📄 skill.cpp
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#include "decision.h"#include "world.h"#include "body.h"#include "connection.h"#include "trainer_client.h"#include <iostream>#include <fstream>using namespace std;#define mindist .5skill::skill(world *w, body *b, connection *c) :control(w,b,c){}void skill::act(){ wm->cycle++; if(wm->cycle==1) create_robot(); else if(wm->cycle==2) init_robot(); else if(wm->ready) { decide(); } else cout<<"Not ready"<<endl;}bool skill::our_kick_off(){ return wm->play_mode == KICK_OFF_LEFT && wm->team_side == "left" || wm->play_mode == KICK_OFF_RIGHT && wm->team_side== "right" ;}Vector2d skill::home(){ return Vector2d();}action *skill::action_name_to_object(string s){ return NULL;}void skill::select_action(action *act){}void skill::shoot(){}void skill::standup(){}bool skill::rotate(double angle){ return false;}bool skill::go_to_point(Vector2d v){ return false;}bool skill::go_to_point(Vector2d v, double ang){ return false;}bool skill::go_to_point_exact(Vector2d v){ return false;}bool skill::go_behind_ball(double ang){ return false;}
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