📄 keyhelper.java
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/*
* Copyright, 2005, S.E.Morris, C.Speirs
*
* This file is part of SudokuME.
*
* SudokuME is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* SudokuME is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with SudokuME; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
package sudoku;
import java.io.IOException;
import javax.microedition.lcdui.*;
import javax.microedition.midlet.*;
// Keep track of information with the programmed keys
public class KeyHelper {
public boolean softKeyUsed[] = {false,false,false}; // 3-item array listing if the left/mid/right soft key is used
public int softKeyFunc[] = {0,0,0}, softKeyFuncShifted[]={0,0,0};
public boolean useNumKeys = true;
public boolean useNumKeysShifted = true;
public boolean hasCommands = false;
KeyHelper(int gridSz) {
int softKey,function,funcKeyCode;
for (function = 0; function < SudokuME.programmedKeyCodes.LEFT_SOFT; function++) {
if (SudokuME.programmedKeyCodes.funcKeyCommand[function] != null) {
hasCommands = true;
}
for (softKey = 0; softKey < softKeyUsed.length; softKey++) {
funcKeyCode = SudokuME.programmedKeyCodes.funcKeyCode[function];
if (funcKeyCode == SudokuME.programmedKeyCodes.funcKeyCode[SudokuME.programmedKeyCodes.LEFT_SOFT + softKey]) {
softKeyUsed[softKey] = true;
if (SudokuME.programmedKeyCodes.funcKeyShifted[function]) {
softKeyFuncShifted[softKey] = function;
} else {
softKeyFunc[softKey] = function;
// if shifted key is not used, use unshifted
if (softKeyFuncShifted[softKey] == 0) {
softKeyFuncShifted[softKey] = function;
}
}
}
if ((funcKeyCode >= Canvas.KEY_NUM1 && funcKeyCode <= Canvas.KEY_NUM9) ||
(gridSz > 9 && (funcKeyCode == Canvas.KEY_STAR || funcKeyCode == Canvas.KEY_NUM0 || funcKeyCode == Canvas.KEY_POUND))) {
if (SudokuME.programmedKeyCodes.funcKeyShifted[function]) {
useNumKeysShifted = false;
} else {
useNumKeys = false;
}
}
}
}
}
}
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