📄 wavemain.h
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this sample source code is subject to the terms of the Microsoft
// license agreement under which you licensed this sample source code. If
// you did not accept the terms of the license agreement, you are not
// authorized to use this sample source code. For the terms of the license,
// please see the license agreement between you and Microsoft or, if applicable,
// see the LICENSE.RTF on your install media or the root of your tools installation.
// THE SAMPLE SOURCE CODE IS PROVIDED "AS IS", WITH NO WARRANTIES.
//
#pragma once
// -----------------------------------------------------------------------------
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// -----------------------------------------------------------------------------
#include <windows.h>
#include <types.h>
#include <memory.h>
#include <string.h>
#include <nkintr.h>
#include <excpt.h>
#include <wavedbg.h>
#include <wavedev.h>
#include <waveddsi.h>
#include <mmddk.h>
#include <devload.h>
#include <linklist.h>
#include <ceddk.h>
#include <pm.h>
#include "wavedir.h"
#include "CODECControl.h"
#include "I2SControl.h"
#include "HardwareControl.h"
#include "StreamOutput.h"
//#include "InputStreamContext.h"
//#include "wavemixer.h"
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