📄 display.c
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/*
** display.c
**
** Contains routines to display the board.
**
** Written by Peter Sutton - October 2004.
*/
#include "terminalio.h"
#include "display.h"
#include "board.h"
#include "score.h"
#include <stdio.h>
#include <avr/pgmspace.h>
#define BOARD_X_OFFSET 10
#define BOARD_Y_OFFSET 2
#define SCORE_X_OFFSET 40
static int map_board_x_to_screen_x(int board_x) {
return BOARD_X_OFFSET + board_x;
}
static int map_board_y_to_screen_y(int board_y) {
return BOARD_Y_OFFSET + board_y;
}
void init_screen() {
/*
** Initialise the screen, by setting it to normal display mode
** and clear the screen.
*/
normal_display_mode();
clear_terminal();
draw_horizontal_line(map_board_y_to_screen_y(-1),
map_board_x_to_screen_x(-1),
map_board_x_to_screen_x(BOARD_WIDTH));
draw_horizontal_line(map_board_y_to_screen_y(BOARD_ROWS),
map_board_x_to_screen_x(-1),
map_board_x_to_screen_x(BOARD_WIDTH));
draw_vertical_line(map_board_x_to_screen_x(-1),
map_board_y_to_screen_y(-1),
map_board_y_to_screen_y(BOARD_ROWS));
draw_vertical_line(map_board_x_to_screen_x(BOARD_WIDTH),
map_board_y_to_screen_y(-1),
map_board_y_to_screen_y(BOARD_ROWS));
move_cursor(SCORE_X_OFFSET, 5);
printf_P(PSTR("SCORE"));
output_score();
}
void output_score() {
move_cursor(SCORE_X_OFFSET,6);
printf_P(PSTR("%ld"), get_score());
}
void display_character_at(int8_t x, int8_t y, char c) {
move_cursor(map_board_x_to_screen_x(x),
map_board_y_to_screen_y(y));
putchar(c);
}
void display_food_at(int8_t x, int8_t y) {
display_character_at(x, y, '#');
}
void display_snake_at(int8_t x, int8_t y) {
reverse_video();
display_character_at(x, y, 'O');
normal_display_mode();
}
void display_blank_at(int8_t x, int8_t y) {
display_character_at(x, y, ' ');
}
void game_over_message(void) {
move_cursor(SCORE_X_OFFSET, 7);
printf("Game over");
}
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