📄 server.c
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/*server.c*/
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include <netinet/in.h>
#define PORT 4321
#define BUFFER_SIZE 1024
#define MAX_QUE_CONN_NM 5
int main()
{
struct sockaddr_in server_sockaddr, client_sockaddr;
int sin_size, recvbytes;
int sockfd, client_fd;
char buf[BUFFER_SIZE];
/*建立socket连接*/
if ((sockfd = socket(AF_INET,SOCK_STREAM,0))== -1)
{
perror("socket");
exit(1);
}
printf("Socket id = %d\n",sockfd);
/*设置sockaddr_in 结构体中相关参数*/
server_sockaddr.sin_family = AF_INET;
server_sockaddr.sin_port = htons(PORT);
server_sockaddr.sin_addr.s_addr = INADDR_ANY;
bzero(&(server_sockaddr.sin_zero), 8);
int i = 1;/* 使得重复使用本地地址与套接字进行绑定 */
setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &i, sizeof(i));
/*绑定函数bind*/
if (bind(sockfd, (struct sockaddr *)&server_sockaddr, sizeof(struct sockaddr))== -1)
{
perror("bind");
exit(1);
}
printf("Bind success!\n");
/*调用listen函数*/
if (listen(sockfd, MAX_QUE_CONN_NM) == -1)
{
perror("listen");
exit(1);
}
printf("Listening....\n");
/*调用accept函数,等待客户端的连接*/
if ((client_fd = accept(sockfd, (struct sockaddr *)&client_sockaddr, &sin_size)) == -1)
{
perror("accept");
exit(1);
}
/*调用recv函数接收客户端的请求*/
memset(buf , 0, sizeof(buf));
if ((recvbytes = recv(client_fd, buf, BUFFER_SIZE, 0)) == -1)
{
perror("recv");
exit(1);
}
printf("Received a message: %s\n", buf);
close(sockfd);
exit(0);
}
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