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📄 slugsscreen.java

📁 SUN网站提供的蓝牙示例。客户端和服务器端两部分都有
💻 JAVA
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            } else {                index = id == 0 ? PLAYER1 : PLAYER2;            }        } else {            switch (tag) {            case Item.JET_PACK:                index = JET_PACK;                break;            case Item.SHOVEL:                index = SHOVEL;                break;            case Item.BOOSTER:                index = BOOSTER;                break;            case Item.EXTRA_LIFE:                index = EXTRA_LIFE;                break;            case Item.POISON:                index = POISON;                break;            case Item.WALL:                index = WALL;                break;            case Item.HOUSE:                index = HOUSE;                break;            case Item.PATH1:                index = PATH1;                break;            case Item.PATH2:                index = PATH2;                break;            case Item.GRASS:    // fall through            case Item.DELETE:                index = GRASS;                break;            case Item.JETPACK_COUNT:                if (y == player_id) {                    // System.out.println("jetpack count is " + x + " for player " + y);                    setJetpacks(x);                }                 return;            case Item.SHOVEL_COUNT:                if (y == player_id) {                    // System.out.println("shovel count is " + x + " for player " + y);                    setShovels(x);                }                 return;            case Item.LIFE_COUNT:                if (y == player_id) {                    // System.out.println("life count is " + x + " for player " + y);                    setLives(x);                }                 return;            case Item.NEW_LEVEL:                level_width = x;                level_height = y;                x_offset = (getWidth() - level_width * 5) / 2;                y_offset = (getHeight() - font_offset - level_height * 5) / 2                            + 1;                buf_g.setColor(grass_green);                buf_g.fillRect(0, 0, getWidth(), getHeight());                return;            default:                throw new RuntimeException("should not reach here");            }        }         buf_g.drawImage(img_list[index], x * 5 + x_offset, y * 5 + y_offset,                         Graphics.LEFT | Graphics.TOP);    }     /**     * Repaint this instance     */    public void paint(Graphics g) {        if (showTitle) {            paintTitle(g);            showTitle = false;        } else if (lives <= 0) {            paintGameOver(g);        } else {            paintGame(g);        }     }     private void paintGameOver(Graphics g) {        g.setFont(font);        g.setColor(grass_green);        g.fillRect(0, 0, getWidth(), getHeight());        g.setColor(white);        g.drawString("G A M E  O V E R", getWidth() / 2, getHeight() / 2,                      Graphics.HCENTER | Graphics.TOP);    }     private void paintTitle(Graphics g) {        String string;        int v_offset = 3;        int h_offset = 8;        int img_v_off = font_offset / 3;        int img_h_off = 8;        int anchor = Graphics.LEFT | Graphics.TOP;        g.setFont(font);        g.setColor(grass_green);        g.fillRect(0, 0, getWidth(), getHeight());        g.setColor(white);        g.drawString("-- S L U G S --", getWidth() / 2, v_offset,                      Graphics.HCENTER | Graphics.TOP);        v_offset += font_offset;        string = "Find home: ";        g.drawString(string, h_offset, v_offset, anchor);        g.drawImage(img_list[HOUSE], h_offset + font.stringWidth(string),                     img_v_off + v_offset, anchor);        v_offset += font_offset;        g.drawString("Avoid opponent, and", h_offset, v_offset, anchor);        v_offset += font_offset * 3 / 4;        string = "these:            (unless";        g.drawString(string, h_offset, v_offset, anchor);        g.drawImage(img_list[WALL],                     h_offset + font.substringWidth(string, 0, 7)                     + 0 * img_h_off, img_v_off + v_offset, anchor);        g.drawImage(img_list[POISON],                     h_offset + font.substringWidth(string, 0, 7)                     + 1 * img_h_off, img_v_off + v_offset, anchor);        g.drawImage(img_list[PATH1],                     h_offset + font.substringWidth(string, 0, 7)                     + 2 * img_h_off, img_v_off + v_offset, anchor);        g.drawImage(img_list[PATH2],                     h_offset + font.substringWidth(string, 0, 7)                     + 3 * img_h_off, img_v_off + v_offset, anchor);        v_offset += font_offset * 3 / 4;        g.drawString("flying or digging)", h_offset, v_offset, anchor);        v_offset += font_offset;        string = "Fly:    + '1'";        g.drawString(string, h_offset, v_offset, anchor);        g.drawImage(img_list[JET_PACK],                     h_offset + font.substringWidth(string, 0, 5),                     img_v_off + v_offset, anchor);        v_offset += font_offset;        string = "Dig:    + '3'";        g.drawString(string, h_offset, v_offset, anchor);        g.drawImage(img_list[SHOVEL],                     h_offset + font.substringWidth(string, 0, 5),                     img_v_off + v_offset, anchor);        v_offset += font_offset;        string = "Extra life: ";        g.drawString(string, h_offset, v_offset, anchor);        g.drawImage(img_list[EXTRA_LIFE],                     h_offset + font.stringWidth(string),                     img_v_off + v_offset, anchor);        v_offset += font_offset;        string = "Boost speed: ";        g.drawString(string, h_offset, v_offset, anchor);        g.drawImage(img_list[BOOSTER], h_offset + font.stringWidth(string),                     img_v_off + v_offset, anchor);    }     private void paintGame(Graphics g) {        long n;        int i;        int h_offset = 5;        int v_offset = 4;        int img_h_off = 7;        int img_v_off = 3;        int anchor = Graphics.LEFT | Graphics.TOP;        g.setFont(font);        g.drawImage(buf, 0, 0, anchor);        fps++;        n = System.currentTimeMillis() / 1000;        if (n != last) {            fps_string = "fps: " + fps;            fps = 0;            last = n;        }         g.setColor(white);        g.drawString(fps_string, h_offset, v_offset, anchor);        // level boundary        g.drawRect(x_offset, y_offset, level_width * 5, level_height * 5);        v_offset = getHeight() - font_offset;        g.drawImage(img_list[EXTRA_LIFE], h_offset, v_offset + img_v_off,                     anchor);        g.drawString(life_string, h_offset + img_h_off, v_offset, anchor);        h_offset += 20;        g.drawImage(img_list[SHOVEL], h_offset, v_offset + img_v_off, anchor);        g.drawString(shovel_string, h_offset + img_h_off, v_offset, anchor);        h_offset += 20;        g.drawImage(img_list[JET_PACK], h_offset, v_offset + img_v_off,                     anchor);        g.drawString(jetpack_string, h_offset + img_h_off, v_offset, anchor);        h_offset += 20;        g.drawString(score_string, h_offset, v_offset, anchor);    } }

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