not
u32 u32BackGround; // back grounnd color
}ST_COLOR;
typedef struct
{
bool8 b8SetPrimary; // setting primary transparent or not
u8 u8Primary; // primary transparent
bool8 b8SetSecondary; // setting secondary transparent or not
u8 u8Secondary; // secondary transparent
bool8 b8SetTertiary; // setting tertiary transparent or not
u8 u8Tertiary; // tertiary transparent
bool8 b8SetBack; // setting back transparent or not
u8 u8Back; // back transparent
}ST_TRANSPARENT;
typedef struct
{
ST_COLOR stFontClr;
//\c&H<bbggrr>&
//<bbggrr> is a hexadecimal RGB value, but in reverse order. Leading zeroes are not required.
//eg. The color of font color is {\c&H8700FF&}red.
ST_TRANSPARENT stTransparent;
//\a&H<xx>&
//Transparent of Text.
//\1a&Haa&, \2a&Haa&, \3a&Haa&, \4a&Haa& to set specific alpha channels.
//\alpha defaults to \1a
bool8 b8SetFontSize;
u8 u8FontSize;
//\fs<font size>
//A number specifying a font point size.
ST_FONT_ROTATE stFontRotate;
//\fr[<x/y/z>]<degrees>
//Setting the rotation angle around the x/y/z axis. (default: \frz. )
ST_FONT_SCALE stFontScale;
//\fsc<x or y><percent>
//Scales the font horizontally or vertically.
bool8 b8SetInterval;
u16 u16FontInterval;
//\fsp<pixels >
//changes the distance between letters. (default: 0)
u8 u8Border;
//\bord<width>
//
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