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// 五子棋Dlg.h : header file
//
#if !defined(AFX_DLG_H__995F2CE5_290C_48E7_B134_BA1C3896BB5E__INCLUDED_)
#define AFX_DLG_H__995F2CE5_290C_48E7_B134_BA1C3896BB5E__INCLUDED_
#define black 1
#define white 0
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
class CMyDlg : public CDialog
{
// Construction
public:
CMyDlg(CWnd* pParent = NULL); // standard constructor
void Computer();
void dostep();
// Dialog Data
//{{AFX_DATA(CMyDlg)
enum { IDD = IDD_MY_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMyDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
CBitmap * m_board, * m_white, * m_black, * m_temp ,*m_red;
int m_byColour;
// Generated message map functions
//{{AFX_MSG(CMyDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void Onrestart();
afx_msg void Onstart();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLG_H__995F2CE5_290C_48E7_B134_BA1C3896BB5E__INCLUDED_)
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