📄 soundplay.h
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#ifndef __SOUNDPLAY_H_REVISION_FIRST__
#define __SOUNDPLAY_H_REVISION_FIRST__
#include<dds.h>
#include<intrins.h>
#include<lcd.h>
#define SYSTEM_OSC 12000000
#define SOUND_SPACE 4/5
sbit BeepIO = P3^5;
sbit esc=P1^3;
sbit pause=P1^2;
uint code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 };
uchar code SignTab[7] = { 0,2,4,5,7,9,11 };
uchar code LengthTab[7]= { 1,2,4,8,16,32,64 };
uchar Sound_Temp_TH0,Sound_Temp_TL0;
uchar Sound_Temp_TH1,Sound_Temp_TL1;
uchar temp1=0xfe;
uchar bee,change;
void InitialSound(void)
{
BeepIO = 0;
Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256;
Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256;
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TMOD |= 0x11;
ET0 = 1;
ET1 = 0;
TR0 = 0;
TR1 = 0;
EA = 1;
T2MOD = 0xfd;
CP_RL2 = 0;
TL2 = 0xf0;
TH2 = 0xd8;
RCAP2L = 0xf0;
RCAP2H = 0xd8;
C_T2 = 0;
TR2 = 1;
ET2 = 1;
}
void BeepTimer0(void) interrupt 1
{
BeepIO = !BeepIO;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0;
}
void timer2() interrupt 5
{
TF2=0;
bee++;
if(esc==0) flag=4;
if(pause==0) flag=3;
if(bee==100)
{
bee=0;
change++;
if(change<9)
{
P0=temp1;
temp1=_crol_(temp1,1);
}
if(change>=9&&change<17)
{
temp1=_cror_(temp1,1);
P0=temp1;
}
if(change>=17&&change<25)
{
temp1=temp1<<1;
P0=temp1;
}
if(change>=25&&change<32)
{
P0=~P0;
}
if(change==32)
{
change=0;
temp1=0xfe;
}
}
}
void Play(uchar *Sound,uchar Signature,uchar Octachord,uint Speed)
{
uint NewFreTab[12];
uchar i,j;
uint Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
uchar Tone,Length,SL,SH,SM,SLen,XG,FD;
for(i=0;i<12;i++)
{
j = i + Signature;
if(j > 11)
{
j = j-12;
NewFreTab[i] = FreTab[j]*2;
}
else
NewFreTab[i] = FreTab[j];
if(Octachord == 1)
NewFreTab[i]>>=2;
else if(Octachord == 3)
NewFreTab[i]<<=2;
}
SoundLength = 0;
while(Sound[SoundLength] != 0x00)
{
SoundLength+=2;
}
Point = 0;
Tone = Sound[Point];
Length = Sound[Point+1];
LDiv0 = 12000/Speed;
LDiv4 = LDiv0/4;
LDiv4 = LDiv4-LDiv4*SOUND_SPACE;
TR0 = 0;
TR1 = 1;
while(Point < SoundLength)
{
SL=Tone%10;
SM=Tone/10%10;
SH=Tone/100;
CurrentFre = NewFreTab[SignTab[SL-1]+SH];
if(SL!=0)
{
if (SM==1) CurrentFre >>= 2;
if (SM==3) CurrentFre <<= 2;
Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);
Sound_Temp_TH0 = Temp_T/256;
Sound_Temp_TL0 = Temp_T%256;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0 + 12;
}
SLen=LengthTab[Length%10];
XG=Length/10%10;
FD=Length/100;
LDiv=LDiv0/SLen;
if (FD==1)
LDiv=LDiv+LDiv/2;
if(XG!=1)
if(XG==0)
if (SLen<=4)
LDiv1=LDiv-LDiv4;
else
LDiv1=LDiv*SOUND_SPACE;
else
LDiv1=LDiv/2;
else
LDiv1=LDiv;
if(SL==0) LDiv1=0;
LDiv2=LDiv-LDiv1;
if (SL!=0)
{
TR0=1;
for(i=LDiv1;i>0;i--)
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
if(LDiv2!=0)
{
TR0=0; BeepIO=0;
for(i=LDiv2;i>0;i--)
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
if(flag==3)
{
EA=0;
TR2=0;
TR1=0;
while(!pause);
EA=1;
TR2=1;
TR1=1;
flag=0;
}
if(flag==4)
{
flag=0;
Point=SoundLength;
}
else
{
Point+=2;
}
Tone=Sound[Point];
Length=Sound[Point+1];
}
flag=0;
BeepIO = 0;
temp1=0xfe;
P0=0xff;
bee=0;
change=0;
TR2 = 0;
ET2 = 0;
EA=0;
ET0=0;
ET1=0;
TR0=0;
TR1=0;
}
#endif
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