📄 mainfrm.cpp
字号:
// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "Clustering.h"
#include "MainFrm.h"
#include "InputDlg.h"
#include "ParameterDlg.h"
#include "math.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_COMMAND(ID_PATTERN_INPUT, OnPatternInput)
ON_COMMAND(ID_PATTERN_SORT, OnPatternSort)
ON_COMMAND(ID_SHOW_RESULT, OnShowResult)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
this->m_center=NULL;
this->m_pattern=NULL;
this->m_Point=NULL;
}
CMainFrame::~CMainFrame()
{
delete []m_pattern;
delete []m_Point;
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnPatternInput()
{
// TODO: Add your command handler code here
CInputDlg inputDlg;
int ID=inputDlg.DoModal();
if(ID==IDOK)
m_strPoint=inputDlg.m_strPoint;
}
void CMainFrame::OnPatternSort()
{
// TODO: Add your command handler code here
CParameterDlg parameterDlg;
int ID=parameterDlg.DoModal();
if(ID==IDOK)
{
this->m_CenterNum=parameterDlg.m_CenterNum;
this->m_IterativeNum=parameterDlg.m_IterativeNum;
}
else
return;
KSort();
// int m=1;
}
void CMainFrame::OnShowResult()
{
// TODO: Add your command handler code here
CView *pview=this->GetActiveView();
pview->SendMessage(WM_SHOWRESULT,0,0);
}
void CMainFrame::KSort()
{
int i,j;
int MAX=1000;
BOOL change=true;//退出标志,false时表示样品所属类别不再变化,中止计算
int counter=0;//记录当前已经循环的次数
double distance;//到各中心的距离
distance=MAX;
patternnum=m_strPoint.GetLength()/4;
m_center=new Center[m_CenterNum];
m_pattern=new Pattern[patternnum];
m_Point=new CPoint[patternnum];
CString temp;
for ( i=0;i<patternnum;i++)
{
temp=m_strPoint.Mid(i*4,3);
m_Point[i].x=atoi(temp.Left(1));
m_Point[i].y=atoi(temp.Right(1));
m_pattern[i].distance=MAX;
m_pattern[i].point=m_Point[i];
m_pattern[i].category=i+1;
}
for ( i=0;i<m_CenterNum;i++)//初始化,前centernum个模版各自分为一类
{
m_pattern[i].category=i+1;
m_pattern[i].distance=0;
for ( j=0;j<m_CenterNum;j++)
m_center[i].point=m_pattern[i].point;
m_center[i].index=i+1;
}
while (change && counter<m_IterativeNum)
{
counter++;
change=false;
for( i=0;i<patternnum;i++)//对所有样品重新归类
{
//计算第i个模式到各个聚类中心的最小距离,
int index=1;
distance=MAX;
for (int j=0;j<m_CenterNum;j++)
{
if (distance>GetDistance(m_pattern[i],m_center[j]))
{
distance=GetDistance(m_pattern[i],m_center[j]);
index=j;//找到最小距离,是到第index个聚类中心的距离
}
}
//比较原中心号与新中心号
//相同:更新距离。
//不同:1,新距离小,则归入新中心,更新距离,重新计算前后两个聚类中心模式
//2,新距离大于原距离,不处理;
//counter++
if (m_pattern[i].category==m_center[index].index)//属于原类
{
m_pattern[i].distance=distance;
}
else//不属于原类
{
int tpcenter=m_pattern[i].category;//记录原类号
m_pattern[i].category=m_center[index].index;//归入新类
m_pattern[i].distance=distance;
if(tpcenter!=0)
{
for (int k=0;k<m_CenterNum;k++)
if (m_center[k].index==tpcenter)
CalCenter(&m_center[k]);//计算原属类中心
}
CalCenter(&m_center[index]);//计算新属类中心
change=true;
}
}
}//end of while
delete []m_center;
}
double CMainFrame::GetDistance(Pattern pattern,Center center)
{
CPoint point1,point2;
double distance;
point1=pattern.point;
point2=center.point;
distance=sqrt((point1.x-point2.x)*(point1.x-point2.x)+(point1.y-point2.y)*(point1.y-point2.y));
return distance;
}
void CMainFrame::CalCenter(Center *pcenter)
{
CPoint point;//临时存储中心的特征值
int a=0;//记录该类中元素个数
point.x=0;
point.y=0;
for (int i=0;i<patternnum;i++)
if (m_pattern[i].category==pcenter->index)//累加中心所有样品
{
a++;
point.x+=m_pattern[i].point.x;
point.y+=m_pattern[i].point.y;
}
pcenter->patternnum=a;
if(a!=0)
{
pcenter->point.x=point.x/a;
pcenter->point.y=point.y/a;
}
else
{
pcenter->point=point;
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -