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<title>Static Call Graph - [C:\Documents and Settings\ERDAL\Desktop\LPC2138MMCLCD\MMCLPC2138.axf]</title></head>
<body><HR>
<H1>Static Call Graph for image C:\Documents and Settings\ERDAL\Desktop\LPC2138MMCLCD\MMCLPC2138.axf</H1><HR>
<BR><P>#&#060CALLGRAPH&#062# ARM Linker, RVCT3.0 [Build 942]: Last Updated: Sun Sep 10 23:48:53 2006
<BR><P>
<H3>Maximum Stack Usage =        136 bytes + Unknown(Functions without stacksize,Cycles,Untraceable Function Pointers)</H3><H3>
Call chain for Maximum Stack Depth:</H3>
main -> deg_yaz -> gclcd_putc -> glcdNewLine -> gclcd_gotoxy -> glcdSetAddr1<P>
<H3>
Functions with no stack information
</H3><UL>
 <LI><a href="#[ed547c]">Reset_Handler</a>
 <LI><a href="#[f18fc0]">__scatterload</a>
 <LI><a href="#[f18ef0]">__scatterload_rt2</a>
 <LI><a href="#[f18f40]">__scatterload_null</a>
 <LI><a href="#[f19888]">__decompress</a>
 <LI><a href="#[f19838]">__decompress2</a>
 <LI><a href="#[f188a8]">__scatterload_zeroinit</a>
 <LI><a href="#[ed52fc]">__user_initial_stackheap</a>
 <LI><a href="#[ef8698]">__fplib_config_pureend_doubles</a>
 <LI><a href="#[ed5a48]">Undef_Handler</a>
 <LI><a href="#[ed59d0]">SWI_Handler</a>
 <LI><a href="#[ed5954]">PAbt_Handler</a>
 <LI><a href="#[ed58d8]">DAbt_Handler</a>
 <LI><a href="#[ed5860]">IRQ_Handler</a>
 <LI><a href="#[ed57e8]">FIQ_Handler</a>
 <LI><a href="#[f19bb4]">_decompress_loop</a>
 <LI><a href="#[f19a64]">_decompress_lits</a>
 <LI><a href="#[f19cb4]">_decompress_lit</a>
 <LI><a href="#[f199e0]">_decompress_setupcopy</a>
 <LI><a href="#[f198d8]">_decompress_setupcopy_shortx</a>
 <LI><a href="#[f19c34]">_decompress_copy</a>
 <LI><a href="#[f19964]">_decompress_end</a>
 <LI><a href="#[b0f47c]">__arm_div8</a>
 <LI><a href="#[b0f4f4]">__arm_div4</a>
 <LI><a href="#[b0f400]">__arm_div_large</a>
</UL>
<P>
<H3>
Mutually Recursive functions
</H3><UL>
 <LI><a href="#[ed59d0]">SWI_Handler</a>&nbsp;&nbsp;&nbsp;->&nbsp;&nbsp;&nbsp;<a href="#[ed59d0]">SWI_Handler</a><BR>
 <LI><a href="#[ed5954]">PAbt_Handler</a>&nbsp;&nbsp;&nbsp;->&nbsp;&nbsp;&nbsp;<a href="#[ed5954]">PAbt_Handler</a><BR>
 <LI><a href="#[ed5860]">IRQ_Handler</a>&nbsp;&nbsp;&nbsp;->&nbsp;&nbsp;&nbsp;<a href="#[ed5860]">IRQ_Handler</a><BR>
 <LI><a href="#[ed57e8]">FIQ_Handler</a>&nbsp;&nbsp;&nbsp;->&nbsp;&nbsp;&nbsp;<a href="#[ed57e8]">FIQ_Handler</a><BR>
</UL>
<BR>
<P><STRONG><a name="[ed547c]"></a>Reset_Handler</STRONG> (ARM, 0 bytes, Stack size unknown bytes, startup.o(RESET))
<BR>[Address Reference Count : 1]<UL><LI> startup.o(RESET)
</UL>
<P><STRONG><a name="[b0cb94]"></a>__main</STRONG> (ARM, 8 bytes, Stack size 0 bytes, __main.o(!!!main))
<BR><BR>[Stack]<UL><LI>Max Depth = 64 + Unknown Stack Size
<LI>Call Chain = __main -> __rt_entry -> __rt_lib_init -> _fp_init</UL>
<BR>[Calls]<UL><LI><a href="#[b0c084]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry
<LI><a href="#[f18fc0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload
</UL>

<P><STRONG><a name="[f18fc0]"></a>__scatterload</STRONG> (ARM, 0 bytes, Stack size unknown bytes, __scatter.o(!!!scatter))
<BR><BR>[Called By]<UL><LI><a href="#[b0cb94]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;__main
</UL>

<P><STRONG><a name="[f18ef0]"></a>__scatterload_rt2</STRONG> (ARM, 48 bytes, Stack size unknown bytes, __scatter.o(!!!scatter), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b0c084]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__rt_entry
</UL>

<P><STRONG><a name="[f18f40]"></a>__scatterload_null</STRONG> (ARM, 0 bytes, Stack size unknown bytes, __scatter.o(!!!scatter), UNUSED)

<P><STRONG><a name="[f19888]"></a>__decompress</STRONG> (ARM, 96 bytes, Stack size unknown bytes, __dclz77c.o(!!dclz77c), UNUSED)

<P><STRONG><a name="[f19838]"></a>__decompress2</STRONG> (ARM, 0 bytes, Stack size unknown bytes, __dclz77c.o(!!dclz77c), UNUSED)

<P><STRONG><a name="[f188a8]"></a>__scatterload_zeroinit</STRONG> (ARM, 44 bytes, Stack size unknown bytes, __scatter_zi.o(!!handler_zi), UNUSED)

<P><STRONG><a name="[f007d0]"></a>__ARM_argv_veneer</STRONG> (ARM, 16 bytes, Stack size 0 bytes, lib_init.o(.emb_text))
<BR><BR>[Called By]<UL><LI><a href="#[f00704]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;__rt_lib_init (via Veneer)
</UL>

<P><STRONG><a name="[a26cd8]"></a>InitStorage</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, storage.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 84<LI>Call Chain = InitStorage -> InitMMC -> SeekSector -> RebootMMC -> MmcCommand -> SPI8Clocks</UL>
<BR>[Calls]<UL><LI><a href="#[a26ae8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;InitMMC
</UL>
<BR>[Called By]<UL><LI><a href="#[ad9df8]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;InitFileSystem
<LI><a href="#[aeecc4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[a26b5c]"></a>ReadDiskSector</STRONG> (Thumb, 60 bytes, Stack size 8 bytes, storage.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = ReadDiskSector -> SeekSector -> RebootMMC -> MmcCommand -> SPI8Clocks</UL>
<BR>[Calls]<UL><LI><a href="#[a269f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SeekSector
<LI><a href="#[a26a68]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ReadPhysicalSector
</UL>
<BR>[Called By]<UL><LI><a href="#[ad9df8]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;InitFileSystem
<LI><a href="#[ad9ef0]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;OpenFile
<LI><a href="#[ad9f68]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;LoadNextSector
<LI><a href="#[ad9fe4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;FGetChar
<LI><a href="#[aeecc4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[ad1c34]"></a>SPIWait</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, board.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[a26970]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;WritePhysicalSector
<LI><a href="#[a26ae8]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;InitMMC
<LI><a href="#[ad1a44]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;SPI8Clocks
<LI><a href="#[ed881c]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;PerformBlockRead
<LI><a href="#[ed8990]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;MmcCommand
</UL>

<P><STRONG><a name="[ad1bbc]"></a>SPIGetChar</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, board.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[a26970]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;WritePhysicalSector
<LI><a href="#[ed8914]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;MmcWaitForData
<LI><a href="#[ed8990]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;MmcCommand
</UL>

<P><STRONG><a name="[ad1b44]"></a>SPIPutChar</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, board.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[a26ae8]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;InitMMC
<LI><a href="#[ed8990]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;MmcCommand
</UL>

<P><STRONG><a name="[ad1abc]"></a>SPIPutCharWithoutWaiting</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, board.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[a26970]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;WritePhysicalSector
<LI><a href="#[a26ae8]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;InitMMC
<LI><a href="#[ed881c]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;PerformBlockRead
<LI><a href="#[ed8990]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;MmcCommand
</UL>

<P><STRONG><a name="[ad1a44]"></a>SPI8Clocks</STRONG> (Thumb, 32 bytes, Stack size 4 bytes, board.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = SPI8Clocks</UL>
<BR>[Calls]<UL><LI><a href="#[ad1c34]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPIWait
</UL>
<BR>[Called By]<UL><LI><a href="#[a26970]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;WritePhysicalSector
<LI><a href="#[ed8914]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;MmcWaitForData
<LI><a href="#[ed8990]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;MmcCommand
</UL>

<P><STRONG><a name="[ad19cc]"></a>delay_ms</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, board.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[a26ae8]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;InitMMC
<LI><a href="#[ac6bbc]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdDisplayInit
<LI><a href="#[aeecc4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[ed889c]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;RebootMMC
</UL>

<P><STRONG><a name="[ad1954]"></a>spi_init</STRONG> (Thumb, 114 bytes, Stack size 0 bytes, board.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[ac6bbc]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdDisplayInit
</UL>

<P><STRONG><a name="[ad18dc]"></a>spi_command</STRONG> (Thumb, 52 bytes, Stack size 0 bytes, board.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[ac6bbc]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdDisplayInit
<LI><a href="#[ac6c38]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdContrast
<LI><a href="#[ac6cb4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdDisplayOFF
<LI><a href="#[ac6d30]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdDisplayON
<LI><a href="#[ac6e24]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;gclcd_putc
<LI><a href="#[ac7084]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdSetAddr
<LI><a href="#[ac7178]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdSetAddr1
<LI><a href="#[ac71f4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdSetOrientation
</UL>

<P><STRONG><a name="[ad1864]"></a>spi_data</STRONG> (Thumb, 50 bytes, Stack size 0 bytes, board.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[ac6bbc]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdDisplayInit
<LI><a href="#[ac6c38]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdContrast
<LI><a href="#[ac6e24]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;gclcd_putc
<LI><a href="#[ac7084]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdSetAddr
<LI><a href="#[ac7178]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdSetAddr1
<LI><a href="#[ac71f4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdSetOrientation
<LI><a href="#[ac7274]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdPutPixel
<LI><a href="#[aeecc4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[aeee24]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;Open_BMP
</UL>

<P><STRONG><a name="[ad17f0]"></a>feed</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, board.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[ad1778]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;InitBoard
</UL>

<P><STRONG><a name="[ad1778]"></a>InitBoard</STRONG> (Thumb, 78 bytes, Stack size 4 bytes, board.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = InitBoard</UL>
<BR>[Calls]<UL><LI><a href="#[ad17f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;feed
</UL>
<BR>[Called By]<UL><LI><a href="#[aeecc4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[ac7274]"></a>glcdPutPixel</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, epson.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = glcdPutPixel</UL>
<BR>[Calls]<UL><LI><a href="#[ad1864]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_data
</UL>
<BR>[Called By]<UL><LI><a href="#[ac6e24]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;gclcd_putc
<LI><a href="#[ac7008]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdDoFillRect
</UL>

<P><STRONG><a name="[ac7178]"></a>glcdSetAddr1</STRONG> (Thumb, 60 bytes, Stack size 24 bytes, epson.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = glcdSetAddr1</UL>
<BR>[Calls]<UL><LI><a href="#[ad1864]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_data
<LI><a href="#[ad18dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_command
</UL>
<BR>[Called By]<UL><LI><a href="#[ac70fc]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;gclcd_gotoxy
</UL>

<P><STRONG><a name="[ac70fc]"></a>gclcd_gotoxy</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, epson.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = gclcd_gotoxy -> glcdSetAddr1</UL>
<BR>[Calls]<UL><LI><a href="#[ac7178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;glcdSetAddr1
</UL>
<BR>[Called By]<UL><LI><a href="#[ac6e24]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;gclcd_putc
<LI><a href="#[ac6f14]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdNewLine
<LI><a href="#[aeecc4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[ac7084]"></a>glcdSetAddr</STRONG> (Thumb, 58 bytes, Stack size 24 bytes, epson.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = glcdSetAddr</UL>
<BR>[Calls]<UL><LI><a href="#[ad1864]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_data
<LI><a href="#[ad18dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_command
</UL>
<BR>[Called By]<UL><LI><a href="#[ac7008]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdDoFillRect
<LI><a href="#[aeecc4]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[aeee24]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;Open_BMP
</UL>

<P><STRONG><a name="[ac7008]"></a>glcdDoFillRect</STRONG> (Thumb, 218 bytes, Stack size 40 bytes, epson.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = glcdDoFillRect -> glcdSetAddr</UL>
<BR>[Calls]<UL><LI><a href="#[ac7084]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;glcdSetAddr
<LI><a href="#[ac7274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;glcdPutPixel
</UL>
<BR>[Called By]<UL><LI><a href="#[ac6f8c]">&lt;&lt;</a>&nbsp;&nbsp;&nbsp;glcdFillRect
</UL>

<P><STRONG><a name="[ac6f8c]"></a>glcdFillRect</STRONG> (Thumb, 56 bytes, Stack size 24 bytes, epson.o(.text))

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